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[2017-3-26. : 1:19 pm] IskatuMesk -- compatible doesn't necessarily mean balanced lol widescreen is gonna make a mess of that already[2017-3-26. : 1:18 pm] Dem0n -- They say it's gonna be multiplayer compatible with the original, but how when the remastered one shows you the entire map in one screen LMAO[2017-3-26. : 1:18 pm] TF- -- well that's only natural, they should use a Mosaic filter to make it look like it ran at 320x240[2017-3-26. : 1:18 pm] Dem0n -- yeah they zoomed the fucc in on the BW footage to make it look more distorted lmao[2017-3-26. : 1:18 pm] TF- -- either this is a full 3D game now or there was a massive misunderstanding at Lard studios[2017-3-26. : 1:17 pm] IskatuMesk -- also they use blur filter on the bw footage to make it look worse, got several people telling me about that already lool[2017-3-26. : 1:17 pm] TF- -- what's fucking ridiculous is everything is pretty low-poly like sc2, if you look at the zerg buildings and not at the angular terran/protoss buildings[2017-3-26. : 1:16 pm] TF- -- they definitely didn't use the original models used to render sc1, and just remade everything from scratch[2017-3-26. : 1:16 pm] Dem0n -- The 4k thing is interesting, but with a 256x256 you're gonna see the whole fucking thing LMAO[2017-3-26. : 1:15 pm] Dem0n -- I thought they'd just use SC2-esque models, but it doesn't look like it[2017-3-26. : 1:15 pm] outlawpoet -- I'm friends with a korean admin of intothemap, nothing on his end either[2017-3-26. : 1:14 pm] TF- -- meanwhile the buildings look disturbingly similar to wc3 Project Revolution's models, that mod nailed the original look in 3d pretty well[2017-3-26. : 1:14 pm] outlawpoet -- Have they spoken with anyone here about custom maps? Would they just go on the internet and tell lies?[2017-3-26. : 1:13 pm] TF- -- the units look so weird, on first look I thought the scout was just the sc2 scout prerendered, but it's something that looks exactly inbetween the sc1 and sc2 scouts[2017-3-26. : 1:12 pm] TF- -- IskatuMeskIskatuMesk shouted: Wait. You aren't "Nigger" or "I lost my dick" on CC's discord? Color me surprised lol[2017-3-26. : 1:12 pm] IskatuMesk -- you can expect all memory related stuff to get changed. Most likely mods won't be possible anymore, since they relied on memory patching.[2017-3-26. : 1:11 pm] outlawpoet -- WELL, it'd be nice to know if they're changing/removing EUD, extended supply, etc., cuz if so they're gonna brick most of the current maps[2017-3-26. : 1:10 pm] IskatuMesk -- Blizzard doesn't actually communicate. Knowing from experience of being a part of high profile projects having to wait on them... for a very long time.[2017-3-26. : 1:05 pm] outlawpoet -- "[We are] actively communicating with custom map developers. Custom maps are closely related with their communities." From an interview. Who are they talking to? Not to me.[2017-3-26. : 12:56 pm] Excalibur -- Looks like I'm late to the party. I do think it looks a lot more like the SC Beta actually. The sharpness in some of the texturing, the differences in terrain.[2017-3-26. : 11:45 am] IskatuMesk -- I figured that was just you waiting to continue what you started on the vent server ![]() [2017-3-26. : 11:44 am] IskatuMesk -- Wait. You aren't "Nigger" or "I lost my dick" on CC's discord? Color me surprised[2017-3-26. : 10:18 am] jjf28 -- love to but 'fraid not - worked overtime every week for 3 months and the past 4 weekends (which is fine since I get paid by the hour) - not gonna program in my little remaining free time; if this job dies or becomes 9-5 I'll start it up again[2017-3-26. : 10:16 am] Pr0nogo -- any specific info on the revamped briefings? screenshots, more in-depth text than that blurb, etc?[2017-3-26. : 9:50 am] Lanthanide -- if they enabled editing of kill counters, then that'd definitely be enough[2017-3-26. : 9:49 am] jjf28 -- could also give us the rest of the unit space +30, it's a bit bigger of a change but not all that much if they have the source code[2017-3-26. : 9:47 am] Lanthanide -- it's nice if you can use Cantina for 1 type of timer, and don't need to remember that Catnina for 1-3 is different than cantina on 4 and 8[2017-3-26. : 9:47 am] Lanthanide -- but sometimes I'd need player-specific players, so it gets tricky[2017-3-26. : 9:46 am] jjf28 -- the array already goes up to p12, they just restricted it when nixing EUD actions[2017-3-26. : 9:45 am] Lanthanide -- I didn't have many spare in Desert Strike Night, since all playable units and most heroes were used on the map[2017-3-26. : 9:45 am] Lanthanide -- if you're using the units for actual purposes, then it can get tight[2017-3-26. : 9:29 am] Heinermann -- Things like "supporting MP3s" could actually be side-effects of the remastered upgrade.[2017-3-26. : 9:24 am] Heinermann -- Well they are revamping the briefings screen, see starcraft.com, the blurb under "Stylized Briefings"[2017-3-26. : 9:23 am] Lanthanide -- be nice in they included hyper-triggers out of the box, but obviously that'd break a lot of maps that weren't made for it[2017-3-26. : 9:21 am] Lanthanide -- ability to edit HP, shields and energy to actual values, not just percentages[2017-3-26. : 9:20 am] Lanthanide -- would just require one or a few map makers to get in contact with them |
Butch