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Pages: < 1 « 821 822 823 824 8253571 >

[2017-4-26. : 11:18 pm]
Pauper -- My i5-7600K @ 5 GHz is better than yours :)
[2017-4-26. : 11:17 pm]
Ahli -- my game patched within like 4 seconds in the launcher...
[2017-4-26. : 11:16 pm]
Ashamed -- Dem0n
Dem0n shouted: Ahli "Get your guys' !@#$ together. No reason my i5 3.7ghz 6GB RAM comp can't update this game made in 1997 in 30 seconds. Lmao....." that dude acting like that shit has anything to do with downloading a patch LMAO
Dem0n you didn't know i5 3.7ghz processors increase your bandwidth limit as well.. Having 6gb of ram also gives you RAM for Bandwidth.
[2017-4-26. : 11:11 pm]
Dem0n -- Ahli "Get your guys' !@#$ together. No reason my i5 3.7ghz 6GB RAM comp can't update this game made in 1997 in 30 seconds. Lmao....." that dude acting like that shit has anything to do with downloading a patch LMAO
[2017-4-26. : 11:08 pm]
Ahli -- Mini Moose 2707
Mini Moose 2707 shouted: "src convert tabs to spaces 24 minutes ago" O_______O
yeah... I don't agree with such a change ;)
[2017-4-26. : 11:04 pm]
Moose -- "src convert tabs to spaces 24 minutes ago" O_______O
[2017-4-26. : 10:55 pm]
Ahli -- https://github.com/AlexanderDzhoganov/langums the trigger language that was posted on teamliquid is now on github
[2017-4-26. : 10:10 pm]
Apos -- Yeah, that's what I was about to do, and while it's not likely that the X and Y scales are ever different, I just decided to be future proof
[2017-4-26. : 10:09 pm]
NudeRaider -- Apos
Apos shouted: Let's say I have two points (0, 0) and (1, 1), I can find the distance. But let's say I change my grid size and now the points are (0, 0) and (100, 100), I want to compute the distance using the old distance value
assuming scale never changes the aspect ratio, meaning the x and y axis always are scaled by the same amount I don't see the problem... You take the old value * x1_new / x1_old = 1.41 * 100 / 1
[2017-4-26. : 10:07 pm]
Apos -- Vrael
Vrael shouted: in your normal grid, euclidean distance = sqrt[ (x_0 - x_1)^2 + (y_0 - y_1)^2 ] right, so if you scale the x and y axes, your old distance with new points is just D = sqrt[ ((x_0 - x_1)/x_scale)^2 + ((y_0-y_1)/y_scale)^2 ]
Yeah... I thought I could just use the old distance and not need to use any new sqrt. But a distance has no awareness about the direction it's going in.
[2017-4-26. : 9:49 pm]
jjf28 -- http://www.staredit.net/365069/ nah nude, the best advice is don't build helms RH maps xD
[2017-4-26. : 9:49 pm]
Vrael -- in your normal grid, euclidean distance = sqrt[ (x_0 - x_1)^2 + (y_0 - y_1)^2 ] right, so if you scale the x and y axes, your old distance with new points is just D = sqrt[ ((x_0 - x_1)/x_scale)^2 + ((y_0-y_1)/y_scale)^2 ]
[2017-4-26. : 9:45 pm]
Ashamed -- Pauper
Pauper shouted: I have a few minerals. They came from map making competitions back in the day right? I just donated $20 :) give me colorful text and a rainbow name!! :P
pauper you already have color text.. Its just the name formatting... On the side of the shout you see a drop down that says white.. Change that.
