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Pages: < 1 « 820 821 822 823 8243571 >

[2017-4-27. : 2:14 pm]
Veta -- lil-Inferno
lil-Inferno shouted: Veta You'll have to find a way to desync in Python™ and Fighting Spirit™ for them to give a shit.
LOL
[2017-4-27. : 2:11 pm]
Pauper -- If I make a change to the .CHK scenario file do I have to do anything to the VCOD section? StarEdit will open the map with changes but StarCraft will not.
[2017-4-27. : 1:01 pm]
lil-Inferno -- Veta
Veta shouted: what can I say to blizzard in the bug report forums so they can look into it?
You'll have to find a way to desync in Python™ and Fighting Spirit™ for them to give a shit.
[2017-4-27. : 12:40 pm]
Pauper -- Hyper triggers are broken?? They work fine in my map?
[2017-4-27. : 10:42 am]
fat_flying_pigs -- Yep! I remember finding the overlord exploit years ago in the L version. And that's what got me started on this site
[2017-4-27. : 9:56 am]
Veta -- One of those versions, the "L" should be free of hyper triggers, I remember I maintained two versions for this purpose
[2017-4-27. : 9:55 am]
fat_flying_pigs -- Much appreciated. I'll just have to wait till they fix/patch HTs
[2017-4-27. : 9:44 am]
Veta -- though, I don't know for sure. I don't have the originals anymore.
[2017-4-27. : 9:38 am]
Veta -- I can look. I don't know if it would work, hypers are broken.
[2017-4-27. : 9:23 am]
fat_flying_pigs -- I've so many version of the map, not sure which are official and which have been modded
[2017-4-27. : 9:22 am]
fat_flying_pigs -- Any chance you have the latest version of SBW?
[2017-4-27. : 9:18 am]
Veta -- I am FFP.
[2017-4-27. : 9:15 am]
fat_flying_pigs -- hey veta. are you the maker of Snowball wars redemption?
[2017-4-27. : 7:25 am]
Broflamingo -- Any ideas?
[2017-4-27. : 7:24 am]
Broflamingo -- Have a friend with windows XP, when he got the update the game stopped working keeps getting that error message
[2017-4-27. : 6:39 am]
Veta -- we have a lot of unit spawn and removal so I think it has to do with that. Actually it might be all the currentplayer triggers. Maybe you need to move more stuff to P8
[2017-4-27. : 6:38 am]
Veta -- outlawpoet
outlawpoet shouted: people get dropped all the time at CCMU in diplomacy gold for example
no ccmu, I make sure nothing can be built after 1200 units
[2017-4-27. : 6:13 am]
outlawpoet -- drops from desync, no lag box
[2017-4-27. : 6:13 am]
outlawpoet -- specifically in Gold you get "Unable to create unit" when trying to replace a normal unit with a hero and everyone drops
[2017-4-27. : 6:11 am]
outlawpoet -- well CCMU related desyncs are the only ones I've been able to replicate, there were some mass-building removal ones that did it (and caused crashes) but were inconsistent
[2017-4-27. : 6:10 am]
O)FaRTy1billion[MM] -- from what I've seen that's when these sort of desyncs occur .. though I've never really paid attention and can't recall how people have solved them xD
[2017-4-27. : 6:09 am]
outlawpoet -- people get dropped all the time at CCMU in diplomacy gold for example
[2017-4-27. : 6:08 am]
outlawpoet -- Veta
Veta shouted: right, I can't make it happen on a whim it happens after 15-40 minutes
that's a late desync, my guess is you have something with CCMU
[2017-4-27. : 6:06 am]
O)FaRTy1billion[MM] -- unless it is only happening since the 1.18 patc
[2017-4-27. : 6:06 am]
O)FaRTy1billion[MM] -- other people might have better solutions, I know it is not a unique problem
[2017-4-27. : 5:58 am]
Veta -- what can I say to blizzard in the bug report forums so they can look into it?
