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SEN Mission Statement
The Staredit Network (SEN) exists to provide a community for StarCraft and StarCraft 2 mappers, modders, and players. SEN strives to maintain high quality of content and environment, as well as promoting high standards and professionalism. Our community provides an opportunity for both new members and veterans alike to learn, share their work, and develop their skills in StarCraft and StarCraft 2. Quality contributions and creativity are valued at SEN and its community. SEN may be strict and elitist, and members must earn their respect, but it is given where it is deserved.

SEN Survival: Mandatory Reading
    Terms of Service (ToS)     Updated Mar 19 2015 22:03 GMT
    SEN Rules     Updated Mar 19 2015 22:00 GMT

SEN Features
    BBCode Help   BBCode, how [stuff like this] enhances text...   Updated Dec 18 2009 18:25 GMT
    Shoutbox     Updated Apr 13 2015 15:37 GMT
    Who's Who at SEN   Identifying Staff, Member Group Info, etc.   Updated Apr 13 2015 15:39 GMT
    Contributing to SEN   Help SEN to stay alive and well...   Updated Apr 13 2015 15:41 GMT

Account Information
    Suspensions & Severity     Updated Apr 13 2015 15:42 GMT
    Activity and Minerals   Non-serious aspects   Updated Apr 13 2015 15:33 GMT

File Database
    File DB Overall   General concept   Updated Apr 11 2008 3:55 GMT
    Tags   Marker Tags, Standardized Tags, Guidelines   Updated Jul 29 2009 0:52 GMT

Miscellaneous
    About SEN   A timeline history of SEN.   Updated Jul 16 2017 20:31 GMT
    New ToS (Draft)     Updated Apr 13 2015 16:05 GMT
    Moderation Handbook     Updated Apr 13 2015 16:06 GMT

SEN Docs
    Privacy Policy   What information we collect and what we do with it.   Updated Apr 13 2015 16:08 GMT


[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[08:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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Members Online: Symmetry, Ultraviolet