[2017-4-26. : 9:24 pm]
Apos -- But I guess I should just not be lazy and compute the distance using the points and not the old distance from the old grid
[2017-4-26. : 9:22 pm]
Nekron -- hey guys, somebody here is maybe good with ScAIEdit scripts, by chance? xd
[2017-4-26. : 9:22 pm]
Apos -- So in the first version, the grid scale was 1, 1. On the second it's 100, 100. But it could also become 100, 50
[2017-4-26. : 9:22 pm]
Pauper -- I have a few minerals. They came from map making competitions back in the day right? I just donated $20 :) give me colorful text and a rainbow name!! :P
[2017-4-26. : 9:21 pm]
Apos -- Let's say I have two points (0, 0) and (1, 1), I can find the distance. But let's say I change my grid size and now the points are (0, 0) and (100, 100), I want to compute the distance using the old distance value
[2017-4-26. : 9:18 pm]
Vrael -- are you trying to find 2 positive integers p and q such that the ratio p/q = sqrt(2)?
[2017-4-26. : 9:07 pm]
Apos -- oh, no wonder, I'm doing something that is impossible
[2017-4-26. : 9:03 pm]
Apos -- 1.41421 -> 42 is indeed in there.
[2017-4-26. : 9:03 pm]
Ashamed -- lol
[2017-4-26. : 9:03 pm]
Apos -- Oddly enough, you're not wrong
[2017-4-26. : 9:01 pm]
Ashamed -- Its 42
[2017-4-26. : 9:00 pm]
Apos -- Damn, I'm stuck on a simple math problem.
[2017-4-26. : 7:37 pm]
Apos -- For the right price, you can
[2017-4-26. : 7:30 pm]
Ashamed -- but can you buy minerals with new tires?
[2017-4-26. : 7:27 pm]
Apos -- Try harder
[2017-4-26. : 6:55 pm]
theskinsurf -- you can't buy new tires with minerals, I tried
[2017-4-26. : 6:40 pm]
Dem0n -- O
[2017-4-26. : 6:31 pm]
Zoan -- that was for Matlab stuff tho, not Trigen
[2017-4-26. : 6:30 pm]
Zoan -- Dem0n
Dem0n shouted: Zoan u named methods after StarCraft units
Ya protoss_observer() lets me watch my data
[2017-4-26. : 6:28 pm]
Dem0n -- Zoan
Zoan shouted: Dem0n wut does that even mean
u named methods after StarCraft units
[2017-4-26. : 6:23 pm]
Ashamed -- Pauper
Pauper shouted: How does one get minerals to buy stuff?
yeah its pretty much pointless for newer people ha.. I have hundreds of post but no minierals, because my post came before the minerals ha.
[2017-4-26. : 6:13 pm]
Apos -- Spam
[2017-4-26. : 6:11 pm]
Pauper -- How does one get minerals to buy stuff?
[2017-4-26. : 6:10 pm]
Pauper -- Sigh another day at work.. tire popped this morning.
[2017-4-26. : 5:34 pm]
Ashamed -- NudeRaider
NudeRaider shouted: http://www.staredit.net/365065/ >> dude is Allah... ofc he can control all units he wants...
That would be a fun hack to mess around with a friend.. Every once in a while stop a patrol. lol
[2017-4-26. : 5:23 pm]
NudeRaider -- http://www.staredit.net/365065/ >> dude is Allah... ofc he can control all units he wants...
[2017-4-26. : 5:14 pm]
NudeRaider -- jjf28
jjf28 shouted: No, 7zip covers everything :P
except newer rar formats
[2017-4-26. : 4:32 pm]
Ashamed -- Site is moving a bit faster right now >< Did moosey do anything?
[2017-4-26. : 4:32 pm]
Ashamed -- FaRTy1billion
FaRTy1billion shouted: lol why is WinZip inthe new humble bundle? Is it even useful?
Farty I sent that to my buddy. I was like look you can finally have winzip legit... It made me laugh ha.
[2017-4-26. : 4:30 pm]
Ashamed -- Mini Moose 2707
Mini Moose 2707 shouted: I'm actually in progress on moving the site to a better server. That is priority #1. Once that is done, priority #2 is source control, in which case the user base will be able to improve the code.
