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Pages: < 1 « 953 954 955 956 957 … 3577 >

[2017-3-26. : 1:19 pm]
IskatuMesk -- compatible doesn't necessarily mean balanced lol widescreen is gonna make a mess of that already
[2017-3-26. : 1:18 pm]
Dem0n -- They say it's gonna be multiplayer compatible with the original, but how when the remastered one shows you the entire map in one screen LMAO
[2017-3-26. : 1:18 pm]
TF- -- well that's only natural, they should use a Mosaic filter to make it look like it ran at 320x240
[2017-3-26. : 1:18 pm]
Dem0n -- yeah they zoomed the fucc in on the BW footage to make it look more distorted lmao
[2017-3-26. : 1:18 pm]
TF- -- either this is a full 3D game now or there was a massive misunderstanding at Lard studios
[2017-3-26. : 1:17 pm]
IskatuMesk -- also they use blur filter on the bw footage to make it look worse, got several people telling me about that already lool
[2017-3-26. : 1:17 pm]
TF- -- what's fucking ridiculous is everything is pretty low-poly like sc2, if you look at the zerg buildings and not at the angular terran/protoss buildings
[2017-3-26. : 1:16 pm]
TF- -- they definitely didn't use the original models used to render sc1, and just remade everything from scratch
[2017-3-26. : 1:16 pm]
Dem0n -- The 4k thing is interesting, but with a 256x256 you're gonna see the whole fucking thing LMAO
[2017-3-26. : 1:16 pm]
IskatuMesk -- lighting is all off, missing shadows, wrong fps
[2017-3-26. : 1:16 pm]
IskatuMesk -- they used sc2 portraits xD
[2017-3-26. : 1:15 pm]
Dem0n -- I thought they'd just use SC2-esque models, but it doesn't look like it
[2017-3-26. : 1:15 pm]
Dem0n -- It looks better than I thought it'd look
[2017-3-26. : 1:15 pm]
outlawpoet -- I'm friends with a korean admin of intothemap, nothing on his end either
[2017-3-26. : 1:14 pm]
TF- -- meanwhile the buildings look disturbingly similar to wc3 Project Revolution's models, that mod nailed the original look in 3d pretty well
[2017-3-26. : 1:14 pm]
outlawpoet -- Have they spoken with anyone here about custom maps? Would they just go on the internet and tell lies?
[2017-3-26. : 1:13 pm]
TF- -- the units look so weird, on first look I thought the scout was just the sc2 scout prerendered, but it's something that looks exactly inbetween the sc1 and sc2 scouts
[2017-3-26. : 1:12 pm]
TF- -- IskatuMesk
IskatuMesk shouted: Wait. You aren't "Nigger" or "I lost my dick" on CC's discord? Color me surprised
lol
[2017-3-26. : 1:12 pm]
IskatuMesk -- you can expect all memory related stuff to get changed. Most likely mods won't be possible anymore, since they relied on memory patching.
[2017-3-26. : 1:12 pm]
TF- -- oh shit the STARCRAFT RECUCKERED announcement is out
[2017-3-26. : 1:11 pm]
outlawpoet -- WELL, it'd be nice to know if they're changing/removing EUD, extended supply, etc., cuz if so they're gonna brick most of the current maps
[2017-3-26. : 1:10 pm]
IskatuMesk -- Blizzard doesn't actually communicate. Knowing from experience of being a part of high profile projects having to wait on them... for a very long time.
[2017-3-26. : 1:09 pm]
outlawpoet -- I maintain diplo and war maps on fish server
[2017-3-26. : 1:06 pm]
Dem0n -- Who are you
[2017-3-26. : 1:05 pm]
outlawpoet -- "[We are] actively communicating with custom map developers. Custom maps are closely related with their communities." From an interview. Who are they talking to? Not to me.
[2017-3-26. : 12:56 pm]
Excalibur -- Looks like I'm late to the party. I do think it looks a lot more like the SC Beta actually. The sharpness in some of the texturing, the differences in terrain.
[2017-3-26. : 12:53 pm]
Excalibur -- Well, the Remastered teaser video just went out.
