Staredit Network > Forums > SC2 General Discussion > Topic: Bisu vs sAviOr (SC2)
Bisu vs sAviOr (SC2)
Mar 11 2008, 12:24 am
By: who  

Mar 11 2008, 12:24 am who Post #1



http://www.thisisgame.com/board/view.php?id=158786&category=104&subcategory=

the units look a lot better in game IMO
the hatchery looks like a tent

and is it just me, or do zealots seem slightly stronger? (8 lings lost to 2 zealots i think)

Post has been edited 1 time(s), last time on Mar 11 2008, 12:29 am by someone09.



None.

Mar 11 2008, 1:07 am FatalException Post #2



Lings do like, 3 damage in SC2. :dontgetit:

By the way, it's ZvP, then ZvT.



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Mar 11 2008, 8:04 am BeDazed Post #3



8 lings lost to 3 zealots.



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Mar 11 2008, 6:42 pm who Post #4



woops, "zvp and zvp" O.o typo
yeah i watched it again and it was 3 zealots; nvm.



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Mar 11 2008, 8:27 pm Forsaken Archer Post #5



I don't know but zerg screams "wc3 undead" to me.



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Mar 11 2008, 8:32 pm who Post #6



it actually seems to play pretty similar to zerg in sc1, but most of the building graphics suck.



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Mar 11 2008, 9:34 pm Centreri Post #7

Relatively ancient and inactive

Ooh.. icons! Fifteen on them! Nice. I think that means we can give a unit like 9 extra abilities. Neat. Oh, and yeah, the Zerg do seem to have a similar playstyle.



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Mar 11 2008, 10:16 pm BeDazed Post #8



Just so people know this game is NOTHING like wc3 ^_^



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Mar 11 2008, 10:54 pm Centreri Post #9

Relatively ancient and inactive

3d RTS with multiple races with differing playstyles, techtrees, units and individual storylines. Similar UI style, map dimensions and battlenet support also mean nothing.



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Mar 12 2008, 8:15 am BeDazed Post #10



Quote
3d RTS with multiple races with differing playstyles, techtrees, units and individual storylines. Similar UI style, map dimensions and battlenet support also mean nothing.
No. You've played WC3 and you know how it goes. Interface is nothing like WC3. I am not talking about what 'RTS'es should have. I am talking about specific aspects of the RTS. And by that aspect, SC2 does not seem or play like WC3.



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Mar 12 2008, 3:08 pm Ryan Post #11



Well at least they're keeping the same unit speech :P I thought they were gonna have completely different sounds.



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Mar 12 2008, 7:46 pm who Post #12



They're probably just placeholders.



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Mar 12 2008, 11:36 pm Vi3t-X Post #13



They ARE Placeholders. Only some of them were replaced as voicing for certain units for "Display purposes" as required.



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Mar 18 2008, 6:12 am MNeox Post #14



Did anyone notice how zerg started off with 6 drones in one of the videos???



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Mar 18 2008, 6:45 am BeDazed Post #15



Who knows.



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Mar 18 2008, 8:10 pm who Post #16



savior started with 6 drones
yay no autosplit!



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Mar 19 2008, 12:20 am MNeox Post #17



Does it mean that zerg is gonna start off with 6 drones while other races start off with 4?
or what? I mean if zerg is the only one startng off with 6 does it mean it's pretty weak or that drones cost more.. or.. just that the use of drones to make buildings is gonna be balanced in sc2?



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Mar 19 2008, 2:34 am -BW-Map_God Post #18



I wonder how you get on the beta list or that--would be fun! Especially if they need testers after I graduate and take a year off to work before getting further school in :}.



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Mar 19 2008, 6:48 pm who Post #19



either all races get 6 miners, or it was only a feature in that specific build. I highly doubt that they would give zerg 2 more miners to start off with.



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Mar 20 2008, 2:44 am MNeox Post #20



well zerg I think needs to be a bit improved, losing with 6 drones to start off with and like no sunkens yet ( or if any do exists ) kinda imbalanced. :\ , then again there should be more updates on zerg since nothing is final or anything...



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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