Is it going to be open or some private repo???
[2017-4-26. : 4:20 pm]
Apos -- There's a discord for bounders: https://discord.gg/5duYgB3
[2017-4-26. : 3:59 pm]
Zoan -- Have y'all seen this? https://www.youtube.com/watch?v=Wllc5gSc-N8&feature=youtu.be
[2017-4-26. : 3:48 pm]
Zoan -- Dem0n
Dem0n shouted: Source code some garbage LMAO
wut does that even mean
[2017-4-26. : 3:47 pm]
Dem0n -- Source code some garbage LMAO
[2017-4-26. : 3:47 pm]
Dem0n -- Doubtful
[2017-4-26. : 3:46 pm]
Zoan -- I made a trigger generator for Python, as have others. Mines the best though *cough*
[2017-4-26. : 3:43 pm]
Zoan -- outlawpoet
outlawpoet shouted: who the fuck writes a programming language for triggers
I've considered it
[2017-4-26. : 3:24 pm]
jjf28 -- No, 7zip covers everything :P
[2017-4-26. : 3:21 pm]
O)FaRTy1billion[MM] -- lol why is WinZip inthe new humble bundle? Is it even useful?
[2017-4-26. : 3:05 pm]
ViperSRT3g -- Eh, that's what scripting languages are for. Quick easy code generation.
[2017-4-26. : 2:42 pm]
Ahli -- e.g. I wrote a quuite simple observer interface compiler, builder, compressor that I can start via a single hotkey in notepad++ and 12 seconds later I am watching the UI in a replay in Heroes of the Storm...
[2017-4-26. : 2:40 pm]
Ahli -- my main concern would be how to efficiently throw that into a map editor, so the user doesn't really need to do anything
[2017-4-26. : 2:38 pm]
Ahli -- but I would do that because I learned to do that :X
[2017-4-26. : 2:38 pm]
Ahli -- if I would code a generator, I would create one in eclipse using java, xtext and xtend with validation and autocomplete functionality from eclipse...
[2017-4-26. : 2:34 pm]
Ahli -- trigger generators require a language... they eat code with some shorter syntax than the triggers it outputs
[2017-4-26. : 2:34 pm]
Dem0n -- Dem0n
Dem0n shouted: I mean, those are practically new languages. Oreo Triggers has its own PHP-based syntax,
didn't mean to say new language, because it's not
[2017-4-26. : 2:33 pm]
Dem0n -- And btw, what that guy is doing is NOT making a new language. He's making a trigger generator in C++ that he claims to be much more flexible than previous ones. Nothing new.
[2017-4-26. : 2:32 pm]
Dem0n -- I mean, those are practically new languages. Oreo Triggers has its own PHP-based syntax,
[2017-4-26. : 2:32 pm]
Ahli -- yeah, I remember a few being created here... e.g. macrotriggers is a name I remember... I would like to see someone recreating a map with those triggers and comparing it to the code-generated triggers. I assume that it is less work when you are comfortable writing that...
[2017-4-26. : 2:29 pm]
outlawpoet -- Dem0n
Dem0n shouted: A lot of people
and by a lot of people you mean no one? I've seen a lot of different trigger-generating scripts and stuff, but this is on another level...
[2017-4-26. : 2:26 pm]
TiKels -- I wonder what happened to demon to make him the way he is.
[2017-4-26. : 1:58 pm]
Dem0n -- A lot of people
[2017-4-26. : 1:55 pm]
outlawpoet -- who the fuck writes a programming language for triggers
[2017-4-26. : 1:54 pm]
Crimson Magnum -- HEY GUYS
[2017-4-26. : 1:48 pm]
outlawpoet -- http://www.teamliquid.net/forum/brood-war/521681-custom-map-ums-creators-wanted uhh this guy is some kinda genius, does he have an account here?
[2017-4-26. : 12:03 pm]
ViperSRT3g -- 😂 omg, control your shrubs!

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