Staredit Network > Forums > SC2 General Discussion > Topic: about 20 screens, and some protoss upgrade infoz
about 20 screens, and some protoss upgrade infoz
Mar 29 2008, 6:57 pm
By: chuiu  

Mar 29 2008, 6:57 pm chuiu Post #1



http://sc2.sgamer.com/html/Album_21.html click on the first one, the left button is the next button :P
http://sc2.sgamer.com/html/Image_21_285DE.jpg.html this is very old but I haven't ever seen it before so I figured a few of you might not have
http://www.starfeeder.com/blog/archives/more_starcraft_2_eye_candy_protoss_interface_closeups/#When:14:42:00Z protoss upgrades and ui shots



None.

Mar 29 2008, 6:59 pm LoveLess Post #2

Let me show you how to hump without making love.

http://sc2blog.com

they usually compile everything and lay it out quite nicely. Checking this every week or so usually gets you updated.



None.

Mar 29 2008, 7:18 pm chuiu Post #3



They lack the third link.



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Mar 29 2008, 9:23 pm MNeox Post #4



zealot looks wack. are they really changing the color of psi blades?



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Mar 30 2008, 12:25 am stickynote Post #5



The red psi blades make the zealots look evil. But they might be the player coloring, and if so, they shouldn't do that; it looks dumb. (ie: purple psiblades, teal psi blades. O.o)



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Mar 30 2008, 1:56 am chuiu Post #6



Yeah where have you guys been? They've been coloring psi stuff according to player color for a while, but I think they changed it in the latest builds.



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Mar 30 2008, 3:14 am IskatuMesk Post #7

Lord of the Locker Room

I hope they leave the player color glowy in. I'd always play pink.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Apr 11 2008, 4:43 am FatalException Post #8



The zealot armor looks less complex than it used to... And silver...



None.

Apr 11 2008, 7:23 pm Hercanic Post #9

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

"Huge Queen"?

/=o|

And the multi-targetting lasers of the Colossi look cool at first, but overall it looks excessive. Wonder if that's still in the game, or if it's a special ability...

Although cut from the game, the little legs on the Reavers look a bit silly. REAVERS DON'T NEED LEGS! =oP

The little aura for the range of the Phoenix's overcharge ability is nice. Definately seems like a good candidate for shutting down Carriers.

Post has been edited 4 time(s), last time on Apr 11 2008, 7:36 pm by Hercanic.




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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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