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121880 Deweedcf Jul 13 2023, 6:47 am Hidden 2 0 0 -150
121881 jayladfcastro Jul 13 2023, 7:47 am Hidden 2 0 0 -150
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121891 Pijanow01 Jul 13 2023, 9:02 pm Hidden 1 0 0 -150
121894 Xyaor76 Jul 14 2023, 6:01 am Hidden 2 0 0 -150
121895 Shuptrin02 Jul 14 2023, 7:18 am Hidden 2 0 0 -150
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121912 destineedfvaughn Jul 16 2023, 7:10 am Hidden 2 0 0 -150
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121922 lorelaidffriedman Jul 17 2023, 1:29 am Hidden 1 0 0 -150
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[04:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[04:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[03:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
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