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[2017-7-16. : 4:26 pm] DarkenedFantasies -- in most cases you don't need to subtract more than 1, just change 120 to another number to change the timing[2017-7-16. : 4:25 pm] Larwa -- The bigger number in subtraction the faster, the bigger number in death count set for "unit" the longer and the other way round, yes?[2017-7-16. : 4:24 pm] Larwa -- and I set the subtract trigger to change timing or increase the death count on some unit?[2017-7-16. : 4:23 pm] Larwa -- and if I would make a different timing would I make it like this?: 1. https://scr.hu/7Ga87Y 2. https://scr.hu/A74Y07[2017-7-16. : 4:23 pm] DarkenedFantasies -- at the bottom of every spawn trigger, simply: "if geyser death is 0, then set to 120 for geyser"[2017-7-16. : 4:22 pm] Larwa -- so if I want the unites to be spawning in the same time I can use the same one?[2017-7-16. : 4:21 pm] DarkenedFantasies -- you don't need separate unit deaths unless you want different timing for the spawns. just have the "set to 120 for geyser" as its own trigger instead of in every spawn trigger[2017-7-16. : 4:19 pm] Larwa -- but the geyser doesn't need to be located on the map to be working right?[2017-7-16. : 4:18 pm] Dem0n -- so use geyser for one of them and pick another unit for the other spawn[2017-7-16. : 4:17 pm] Larwa -- I've set two triggers one for spawning zerglings the other one for hydre will it work?[2017-7-16. : 4:13 pm] Dem0n -- yeah but also set the death of the geyser to 120 in the second trigger[2017-7-16. : 4:11 pm] Dem0n -- Also, put that second trigger above the other one so that the deaths will be subtracted before the spawning occurs[2017-7-16. : 4:10 pm] Dem0n -- The second trigger is right, but you need to add the deaths to the first one and remove the wait[2017-7-16. : 4:05 pm] Larwa -- So if I set the death of the gayser for one trigger can I use it for different trigger?[2017-7-16. : 4:04 pm] Dem0n -- Add whatever you want to the actions, but make sure you set the death of the geyser to 120[2017-7-16. : 4:04 pm] Larwa -- NudeRaiderNudeRaider shouted: all the time. Actually personally I will read all assistance topic, but not necessarily all of the shoutbox. Ok, I will make a topic soon thanks for info[2017-7-16. : 4:04 pm] Larwa -- Dem0nDem0n shouted: "Player 7 brings exactly 1 Infested Terran Command Center to 'Hydre spawn 1'" that's your conidtion and the action same as on screenshot you 've sent yes?[2017-7-16. : 4:03 pm] NudeRaider -- all the time. Actually personally I will read all assistance topic, but not necessarily all of the shoutbox.[2017-7-16. : 4:03 pm] Larwa -- NudeRaiderNudeRaider shouted: Larwa you should really make a topic about that so we can keep track of what has been said and what you tried. I don't know how often people are answering on topics, cuz here I have live help chat xd[2017-7-16. : 4:02 pm] Dem0n -- "Player 7 brings exactly 1 Infested Terran Command Center to 'Hydre spawn 1'" that's your conidtion[2017-7-16. : 4:02 pm] NudeRaider -- LarwaLarwa shouted: and yesterday you told me to make it liek this : https://scr.hu/qo4N0R you should really make a topic about that so we can keep track of what has been said and what you tried.[2017-7-16. : 4:01 pm] Dem0n -- Okay, add in the condition that player 7 brings 1 hatchery to that location[2017-7-16. : 4:01 pm] Larwa -- and yesterday you told me to make it liek this : https://scr.hu/qo4N0R[2017-7-16. : 4:00 pm] NudeRaider -- LarwaLarwa shouted: Dem0n So the first bit is a "set deaths". "of some unit" the unite has to be the unite that will be killed by the player or? read the article please. It's pretty well explained there. Basically you take any ununsed unit and use it as a variable. The death count of that unused unit will solely controlled by triggers.[2017-7-16. : 3:58 pm] Dem0n -- No, it has to be some unit that won't ever actually be killed in your map, or else it will mess up[2017-7-16. : 3:57 pm] Larwa -- Dem0nDem0n shouted: make the condition "computer has 0 deaths of some unit, spawn the units, set the death of some unit to 120, then have another trigger that subtracts that death 1 by, preserved, and then when it gets back down to 0 deaths, it'll spawn the units again So the first bit is a "set deaths". "of some unit" the unite has to be the unite that will be killed by the player or?[2017-7-16. : 3:54 pm] NudeRaider -- LarwaLarwa shouted: NudeRaider So after the unites that have been spawn will be killed the next one gonna be spawned? the concept is called wait block. You can read up on it on the wiki. Basically when the trigger hit the wait, while one is already running it is delayed and remebered for later, so it doesn't need to check the condition again.[2017-7-16. : 3:54 pm] Dem0n -- make the condition "computer has 0 deaths of some unit, spawn the units, set the death of some unit to 120, then have another trigger that subtracts that death 1 by, preserved, and then when it gets back down to 0 deaths, it'll spawn the units again[2017-7-16. : 3:53 pm] Dem0n -- no, you use death counts as a timer, so you can do the "spawn every 10 seconds" thing without using actual waits, since they cause problems[2017-7-16. : 3:52 pm] Larwa -- NudeRaiderNudeRaider shouted: Larwa It would be easier if you made a topic for your problem. Also, jjf already correctly identified the issue: Waits are creating wait blocks. Each player may only have 1 wait running at the same time. Because of this you should replace all timers with death count timers. If you're unfamiliar with that: http://www.staredit.net/wiki/index.php?title=Death_Counters So after the unites that have been spawn will be killed the next one gonna be spawned?[2017-7-16. : 3:50 pm] NudeRaider -- LarwaLarwa shouted: So after you guys finish can I get some more help please? It would be easier if you made a topic for your problem. Also, jjf already correctly identified the issue: Waits are creating wait blocks. Each player may only have 1 wait running at the same time. Because of this you should replace all timers with death count timers. If you're unfamiliar with that: http://www.staredit.net/wiki/index.php?title=Death_Counters[2017-7-16. : 2:03 pm] jjf28 -- last I researched digitally signing stuff it looked like you had to get publicly registered which woulda ran $100[2017-7-16. : 1:46 pm] Moose -- Boutta get these scrub ass tool developers to do GPG signatures and shit LMAO[2017-7-16. : 1:44 pm] jjf28 -- Mini Moose 2707Mini Moose 2707 shouted: As it should, random obscure executables are a security hazard ROFL it should warn, but it should give the option right there to get around it imo[2017-7-16. : 1:44 pm] lil-Inferno -- jjf28jjf28 shouted: last I checked it blocks all not-commonly-downloaded stuff like that Sounds Ike a chicken and egg problem 🤔 |