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[2017-3-26. : 9:19 am] Lanthanide -- and by improves, I'm just thinking extra trigger stuff, like being able to set kill counts, etc[2017-3-26. : 9:19 am] Lanthanide -- I think there's a reasonable chance, that if they don't improve UMS for the initial release. that they could have a patch that improves it[2017-3-26. : 9:06 am] jjf28 -- gotta wonder who they did talk to if we're all completely out of the loop... ICCUP devs perhaps?[2017-3-26. : 9:03 am] Pr0nogo -- Heiner were you consulted by the devs? they mentioned they spoke to modders[2017-3-26. : 9:02 am] Pr0nogo -- they didn't, they actually said you can still make lobbies and shit[2017-3-26. : 9:00 am] DarkenedFantasies -- i'm trying to wrap my head around why they would go through the "trouble" of keeping gameplay fully intact, but screw it up by throwing away UMS? i know this is modern-day Blizz we're talking about, but still...[2017-3-26. : 8:59 am] jjf28 -- ZoanZoan shouted: I hope we can still map make :l I'm sure they wouldn't put all this energy into an old game and take a way a key component to its success[2017-3-26. : 8:57 am] DarkenedFantasies -- the font was probably slightly customized in the original game to be easier to read at that low res[2017-3-26. : 8:55 am] Pr0nogo -- DarkenedFantasiesDarkenedFantasies shouted: Pr0nogo It still looks like Tahoma/Verdana to me. Only difference is that it's at a higher resolution. ye maybe[2017-3-26. : 8:54 am] Lanthanide -- DarkenedFantasiesDarkenedFantasies shouted: Pr0nogo It still looks like Tahoma/Verdana to me. Only difference is that it's at a higher resolution. it's harder to read[2017-3-26. : 8:54 am] DarkenedFantasies -- Pr0nogoPr0nogo shouted: a new font as well judging by those shots It still looks like Tahoma/Verdana to me. Only difference is that it's at a higher resolution.[2017-3-26. : 8:53 am] Lanthanide -- some of the changes in the final badlands shots are really questionable - like the tank fire graphics look better in the old version[2017-3-26. : 8:52 am] Pr0nogo -- LanthanideLanthanide shouted: the 4/3 screenshots they're showing are all faked - they've got the supply counts cut off patch 1.18 might increase resolutions too and they probably just cropped the screenshots to the old res for comparison's sake[2017-3-26. : 8:52 am] jjf28 -- more importantly I don't want SC2 style micro where they completely cheat the pathing[2017-3-26. : 8:52 am] Lanthanide -- http://www.teamliquid.net/forum/brood-war/520464-an-interview-with-the-devs-of-starcraft-remastered[2017-3-26. : 8:51 am] Pr0nogo -- it looks like dragoon/goliath pathing will still be pretty dumb though so i was wrong about that change[2017-3-26. : 8:50 am] Lanthanide -- the 4/3 screenshots they're showing are all faked - they've got the supply counts cut off[2017-3-26. : 8:50 am] Pr0nogo -- jjf28jjf28 shouted: sigsaucy I would agree except you said they'd fix Valk firing issues, in which case they're making a synchronization change to both games and have to release the same update on non-hd a new patch is coming on 30/3/17 with most/all the non-art changes you'll get with SC:R[2017-3-26. : 8:49 am] Pr0nogo -- jjf28jjf28 shouted: I wonder if they'll strengthen MPQ encryption... they could kill off custom editors permenantly that way - though I can't see how that's in their best interests ehh they mentioned an anticheat that now ships in the game so maybe? mopaq is a really old way to store data so they might have new logic from the SC2 mpqs that may make third-party mapping/modding software unable to read them[2017-3-26. : 8:49 am] jjf28 -- sigsaucysigsaucy shouted: shouldn't all tiles be 1:1 since sc:r and original will be interoperable? I would agree except you said they'd fix Valk firing issues, in which case they're making a synchronization change to both games and have to release the same update on non-hd[2017-3-26. : 8:48 am] Pr0nogo -- sigsaucysigsaucy shouted: shouldn't all tiles be 1:1 since sc:r and original will be interoperable? gameplay wise they will but visually they will obviously be distinct in some way since the whole game has had every tile and sprite updated[2017-3-26. : 8:48 am] jjf28 -- I wonder if they'll strengthen MPQ encryption... they could kill off custom editors permenantly that way - though I can't see how that's in their best interests[2017-3-26. : 8:48 am] sigsaucy -- shouldn't all tiles be 1:1 since sc:r and original will be interoperable?[2017-3-26. : 8:46 am] Pr0nogo -- it'll all be moot if we can't even use SCMDraft in the new version though lol[2017-3-26. : 8:46 am] Pr0nogo -- some are almost 1:1, others like some of the bone doodads look pretty different[2017-3-26. : 8:45 am] Pr0nogo -- the real mindfuck will be if they do change a lot that you have to use different tiles than before to make the same or a similar blend, but the new blend that works for SC:R doesn't work for the classic game, and your map is played with both clients LMAO[2017-3-26. : 8:44 am] Pr0nogo -- they're changed but i don't think it'll completely invalidate all preexisting blends[2017-3-26. : 8:39 am] Lanthanide -- hmm, they changed the unit wireframe system now, so protoss probes have the green colour on all of them now, implying they're organic - that's a stupid change[2017-3-26. : 8:38 am] Lanthanide -- unless you're implying our purpose is to congregate on a site for a almost-dormant game that none of us actually play or create for?[2017-3-26. : 8:35 am] sigsaucy -- http://www.teamliquid.net/forum/brood-war/520464-an-interview-with-the-devs-of-starcraft-remastered[2017-3-26. : 8:35 am] sigsaucy -- What kind of matchmaking will be available for classic Brood War? What kind of ladder system will be available? How closely will the menus and matchmaking mimic classic BW? Will the menu and GUI structure simulate classic Brood War? We’re maintaining the Chat Channels and other defining features. We’re giving an aesthetic that mimics what players are used to from the original game if you prefer the old-school style of custom game lobbies and negotiating game terms before hopping into a game. For the sake of modern convenience and an accurate ladder, we are also giving the option of jumping more quickly into a match, with fewer buttons and menus to navigate. More details about the online UI will be released in the coming weeks, so stay tuned to the official website.[2017-3-26. : 8:34 am] sigsaucy -- i read somewhere theyre keeping the traditional system in place in addition to adding mathmaking[2017-3-26. : 8:34 am] Pr0nogo -- i don't think so, since they're making fish a natively supported server[2017-3-26. : 8:33 am] Lanthanide -- "Other enhancements coming in StarCraft: Remastered include “advanced matchmaking; full connectivity to Blizzard’s gaming network for social features and updates"[2017-3-26. : 8:32 am] DarkenedFantasies -- the button to evolve the hatchery into a lair shows the hive icon instead, and to evolve lair to hive, the button shows the lair icon |
Ultraviolet, armitage