Staredit Network > Forums > SC2 General Discussion > Topic: New Unit: Baneling
New Unit: Baneling
May 24 2008, 6:32 am
By: MasterJohnny  

May 24 2008, 6:32 am MasterJohnny Post #1



http://starcraft2.com/features/zerg/baneling.xml
they seem to have slowed the updates for starcraft2



I am a Mathematician Computer Scientist Logic user

May 24 2008, 7:44 am FatalException Post #2



Quote
In the meantime, scientists are desperately trying to develop chemical rounds that will cause banelings to detonate before they reach terran lines.
Could this be... FORESHADOWING?! :crazy:



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May 24 2008, 1:12 pm MrrLL Post #3



So who's making "OMFG THE BANELINGS!!!"

Also, why are the minerals gold in that preview movie? Keep in mind I'm not up to date with my SCII stuff :P



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May 24 2008, 2:26 pm chuiu Post #4



Quote from name:Merrell
So who's making "OMFG THE BANELINGS!!!"

Also, why are the minerals gold in that preview movie? Keep in mind I'm not up to date with my SCII stuff :P
Thats an understatement. We've known about banelings and gold minerals since June/July of last year. Gold minerals = higher yield.



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May 24 2008, 2:42 pm InsolubleFluff Post #5



Quote
Terran commanders now train their troops to watch for these abominations. In the meantime, scientists are desperately trying to develop chemical rounds that will cause banelings to detonate before they reach terran lines.

It will quite possibly be a new spell, science vessel ;D?



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May 24 2008, 2:43 pm KrayZee Post #6



According to those new screenshots and clips, the graphics have significantly improved. ^^

I mean, come on. Look at the Terran and the Banelings.

http://starcraft2.com/screenshot.xml?s=86



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May 24 2008, 4:38 pm Darkomni Post #7



I just read this after trying to re-download patch 1.15.2 to get the tutorial to use it without mah disk.

Honestly, they need to put updates that were there when they made the unit, not months later :lol:



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May 24 2008, 4:47 pm LoveLess Post #8

Let me show you how to hump without making love.

They just want to make sure that they are adding it to the build before they put it up there.



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May 24 2008, 6:43 pm Darkomni Post #9



Ah, I see now.



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May 24 2008, 7:56 pm FatalException Post #10



Quote from KrayZee
According to those new screenshots and clips, the graphics have significantly improved. ^^

I mean, come on. Look at the Terran and the Banelings.

http://starcraft2.com/screenshot.xml?s=86
Sweet Jesus, you're right. That sexiness is totally replacing the Viking picture (almost called them Goliaths :P) as my desktop background.

Wait, this one: http://starcraft2.com/images/screenshots/ss85-hires.jpg

Post has been edited 1 time(s), last time on May 24 2008, 8:03 pm by FatalException.



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May 24 2008, 8:32 pm Fierce Post #11



:O Whats that coming out of the overlord?
(at Fatal's link)



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May 24 2008, 8:46 pm FatalException Post #12



Quote from Fierce
:O Whats that coming out of the overlord?
(at Fatal's link)
I'd say that's a building under it, that looks remarkably like an obese, clawless ultralisk. New ultralisk den design, perhaps?

Also, I just noticed that the hatchery looks more like a hatchery and less like a tent now! :}



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May 24 2008, 11:38 pm grAffe Post #13



Quote
I'd say that's a building under it, that looks remarkably like an obese, clawless ultralisk. New ultralisk den design, perhaps?

Also, I just noticed that the hatchery looks more like a hatchery and less like a tent now!
He meant all the way on the left, where it looks like it's vomiting out a bunch of purple ooze.



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May 25 2008, 12:57 am FatalException Post #14



Oh, that's probably it's new creep ability.



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May 25 2008, 3:24 pm grAffe Post #15



Ooh, so technically, Overlords can attack using their creep. It's indirect, but it's still damage, nonetheless.
To me, it seems like every race has been uber-upped. As long as the relative change between races remains constant, then I'm fine though.



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May 27 2008, 1:23 am MadZombie Post #16



hey wait, Dont zerg units regen faster when their on creep?...



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May 28 2008, 9:20 am Daedalus Post #17



I think they do, or will in SC2. Undead units in WC3 regenerated either only or faster on undead ground, so I wouldn't be surprised if they used that in SC2 as well.



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May 29 2008, 5:28 am Vi3t-X Post #18



Which can only lead to this formula.

Baneling + Creep = Epic Defence.
Moving Sunks + Baneling + Rush = Ownage.



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May 30 2008, 8:50 pm Paravin. Post #19



Quote from name:Merrell
So who's making "OMFG THE BANELINGS!!!"

Also, why are the minerals gold in that preview movie? Keep in mind I'm not up to date with my SCII stuff :P

They're supposed to be better minerals (more ammount, faster mining or something like that.)



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Jun 2 2008, 8:35 pm Nintendo_Confed Post #20



Quote from grAffe
Quote
I'd say that's a building under it, that looks remarkably like an obese, clawless ultralisk. New ultralisk den design, perhaps?

Also, I just noticed that the hatchery looks more like a hatchery and less like a tent now!
He meant all the way on the left, where it looks like it's vomiting out a bunch of purple ooze.
I say that its a new unload animation. After all, units dont just rain from the sky :P



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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