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[2017-4-26. : 11:16 pm] Ashamed -- Dem0nDem0n shouted: Ahli "Get your guys' !@#$ together. No reason my i5 3.7ghz 6GB RAM comp can't update this game made in 1997 in 30 seconds. Lmao....." that dude acting like that shit has anything to do with downloading a patch LMAO Dem0n you didn't know i5 3.7ghz processors increase your bandwidth limit as well.. Having 6gb of ram also gives you RAM for Bandwidth.[2017-4-26. : 11:11 pm] Dem0n -- AhliAhli shouted: https://us.battle.net/forums/en/starcraft/topic/20754476350 1.18.2 "Get your guys' !@#$ together. No reason my i5 3.7ghz 6GB RAM comp can't update this game made in 1997 in 30 seconds. Lmao....." that dude acting like that shit has anything to do with downloading a patch LMAO[2017-4-26. : 11:08 pm] Ahli -- Mini Moose 2707Mini Moose 2707 shouted: "src convert tabs to spaces 24 minutes ago" O_______O yeah... I don't agree with such a change ![]() [2017-4-26. : 10:55 pm] Ahli -- https://github.com/AlexanderDzhoganov/langums the trigger language that was posted on teamliquid is now on github[2017-4-26. : 10:10 pm] Apos -- Yeah, that's what I was about to do, and while it's not likely that the X and Y scales are ever different, I just decided to be future proof[2017-4-26. : 10:09 pm] NudeRaider -- AposApos shouted: Let's say I have two points (0, 0) and (1, 1), I can find the distance. But let's say I change my grid size and now the points are (0, 0) and (100, 100), I want to compute the distance using the old distance value assuming scale never changes the aspect ratio, meaning the x and y axis always are scaled by the same amount I don't see the problem... You take the old value * x1_new / x1_old = 1.41 * 100 / 1[2017-4-26. : 10:07 pm] Apos -- VraelVrael shouted: in your normal grid, euclidean distance = sqrt[ (x_0 - x_1)^2 + (y_0 - y_1)^2 ] right, so if you scale the x and y axes, your old distance with new points is just D = sqrt[ ((x_0 - x_1)/x_scale)^2 + ((y_0-y_1)/y_scale)^2 ] Yeah... I thought I could just use the old distance and not need to use any new sqrt. But a distance has no awareness about the direction it's going in.[2017-4-26. : 9:49 pm] jjf28 -- http://www.staredit.net/365069/ nah nude, the best advice is don't build helms RH maps xD[2017-4-26. : 9:49 pm] Vrael -- in your normal grid, euclidean distance = sqrt[ (x_0 - x_1)^2 + (y_0 - y_1)^2 ] right, so if you scale the x and y axes, your old distance with new points is just D = sqrt[ ((x_0 - x_1)/x_scale)^2 + ((y_0-y_1)/y_scale)^2 ][2017-4-26. : 9:45 pm] Ashamed -- PauperPauper shouted: I have a few minerals. They came from map making competitions back in the day right? I just donated $20 pauper you already have color text.. Its just the name formatting... On the side of the shout you see a drop down that says white.. Change that. give me colorful text and a rainbow name!! ![]() [2017-4-26. : 9:24 pm] Apos -- But I guess I should just not be lazy and compute the distance using the points and not the old distance from the old grid[2017-4-26. : 9:22 pm] Nekron -- hey guys, somebody here is maybe good with ScAIEdit scripts, by chance? xd[2017-4-26. : 9:22 pm] Apos -- So in the first version, the grid scale was 1, 1. On the second it's 100, 100. But it could also become 100, 50[2017-4-26. : 9:22 pm] Pauper -- I have a few minerals. They came from map making competitions back in the day right? I just donated $20 give me colorful text and a rainbow name!! ![]() [2017-4-26. : 9:21 pm] Apos -- Let's say I have two points (0, 0) and (1, 1), I can find the distance. But let's say I change my grid size and now the points are (0, 0) and (100, 100), I want to compute the distance using the old distance value[2017-4-26. : 9:18 pm] Vrael -- are you trying to find 2 positive integers p and q such that the ratio p/q = sqrt(2)?