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[2017-4-27. : 2:14 pm] Veta -- lil-Infernolil-Inferno shouted: Veta You'll have to find a way to desync in Python™ and Fighting Spirit™ for them to give a shit. LOL[2017-4-27. : 2:11 pm] Pauper -- If I make a change to the .CHK scenario file do I have to do anything to the VCOD section? StarEdit will open the map with changes but StarCraft will not.[2017-4-27. : 1:01 pm] lil-Inferno -- VetaVeta shouted: what can I say to blizzard in the bug report forums so they can look into it? You'll have to find a way to desync in Python™ and Fighting Spirit™ for them to give a shit.[2017-4-27. : 10:42 am] fat_flying_pigs -- Yep! I remember finding the overlord exploit years ago in the L version. And that's what got me started on this site[2017-4-27. : 9:56 am] Veta -- One of those versions, the "L" should be free of hyper triggers, I remember I maintained two versions for this purpose[2017-4-27. : 9:55 am] fat_flying_pigs -- Much appreciated. I'll just have to wait till they fix/patch HTs[2017-4-27. : 9:43 am] Veta -- I suspect it's these: https://www.dropbox.com/sh/s0d6ltysjwfh6es/AAD_XCzzW22NndIt_3iwXvG6a?dl=0[2017-4-27. : 9:23 am] fat_flying_pigs -- I've so many version of the map, not sure which are official and which have been modded[2017-4-27. : 7:24 am] Broflamingo -- Have a friend with windows XP, when he got the update the game stopped working keeps getting that error message[2017-4-27. : 6:39 am] Veta -- we have a lot of unit spawn and removal so I think it has to do with that. Actually it might be all the currentplayer triggers. Maybe you need to move more stuff to P8[2017-4-27. : 6:38 am] Veta -- outlawpoetoutlawpoet shouted: people get dropped all the time at CCMU in diplomacy gold for example no ccmu, I make sure nothing can be built after 1200 units[2017-4-27. : 6:13 am] outlawpoet -- specifically in Gold you get "Unable to create unit" when trying to replace a normal unit with a hero and everyone drops[2017-4-27. : 6:11 am] outlawpoet -- well CCMU related desyncs are the only ones I've been able to replicate, there were some mass-building removal ones that did it (and caused crashes) but were inconsistent[2017-4-27. : 6:10 am] O)FaRTy1billion[MM] -- from what I've seen that's when these sort of desyncs occur .. though I've never really paid attention and can't recall how people have solved them xD[2017-4-27. : 6:09 am] outlawpoet -- people get dropped all the time at CCMU in diplomacy gold for example[2017-4-27. : 6:08 am] outlawpoet -- VetaVeta shouted: right, I can't make it happen on a whim it happens after 15-40 minutes that's a late desync, my guess is you have something with CCMU[2017-4-27. : 6:06 am] O)FaRTy1billion[MM] -- other people might have better solutions, I know it is not a unique problem[2017-4-27. : 5:58 am] Veta -- what can I say to blizzard in the bug report forums so they can look into it?[2017-4-27. : 5:56 am] Veta -- right, I can't make it happen on a whim it happens after 15-40 minutes[2017-4-27. : 5:31 am] O)FaRTy1billion[MM] -- that's hard to find .. I think the usual recommended course is to remove things until it stops happening -- except that can be difficult in a largescale map[2017-4-27. : 5:07 am] Veta -- Anyone know what causes DESYNC on large multiplayer maps? I have a lot of triggers but if it's something specific I could remove it[2017-4-27. : 3:16 am] O)FaRTy1billion[MM] -- gotta hit it that second time, or else you just stare at the quit confirmation[2017-4-27. : 3:15 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: FaRTy1billion QQ more you're right, alt+QQ *[2017-4-27. : 3:14 am] outlawpoet -- Mini Moose 2707Mini Moose 2707 shouted: Ahli "Player 8 is reserved and must be a Computer player. This is enforced by the compiler. Also Player 8's stuff needs to remain untouched for LangUMS to do its work. Doing anything with Player 8 e.g. spawning units will lead to undefined behavior. Don't. You can use all other players freely. Preplaced units for Player 8 are also not allowed." w/e then for a ton of maps LMAO yep, this kills it[2017-4-27. : 3:13 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: I was really mad when I first played SC2 and you couldn't alt+Q QQ more[2017-4-27. : 2:38 am] O)FaRTy1billion[MM] -- I was really mad when I first played SC2 and you couldn't alt+Q[2017-4-27. : 1:37 am] Moose -- Another way would be to have separate give triggers for each player using whatever condition to detect that the player is actually there, but that's honestly less efficient and needlessly more complex.[2017-4-27. : 1:31 am] Moose -- Have the human players run the trigger and give them to Current Player, then remove the neutrals after.[2017-4-27. : 1:31 am] twilight_marine -- so in my trigger it gives preexisting Neutral owned units to human players. But the trigger works even when some of those human players are absent. How would I remove these units that are not owned by any player?[2017-4-27. : 1:28 am] PrOoF -- Hello, PrOoF Here We have a Bounding/Map Making Discord Channel up with many Bounders/Mappers around 60 + memembers. We are trying to bring back the old community. Join us at the link below =]. https://discord.gg/Bvk6fpw[2017-4-27. : 1:09 am] Apos -- NudeRaiderNudeRaider shouted: no it's 1000s. It says so on the picture, you silly goof. Even I was able to read that.[2017-4-27. : 12:15 am] jjf28 -- https://s-media-cache-ak0.pinimg.com/564x/a3/8a/03/a38a031ae3f6782bc4cc49e1e3c6518a.jpg[2017-4-27. : 12:13 am] NudeRaider -- lil-Infernolil-Inferno shouted: Dem0n Wow you're just miserable all the time to be fair he agreed to being annoyed. ![]() [2017-4-27. : 12:02 am] jjf28 -- Suicidal InsanitySuicidal Insanity shouted: Two tabs to go... then I can go back to fun code the refactoring struggle![]() [2017-4-26. : 11:58 pm] NudeRaider -- someone else annoyed how private games show up for everyone to see in the game list? Now you actually have to use a real password, to prevent curious people from guessing too easy ones and join your private game. I'd like private games to have a visibility option: Nobody, friends and everyone. Then in the game list should be a filters to only show private games of friends and everyone. This would make things easier for everyone (melee-ers finding whispered 1v1, friends playing together, mappers testing) Like so: https://snag.gy/1PwQao.jpg[2017-4-26. : 11:48 pm] Moose -- AhliAhli shouted: https://github.com/AlexanderDzhoganov/langums the trigger language that was posted on teamliquid is now on github "Player 8 is reserved and must be a Computer player. This is enforced by the compiler. Also Player 8's stuff needs to remain untouched for LangUMS to do its work. Doing anything with Player 8 e.g. spawning units will lead to undefined behavior. Don't. You can use all other players freely. Preplaced units for Player 8 are also not allowed." w/e then for a ton of maps LMAO[2017-4-26. : 11:39 pm] Ashamed -- PauperPauper shouted: Question, player color changes to the .chk file.. would that show up in the map editor or would that change only show in-game? Thanks. You should just be using scmdraft2 for these things...[2017-4-26. : 11:39 pm] Ashamed -- PauperPauper shouted: My i5-7600K @ 5 GHz is better than yours my i7 6700k @5ghz is better than yours ![]() My Ryzen 1700x @4.0 Is also better than yours ![]() [2017-4-26. : 11:22 pm] Pauper -- Question, player color changes to the .chk file.. would that show up in the map editor or would that change only show in-game? Thanks. |