[2017-4-27. : 5:57 am]
Veta -- is there anything I say to blizzard in th
[2017-4-27. : 5:56 am]
Veta -- right, I can't make it happen on a whim it happens after 15-40 minutes
[2017-4-27. : 5:31 am]
O)FaRTy1billion[MM] -- that's hard to find .. I think the usual recommended course is to remove things until it stops happening -- except that can be difficult in a largescale map
[2017-4-27. : 5:07 am]
Veta -- Anyone know what causes DESYNC on large multiplayer maps? I have a lot of triggers but if it's something specific I could remove it
[2017-4-27. : 3:16 am]
O)FaRTy1billion[MM] -- gotta hit it that second time, or else you just stare at the quit confirmation
[2017-4-27. : 3:15 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: FaRTy1billion QQ more
you're right, alt+QQ *
[2017-4-27. : 3:14 am]
outlawpoet -- Mini Moose 2707
Mini Moose 2707 shouted: Ahli "Player 8 is reserved and must be a Computer player. This is enforced by the compiler. Also Player 8's stuff needs to remain untouched for LangUMS to do its work. Doing anything with Player 8 e.g. spawning units will lead to undefined behavior. Don't. You can use all other players freely. Preplaced units for Player 8 are also not allowed." w/e then for a ton of maps LMAO
yep, this kills it
[2017-4-27. : 3:13 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: I was really mad when I first played SC2 and you couldn't alt+Q
QQ more
[2017-4-27. : 3:13 am]
jjf28 -- :wob:
[2017-4-27. : 3:12 am]
O)FaRTy1billion[MM] -- :wob:
[2017-4-27. : 3:11 am]
Fire_Kame -- :wob:
[2017-4-27. : 2:43 am]
Pauper -- lol I never realized that farty
[2017-4-27. : 2:38 am]
O)FaRTy1billion[MM] -- so instead I alt+F4'd
[2017-4-27. : 2:38 am]
O)FaRTy1billion[MM] -- I was really mad when I first played SC2 and you couldn't alt+Q
[2017-4-27. : 2:37 am]
O)FaRTy1billion[MM] -- yes
[2017-4-27. : 2:36 am]
lil-Inferno -- do you happy quit now
[2017-4-27. : 2:29 am]
O)FaRTy1billion[MM] -- they got rid of the ability to rage quit
[2017-4-27. : 2:26 am]
lil-Inferno -- mad
[2017-4-27. : 2:25 am]
MasterJohnny -- wtf did blizzard update this time
[2017-4-27. : 2:15 am]
O)FaRTy1billion[MM] -- :wob:
[2017-4-27. : 1:37 am]
Moose -- Another way would be to have separate give triggers for each player using whatever condition to detect that the player is actually there, but that's honestly less efficient and needlessly more complex.
[2017-4-27. : 1:34 am]
twilight_marine -- that works I suppose thx
[2017-4-27. : 1:32 am]
twilight_marine -- I mean units that were given to absentee human players
[2017-4-27. : 1:31 am]
Moose -- Have the human players run the trigger and give them to Current Player, then remove the neutrals after.
[2017-4-27. : 1:31 am]
twilight_marine -- so in my trigger it gives preexisting Neutral owned units to human players. But the trigger works even when some of those human players are absent. How would I remove these units that are not owned by any player?
[2017-4-27. : 1:28 am]
PrOoF -- Hello, PrOoF Here We have a Bounding/Map Making Discord Channel up with many Bounders/Mappers around 60 + memembers. We are trying to bring back the old community. Join us at the link below =]. https://discord.gg/Bvk6fpw
[2017-4-27. : 1:09 am]
Apos -- NudeRaider
NudeRaider shouted: no it's 1000s. It says so on the picture, you silly goof.
Even I was able to read that.
[2017-4-27. : 12:49 am]
NudeRaider -- no it's 1000s. It says so on the picture, you silly goof.
[2017-4-27. : 12:34 am]
Lanthanide -- jjf28 that's only 50, at best
[2017-4-27. : 12:23 am]
Dem0n -- w/e
[2017-4-27. : 12:16 am]
NudeRaider -- oh look, a happiness factory! :3
[2017-4-27. : 12:13 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: Dem0n Wow you're just miserable all the time
to be fair he agreed to being annoyed. :P
[2017-4-27. : 12:10 am]
lil-Inferno -- Dem0n
Dem0n shouted: ya
Wow you're just miserable all the time
[2017-4-27. : 12:02 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: Two tabs to go... then I can go back to fun code :(
the refactoring struggle
[2017-4-27. : 12:00 am]
NudeRaider -- *anyone else
[2017-4-26. : 11:59 pm]
Dem0n -- ya
[2017-4-26. : 11:58 pm]
NudeRaider -- someone else annoyed how private games show up for everyone to see in the game list? Now you actually have to use a real password, to prevent curious people from guessing too easy ones and join your private game. I'd like private games to have a visibility option: Nobody, friends and everyone. Then in the game list should be a filters to only show private games of friends and everyone. This would make things easier for everyone (melee-ers finding whispered 1v1, friends playing together, mappers testing) Like so: https://snag.gy/1PwQao.jpg
[2017-4-26. : 11:54 pm]
Suicidal Insanity -- Two tabs to go... then I can go back to fun code :(
[2017-4-26. : 11:48 pm]
Moose -- Ahli
Ahli shouted: https://github.com/AlexanderDzhoganov/langums the trigger language that was posted on teamliquid is now on github
"Player 8 is reserved and must be a Computer player. This is enforced by the compiler. Also Player 8's stuff needs to remain untouched for LangUMS to do its work. Doing anything with Player 8 e.g. spawning units will lead to undefined behavior. Don't. You can use all other players freely. Preplaced units for Player 8 are also not allowed." w/e then for a ton of maps LMAO
[2017-4-26. : 11:39 pm]
Ashamed -- Pauper
Pauper shouted: Question, player color changes to the .chk file.. would that show up in the map editor or would that change only show in-game? Thanks.
You should just be using scmdraft2 for these things...
[2017-4-26. : 11:39 pm]
Ashamed -- Pauper
Pauper shouted: My i5-7600K @ 5 GHz is better than yours :)
my i7 6700k @5ghz is better than yours ;) My Ryzen 1700x @4.0 Is also better than yours :P
[2017-4-26. : 11:22 pm]
Pauper -- Question, player color changes to the .chk file.. would that show up in the map editor or would that change only show in-game? Thanks.

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