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Pages: < 1 « 954 955 956 957 958 … 3577 >

[2017-3-26. : 9:19 am]
Lanthanide -- and by improves, I'm just thinking extra trigger stuff, like being able to set kill counts, etc
[2017-3-26. : 9:19 am]
Lanthanide -- I think there's a reasonable chance, that if they don't improve UMS for the initial release. that they could have a patch that improves it
[2017-3-26. : 9:18 am]
Lanthanide -- they probably just meant tool creators
[2017-3-26. : 9:13 am]
Pr0nogo -- Wonder what their definition of 'modder' is then
[2017-3-26. : 9:06 am]
jjf28 -- gotta wonder who they did talk to if we're all completely out of the loop... ICCUP devs perhaps?
[2017-3-26. : 9:05 am]
Heinermann -- Nope.
[2017-3-26. : 9:03 am]
Pr0nogo -- Heiner were you consulted by the devs? they mentioned they spoke to modders
[2017-3-26. : 9:03 am]
jjf28 -- there's no chance of this but I hope they read my suggestions :P
[2017-3-26. : 9:02 am]
DarkenedFantasies -- nowhere, just replying to Zoan worrying about it
[2017-3-26. : 9:02 am]
Heinermann -- There's a chance they are improving UMS.
[2017-3-26. : 9:02 am]
Pr0nogo -- they didn't, they actually said you can still make lobbies and shit
[2017-3-26. : 9:01 am]
Jack -- Where did they say they're throwing away UMS?
[2017-3-26. : 9:01 am]
Heinermann -- How are they throwing away UMS?
[2017-3-26. : 9:00 am]
DarkenedFantasies -- i'm trying to wrap my head around why they would go through the "trouble" of keeping gameplay fully intact, but screw it up by throwing away UMS? i know this is modern-day Blizz we're talking about, but still...
[2017-3-26. : 8:59 am]
jjf28 -- I'm just mildly worried they'll monopolize it
[2017-3-26. : 8:59 am]
jjf28 -- Zoan
Zoan shouted: I hope we can still map make :l
I'm sure they wouldn't put all this energy into an old game and take a way a key component to its success
[2017-3-26. : 8:58 am]
jjf28 -- and compressed to ridiculousness like everything in SCBW
[2017-3-26. : 8:58 am]
Zoan -- I hope we can still map make :l
[2017-3-26. : 8:57 am]
DarkenedFantasies -- the font was probably slightly customized in the original game to be easier to read at that low res
[2017-3-26. : 8:55 am]
Pr0nogo -- DarkenedFantasies
DarkenedFantasies shouted: Pr0nogo It still looks like Tahoma/Verdana to me. Only difference is that it's at a higher resolution.
ye maybe
[2017-3-26. : 8:54 am]
Lanthanide -- DarkenedFantasies
DarkenedFantasies shouted: Pr0nogo It still looks like Tahoma/Verdana to me. Only difference is that it's at a higher resolution.
it's harder to read
[2017-3-26. : 8:54 am]
DarkenedFantasies -- Pr0nogo
Pr0nogo shouted: a new font as well judging by those shots
It still looks like Tahoma/Verdana to me. Only difference is that it's at a higher resolution.
[2017-3-26. : 8:54 am]
Pr0nogo -- we'll see though
[2017-3-26. : 8:54 am]
Pr0nogo -- i imagine some of this isn't final
[2017-3-26. : 8:54 am]
Pr0nogo -- the tank fire sprite hasn't been changed by the looks of it
[2017-3-26. : 8:53 am]
Lanthanide -- some of the changes in the final badlands shots are really questionable - like the tank fire graphics look better in the old version
[2017-3-26. : 8:52 am]
Pr0nogo -- Lanthanide
Lanthanide shouted: the 4/3 screenshots they're showing are all faked - they've got the supply counts cut off
patch 1.18 might increase resolutions too and they probably just cropped the screenshots to the old res for comparison's sake
[2017-3-26. : 8:52 am]
jjf28 -- more importantly I don't want SC2 style micro where they completely cheat the pathing
[2017-3-26. : 8:51 am]
Jack -- which screenshots?
[2017-3-26. : 8:51 am]
Pr0nogo -- a new font as well judging by those shots
[2017-3-26. : 8:51 am]
jjf28 -- I don't want to relearn all my micro :P
[2017-3-26. : 8:51 am]
jjf28 -- good
[2017-3-26. : 8:51 am]
Pr0nogo -- it looks like dragoon/goliath pathing will still be pretty dumb though so i was wrong about that change
[2017-3-26. : 8:50 am]
Lanthanide -- the 4/3 screenshots they're showing are all faked - they've got the supply counts cut off
[2017-3-26. : 8:50 am]
Pr0nogo -- including the valk firing issues and dragoon hitching issues
[2017-3-26. : 8:50 am]
Pr0nogo -- jjf28
jjf28 shouted: sigsaucy I would agree except you said they'd fix Valk firing issues, in which case they're making a synchronization change to both games and have to release the same update on non-hd
a new patch is coming on 30/3/17 with most/all the non-art changes you'll get with SC:R
[2017-3-26. : 8:49 am]
Pr0nogo -- jjf28
jjf28 shouted: I wonder if they'll strengthen MPQ encryption... they could kill off custom editors permenantly that way - though I can't see how that's in their best interests
ehh they mentioned an anticheat that now ships in the game so maybe? mopaq is a really old way to store data so they might have new logic from the SC2 mpqs that may make third-party mapping/modding software unable to read them
[2017-3-26. : 8:49 am]
jjf28 -- sigsaucy
sigsaucy shouted: shouldn't all tiles be 1:1 since sc:r and original will be interoperable?
