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SEN Mission Statement
The Staredit Network (SEN) exists to provide a community for StarCraft and StarCraft 2 mappers, modders, and players. SEN strives to maintain high quality of content and environment, as well as promoting high standards and professionalism. Our community provides an opportunity for both new members and veterans alike to learn, share their work, and develop their skills in StarCraft and StarCraft 2. Quality contributions and creativity are valued at SEN and its community. SEN may be strict and elitist, and members must earn their respect, but it is given where it is deserved.

SEN Survival: Mandatory Reading
    Terms of Service (ToS)     Updated Mar 19 2015 22:03 GMT
    SEN Rules     Updated Mar 19 2015 22:00 GMT

SEN Features
    BBCode Help   BBCode, how [stuff like this] enhances text...   Updated Dec 18 2009 18:25 GMT
    Shoutbox     Updated Apr 13 2015 15:37 GMT
    Who's Who at SEN   Identifying Staff, Member Group Info, etc.   Updated Apr 13 2015 15:39 GMT
    Contributing to SEN   Help SEN to stay alive and well...   Updated Apr 13 2015 15:41 GMT

Account Information
    Suspensions & Severity     Updated Apr 13 2015 15:42 GMT
    Activity and Minerals   Non-serious aspects   Updated Apr 13 2015 15:33 GMT

File Database
    File DB Overall   General concept   Updated Apr 11 2008 3:55 GMT
    Tags   Marker Tags, Standardized Tags, Guidelines   Updated Jul 29 2009 0:52 GMT

Miscellaneous
    About SEN   A timeline history of SEN.   Updated Jul 16 2017 20:31 GMT
    New ToS (Draft)     Updated Apr 13 2015 16:05 GMT
    Moderation Handbook     Updated Apr 13 2015 16:06 GMT

SEN Docs
    Privacy Policy   What information we collect and what we do with it.   Updated Apr 13 2015 16:08 GMT


[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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