[2017-3-26. : 11:45 am]
IskatuMesk -- I figured that was just you waiting to continue what you started on the vent server :P
[2017-3-26. : 11:44 am]
IskatuMesk -- Wait. You aren't "Nigger" or "I lost my dick" on CC's discord? Color me surprised
[2017-3-26. : 11:38 am]
IskatuMesk -- yes
[2017-3-26. : 11:10 am]
Pr0nogo -- Mesk do you use discord
[2017-3-26. : 10:19 am]
Pr0nogo -- make mad bank
[2017-3-26. : 10:18 am]
jjf28 -- love to but 'fraid not - worked overtime every week for 3 months and the past 4 weekends (which is fine since I get paid by the hour) - not gonna program in my little remaining free time; if this job dies or becomes 9-5 I'll start it up again
[2017-3-26. : 10:16 am]
Pr0nogo -- any specific info on the revamped briefings? screenshots, more in-depth text than that blurb, etc?
[2017-3-26. : 10:14 am]
Praetor -- maybe now would be the time to start it up again :P
[2017-3-26. : 10:14 am]
Praetor -- :c
[2017-3-26. : 10:14 am]
jjf28 -- it's on indefinite hold
[2017-3-26. : 10:14 am]
Praetor -- are you still working on chkdraft?
[2017-3-26. : 10:13 am]
Praetor -- jjf28
[2017-3-26. : 9:51 am]
jjf28 -- better kills to cash would be nice too =)
[2017-3-26. : 9:50 am]
Lanthanide -- if they enabled editing of kill counters, then that'd definitely be enough
[2017-3-26. : 9:49 am]
jjf28 -- could also give us the rest of the unit space +30, it's a bit bigger of a change but not all that much if they have the source code
[2017-3-26. : 9:47 am]
Lanthanide -- player-specific timers*
[2017-3-26. : 9:47 am]
Lanthanide -- it's nice if you can use Cantina for 1 type of timer, and don't need to remember that Catnina for 1-3 is different than cantina on 4 and 8
[2017-3-26. : 9:47 am]
Lanthanide -- but sometimes I'd need player-specific players, so it gets tricky
[2017-3-26. : 9:47 am]
Lanthanide -- so I had to use cpu players 4 and 8 for most things
[2017-3-26. : 9:46 am]
Lanthanide -- or can you not set their DCs? hmm, yeah
[2017-3-26. : 9:46 am]
jjf28 -- the array already goes up to p12, they just restricted it when nixing EUD actions
[2017-3-26. : 9:46 am]
jjf28 -- they could very easily give us p9-12 and solve that
[2017-3-26. : 9:46 am]
Lanthanide -- although IIRC you can use the DCs for P9-12 with impunity
[2017-3-26. : 9:45 am]
Lanthanide -- I didn't have many spare in Desert Strike Night, since all playable units and most heroes were used on the map
[2017-3-26. : 9:45 am]
Lanthanide -- if you're using the units for actual purposes, then it can get tight
[2017-3-26. : 9:44 am]
jjf28 -- has anyone ever actually ran out of death counters?
[2017-3-26. : 9:37 am]
Lanthanide -- allow them to be added/subtracted and set, and that'd be enough
[2017-3-26. : 9:36 am]
Lanthanide -- signed 4 byte integers, would be useful
[2017-3-26. : 9:36 am]
Lanthanide -- make them into 4 byte variables, and false = 0 and true = !0
[2017-3-26. : 9:35 am]
Lanthanide -- they could pretty easily extend Switches, though
[2017-3-26. : 9:29 am]
Lanthanide -- it'd be nice, but not necessary
[2017-3-26. : 9:29 am]
trgk -- Need some kind of real 'variables'.
[2017-3-26. : 9:29 am]
Heinermann -- Things like "supporting MP3s" could actually be side-effects of the remastered upgrade.
[2017-3-26. : 9:27 am]
Lanthanide -- fixing map distribution bugs / slowness
[2017-3-26. : 9:27 am]
Lanthanide -- support for MP3s, not just wvs
[2017-3-26. : 9:24 am]
Heinermann -- Well they are revamping the briefings screen, see starcraft.com, the blurb under "Stylized Briefings"
[2017-3-26. : 9:23 am]
Lanthanide -- be nice in they included hyper-triggers out of the box, but obviously that'd break a lot of maps that weren't made for it
[2017-3-26. : 9:21 am]
Lanthanide -- ability to edit HP, shields and energy to actual values, not just percentages
[2017-3-26. : 9:21 am]
Lanthanide -- extending a way for upgrades to be controlled by triggers
[2017-3-26. : 9:21 am]
jjf28 -- fair enough
[2017-3-26. : 9:20 am]
Lanthanide -- I mean like chaos launcher and whatever
[2017-3-26. : 9:20 am]
Lanthanide -- would just require one or a few map makers to get in contact with them
[2017-3-26. : 9:19 am]
Heinermann -- BWAPI is not a tool? :sad:

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