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[2017-3-26. : 8:30 am] Pr0nogo -- firegraft needs to be updated to the new patch so it's compatible with the remaster, anyone feel like doing it???[2017-3-26. : 8:27 am] DarkenedFantasies -- and the photon cannon animation frames, and the zerg drone mining sound playing no more than once at any time. how did these things go 20 years without being noticed/fixed by Blizzard?[2017-3-26. : 8:22 am] jjf28 -- JackJack shouted: hi everyone hi jack, jack memes: https://youtu.be/QbQ-AlKfn-Q[2017-3-26. : 8:21 am] Pr0nogo -- DarkenedFantasiesDarkenedFantasies shouted: do you think they fixed the zerg lair/hive icon mixup, and all the typos in the campaigns? MAYBE they fixed the lair/hive icon. maybe.![]() [2017-3-26. : 8:21 am] Pr0nogo -- sigsaucysigsaucy shouted: they probably would've mentioned this if it was planned, but i wonder if there's any plans for larger maps and higher player counts well the amount of units/projectiles on the map no longer screw with the valk so yeah it's probably possible now[2017-3-26. : 8:20 am] DarkenedFantasies -- do you think they fixed the zerg lair/hive icon mixup, and all the typos in the campaigns? ![]() [2017-3-26. : 8:16 am] sigsaucy -- they probably would've mentioned this if it was planned, but i wonder if there's any plans for larger maps and higher player counts[2017-3-26. : 8:13 am] jjf28 -- sigsaucysigsaucy shouted: really? ive never come across maps using firelag not explicitly, but firelag happens when there are more than x amount of units firing, giving melee a huge advantage, requiring defenders to use melee of their own or fall back[2017-3-26. : 8:10 am] Pr0nogo -- hydralisks and marines having broken iscript will probably also be fixed so they don't just stop firing[2017-3-26. : 8:08 am] sigsaucy -- So they say they'll fix the Valkyrie non firing issue, do you think they fixed firelag in genearl?[2017-3-26. : 8:08 am] Pr0nogo -- i assume it will since without the usage of mpqs it would probably be impossible to sync with players playing on the original game[2017-3-26. : 8:06 am] Pr0nogo -- my biggest concern actually now that I think about it is whether or not SCMDraft will still function[2017-3-26. : 7:59 am] Pr0nogo -- i wonder how they'll handle the remastering of the audio since they say they're re-recording, but the original actor of some of the heroes is dead[2017-3-26. : 7:57 am] Oh_Man -- http://www.teamliquid.net/forum/brood-war/520460-starcraft-v118a-patch-notes-preparation-for-scr[2017-3-26. : 7:50 am] Oh_Man -- one guy can only see 600x800, other guy has 4k resolution and can see the entire map[2017-3-26. : 7:47 am] KrayZee -- Reminds me of Halo. In Halo CE Remastered or Halo 2 Remastered, one person can play old graphics while his coop partner can play new graphics. They can keep switching graphics while playing[2017-3-26. : 7:38 am] KrayZee -- In the original StarCraft cover, the guy in goggles look a lot younger than the HD version.[2017-3-26. : 7:32 am] Oh_Man -- terrain looks to be remastered too, this may fuck with extended terrain aesthetics a bit[2017-3-26. : 7:31 am] Oh_Man -- "HD and non-HD users will be able to play with each other." wtf these absolute magicians[2017-3-26. : 7:30 am] Oh_Man -- FaRTy1billionFaRTy1billion shouted: Oh_Man is it this one? Echo What did he find out?[2017-3-26. : 7:28 am] O)FaRTy1billion[MM] -- my parents used to have a Starcraft tent trailer when I was little[2017-3-26. : 7:24 am] O)FaRTy1billion[MM] -- Oh_ManOh_Man shouted: can anyone scan the QR code on the terran marine's head on the main website?? is it this one? EchoEcho shouted: Wasted my time doing this http://i.imgur.com/wzjTzFE.jpg [2017-3-26. : 7:16 am] Oh_Man -- can anyone scan the QR code on the terran marine's head on the main website??[2017-3-26. : 7:01 am] Lanthanide -- well actually, it might not, if they get rid of classic b.net and have some stupid match-making thing instead, which is quite possible[2017-3-26. : 7:00 am] Lanthanide -- of course it will have UMS support, but I wouldn't expect any enhancements to it |
Ultraviolet, armitage