[2017-4-26. : 6:30 pm] Zoan -- Dem0nDem0n shouted: Zoan u named methods after StarCraft units Ya protoss_observer() lets me watch my data[2017-4-26. : 6:28 pm] Dem0n -- ZoanZoan shouted: Dem0n wut does that even mean u named methods after StarCraft units[2017-4-26. : 6:23 pm] Ashamed -- PauperPauper shouted: How does one get minerals to buy stuff? yeah its pretty much pointless for newer people ha.. I have hundreds of post but no minierals, because my post came before the minerals ha.[2017-4-26. : 5:34 pm] Ashamed -- NudeRaiderNudeRaider shouted: http://www.staredit.net/365065/ >> dude is Allah... ofc he can control all units he wants... That would be a fun hack to mess around with a friend.. Every once in a while stop a patrol. lol[2017-4-26. : 5:23 pm] NudeRaider -- http://www.staredit.net/365065/ >> dude is Allah... ofc he can control all units he wants...[2017-4-26. : 5:14 pm] NudeRaider -- jjf28jjf28 shouted: No, 7zip covers everything except newer rar formats![]() [2017-4-26. : 4:32 pm] Ashamed -- FaRTy1billionFaRTy1billion shouted: lol why is WinZip inthe new humble bundle? Is it even useful? Farty I sent that to my buddy. I was like look you can finally have winzip legit... It made me laugh ha.[2017-4-26. : 4:30 pm] Ashamed -- Mini Moose 2707Mini Moose 2707 shouted: I'm actually in progress on moving the site to a better server. That is priority #1. Once that is done, priority #2 is source control, in which case the user base will be able to improve the code. Is it going to be open or some private repo???[2017-4-26. : 3:59 pm] Zoan -- Have y'all seen this? https://www.youtube.com/watch?v=Wllc5gSc-N8&feature=youtu.be[2017-4-26. : 3:48 pm] Zoan -- Dem0nDem0n shouted: Source code some garbage LMAO wut does that even mean[2017-4-26. : 3:46 pm] Zoan -- I made a trigger generator for Python, as have others. Mines the best though *cough*[2017-4-26. : 3:43 pm] Zoan -- outlawpoetoutlawpoet shouted: who the fuck writes a programming language for triggers I've considered it[2017-4-26. : 3:21 pm] O)FaRTy1billion[MM] -- lol why is WinZip inthe new humble bundle? Is it even useful?[2017-4-26. : 3:05 pm] ViperSRT3g -- Eh, that's what scripting languages are for. Quick easy code generation.[2017-4-26. : 2:42 pm] Ahli -- e.g. I wrote a quuite simple observer interface compiler, builder, compressor that I can start via a single hotkey in notepad++ and 12 seconds later I am watching the UI in a replay in Heroes of the Storm...[2017-4-26. : 2:40 pm] Ahli -- my main concern would be how to efficiently throw that into a map editor, so the user doesn't really need to do anything[2017-4-26. : 2:38 pm] Ahli -- if I would code a generator, I would create one in eclipse using java, xtext and xtend with validation and autocomplete functionality from eclipse...[2017-4-26. : 2:34 pm] Ahli -- trigger generators require a language... they eat code with some shorter syntax than the triggers it outputs[2017-4-26. : 2:34 pm] Dem0n -- Dem0nDem0n shouted: I mean, those are practically new languages. Oreo Triggers has its own PHP-based syntax, didn't mean to say new language, because it's not[2017-4-26. : 2:33 pm] Dem0n -- And btw, what that guy is doing is NOT making a new language. He's making a trigger generator in C++ that he claims to be much more flexible than previous ones. Nothing new.[2017-4-26. : 2:32 pm] Dem0n -- I mean, those are practically new languages. Oreo Triggers has its own PHP-based syntax,[2017-4-26. : 2:32 pm] Ahli -- yeah, I remember a few being created here... e.g. macrotriggers is a name I remember... I would like to see someone recreating a map with those triggers and comparing it to the code-generated triggers. I assume that it is less work when you are comfortable writing that...[2017-4-26. : 2:29 pm] outlawpoet -- Dem0nDem0n shouted: A lot of people and by a lot of people you mean no one? I've seen a lot of different trigger-generating scripts and stuff, but this is on another level...[2017-4-26. : 1:48 pm] outlawpoet -- http://www.teamliquid.net/forum/brood-war/521681-custom-map-ums-creators-wanted uhh this guy is some kinda genius, does he have an account here? |