Staredit Network > Forums > SC2 General Discussion
SC2 General Discussion
SC2 General Discussion
Discussion related to StarCraft 2 and GalaxyEdit: news, trailers, features, and everything else.
Moderators: Administrators, Global Moderators
Pages: < 1 « 10 11 12 13 14 >

Topic Replies Views Starter / Time Last Post

Great improvements in SCII
 That were never mentioned...
45 16883 Apr 27 2008, 9:38 pm
KrayZee
Jun 17 2008, 5:08 am
Ckol

The Story So Far...
 Part TWO!!
14 6167 Apr 19 2008, 12:43 am
frazz
Jun 13 2008, 12:17 am
Zell.

New Unit: Baneling
 
26 11408 May 24 2008, 6:32 am
MasterJohnny
Jun 12 2008, 3:07 am
Zell.

SPECULATED Starcraft 2 system requirements
 
17 8368 May 22 2008, 10:32 am
ATG
Jun 11 2008, 1:06 am
Zell.

No UI Editor for scumedit
 =(
5 4316 Jun 10 2008, 3:18 am
Ateo
Jun 10 2008, 7:58 pm
chuiu

Blizzcast Ep 3
 Zerg, Macro
8 4785 Jun 9 2008, 12:36 am
Symmetry
Jun 9 2008, 10:50 pm
Impeached

Damage Tankers
 HOLY SHIT ROACHES AND IMMORTALS OMG
41 15163 Apr 25 2008, 6:26 am
candle12345
Jun 8 2008, 9:35 pm
Sauceover

Unseen StarCraft II footage?
 Terran vs Terran since Zerg release
7 5246 Jun 6 2008, 6:34 am
KrayZee
Jun 7 2008, 3:46 am
chuiu

Will there be a SCII expansion?
 
23 10196 Mar 23 2008, 1:06 pm
JordanN
Jun 6 2008, 12:12 am
New-Guy

Ideas for campaigns
 U MAEK DA STORIE
14 5373 May 3 2008, 4:55 am
Centreri
May 25 2008, 3:06 am
Vi3t-X

SC2 Requirements revealed
 
14 10092 May 23 2008, 8:27 pm
dumbducky
May 23 2008, 11:31 pm
FatalException

Chance to get in on sc2 beta
 
16 6181 May 3 2008, 7:38 pm
moosenukes
May 20 2008, 10:50 pm
Vi3t-X

Thor Ability - Lift Off
 Suggestion
25 11577 May 9 2008, 2:38 am
KrayZee
May 14 2008, 7:34 pm
KrayZee

Black Barriers
 
25 8636 Apr 22 2008, 4:11 am
KrayZee
May 3 2008, 12:57 pm
KrayZee

Zerg unit stats
 as they are now
27 10264 Mar 25 2008, 4:09 pm
chuiu
Apr 23 2008, 9:50 pm
Vi3t-X

World Architect?
 
7 4032 Apr 20 2008, 9:48 pm
Hug A Zergling
Apr 21 2008, 6:48 pm
Vi3t-X

The 9999 unit maps....
 
11 5266 Apr 11 2008, 5:48 pm
mikelat
Apr 18 2008, 11:46 am
Vi3t-X

"I <3 SC Mosaic Contest
 
5 4313 Apr 12 2008, 1:40 pm
JordanN
Apr 18 2008, 7:53 am
candle12345

NEW SC2 building: Sensor Tower
 
37 14879 Oct 24 2007, 9:07 pm
Oyen
Apr 18 2008, 2:16 am
Stormwolf

about 20 screens, and some protoss upgrade infoz
 wtflol zealot?
8 5122 Mar 29 2008, 6:57 pm
chuiu
Apr 11 2008, 7:23 pm
Hercanic

Monthly Mapping Contests
 
28 10397 Mar 29 2008, 4:40 pm
LoveLess
Apr 9 2008, 6:50 am
Demented Shaman

Bisu vs sAviOr (SC2)
 ZvP and ZvP
27 10599 Mar 11 2008, 12:24 am
who
Apr 7 2008, 8:34 pm
-BW-Map_God

Tauren Marine
 Pwnedz0rz
24 15397 Apr 1 2008, 7:59 pm
ejac1337
Apr 6 2008, 4:15 am
Centreri

New Unit! Queen + Others shown
 
10 5655 Mar 20 2008, 11:07 pm
Echo
Mar 25 2008, 11:26 pm
Voyager7456

Carrier has Arrived!
 
31 14463 Oct 6 2007, 6:42 am
Paravin.
Mar 24 2008, 5:10 am
CooL

Expectations for the Starcraft II Map Editing
 What features do you expect to be in the SC II Map Editor
94 35656 Aug 31 2007, 9:10 pm
Septhiroth
Mar 22 2008, 6:12 am
MNeox

Zerg Buildings and Units revealed
 
24 12768 Mar 11 2008, 11:53 pm
JordanN
Mar 18 2008, 12:06 am
frazz

Ultralisk shown
 
30 10812 Feb 24 2008, 10:58 am
Heegu
Mar 14 2008, 7:32 am
BeDazed

Q&A Batch 31
 
14 5381 Feb 27 2008, 9:37 am
Forsaken Archer
Mar 6 2008, 12:36 pm
Vi3t-X

Blizzard Activision Merger
 
31 14081 Dec 2 2007, 7:42 pm
frazz
Feb 28 2008, 12:39 am
Vi3t-X

Pages: < 1 « 10 11 12 13 14 >

Members in this forum: None.

[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: Prankenstein