I would agree except you said they'd fix Valk firing issues, in which case they're making a synchronization change to both games and have to release the same update on non-hd
[2017-3-26. : 8:48 am]
Pr0nogo -- sigsaucy
sigsaucy shouted: shouldn't all tiles be 1:1 since sc:r and original will be interoperable?
gameplay wise they will but visually they will obviously be distinct in some way since the whole game has had every tile and sprite updated
[2017-3-26. : 8:48 am]
jjf28 -- I wonder if they'll strengthen MPQ encryption... they could kill off custom editors permenantly that way - though I can't see how that's in their best interests
[2017-3-26. : 8:48 am]
sigsaucy -- shouldn't all tiles be 1:1 since sc:r and original will be interoperable?
[2017-3-26. : 8:46 am]
Pr0nogo -- it'll all be moot if we can't even use SCMDraft in the new version though lol
[2017-3-26. : 8:46 am]
Pr0nogo -- some are almost 1:1, others like some of the bone doodads look pretty different
[2017-3-26. : 8:45 am]
Pr0nogo -- http://imgur.com/a/kb3N4
[2017-3-26. : 8:45 am]
Pr0nogo -- the real mindfuck will be if they do change a lot that you have to use different tiles than before to make the same or a similar blend, but the new blend that works for SC:R doesn't work for the classic game, and your map is played with both clients LMAO
[2017-3-26. : 8:45 am]
jjf28 -- based on that 1-min video the tiles were just sharpened a bit
[2017-3-26. : 8:45 am]
Jack -- not all but a lot of them were pretty pixel-specific
[2017-3-26. : 8:44 am]
Pr0nogo -- they're changed but i don't think it'll completely invalidate all preexisting blends
[2017-3-26. : 8:44 am]
Jack -- ye the tiles are all changed based on the previews on the sc.com site
[2017-3-26. : 8:43 am]
jjf28 -- wait what, are they significantly changing tiles?
[2017-3-26. : 8:42 am]
Pr0nogo -- all my priceless extended ramps : (
[2017-3-26. : 8:42 am]
Jack -- gg custom blends though
[2017-3-26. : 8:41 am]
jjf28 -- ur face is a stupid change
[2017-3-26. : 8:39 am]
Lanthanide -- hmm, they changed the unit wireframe system now, so protoss probes have the green colour on all of them now, implying they're organic - that's a stupid change
[2017-3-26. : 8:39 am]
sigsaucy -- hey i still play it :)
[2017-3-26. : 8:38 am]
Lanthanide -- unless you're implying our purpose is to congregate on a site for a almost-dormant game that none of us actually play or create for?
[2017-3-26. : 8:37 am]
Lanthanide -- er, how?
[2017-3-26. : 8:35 am]
Zoan -- Guys our whole purpose may be rendered obsolete
[2017-3-26. : 8:35 am]
sigsaucy -- What kind of matchmaking will be available for classic Brood War? What kind of ladder system will be available? How closely will the menus and matchmaking mimic classic BW? Will the menu and GUI structure simulate classic Brood War? We’re maintaining the Chat Channels and other defining features. We’re giving an aesthetic that mimics what players are used to from the original game if you prefer the old-school style of custom game lobbies and negotiating game terms before hopping into a game. For the sake of modern convenience and an accurate ladder, we are also giving the option of jumping more quickly into a match, with fewer buttons and menus to navigate. More details about the online UI will be released in the coming weeks, so stay tuned to the official website.
[2017-3-26. : 8:34 am]
sigsaucy -- i read somewhere theyre keeping the traditional system in place in addition to adding mathmaking
[2017-3-26. : 8:34 am]
Pr0nogo -- but maybe
[2017-3-26. : 8:34 am]
Pr0nogo -- i don't think so, since they're making fish a natively supported server
[2017-3-26. : 8:33 am]
Lanthanide -- so there's a chance game lobbies are gone, and with it, UMS
[2017-3-26. : 8:33 am]
Lanthanide -- "Other enhancements coming in StarCraft: Remastered include “advanced matchmaking; full connectivity to Blizzard’s gaming network for social features and updates"
[2017-3-26. : 8:33 am]
Lanthanide -- never noticed
[2017-3-26. : 8:32 am]
DarkenedFantasies -- the button to evolve the hatchery into a lair shows the hive icon instead, and to evolve lair to hive, the button shows the lair icon
[2017-3-26. : 8:31 am]
Lanthanide -- what hive/lair bug?
[2017-3-26. : 8:30 am]
Pr0nogo -- paging farty

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