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[2017-7-16. : 4:26 pm]
DarkenedFantasies -- in most cases you don't need to subtract more than 1, just change 120 to another number to change the timing
[2017-7-16. : 4:25 pm]
Larwa -- The bigger number in subtraction the faster, the bigger number in death count set for "unit" the longer and the other way round, yes?
[2017-7-16. : 4:24 pm]
Larwa -- and I set the subtract trigger to change timing or increase the death count on some unit?
[2017-7-16. : 4:23 pm]
Larwa -- and if I would make a different timing would I make it like this?: 1. https://scr.hu/7Ga87Y 2. https://scr.hu/A74Y07
[2017-7-16. : 4:23 pm]
DarkenedFantasies -- ***perserve trigger***
[2017-7-16. : 4:23 pm]
DarkenedFantasies -- at the bottom of every spawn trigger, simply: "if geyser death is 0, then set to 120 for geyser"
[2017-7-16. : 4:22 pm]
Larwa -- oh ok godo to know
[2017-7-16. : 4:22 pm]
DarkenedFantasies -- yeah
[2017-7-16. : 4:22 pm]
Dem0n -- tru
[2017-7-16. : 4:22 pm]
Larwa -- so if I want the unites to be spawning in the same time I can use the same one?
[2017-7-16. : 4:21 pm]
DarkenedFantasies -- you don't need separate unit deaths unless you want different timing for the spawns. just have the "set to 120 for geyser" as its own trigger instead of in every spawn trigger
[2017-7-16. : 4:21 pm]
Dem0n -- no
[2017-7-16. : 4:19 pm]
Larwa -- but the geyser doesn't need to be located on the map to be working right?
[2017-7-16. : 4:18 pm]
Larwa -- ok
[2017-7-16. : 4:18 pm]
Dem0n -- so use geyser for one of them and pick another unit for the other spawn
[2017-7-16. : 4:17 pm]
Dem0n -- You'll want to use two separate unit deaths for two separate spawns
[2017-7-16. : 4:17 pm]
Larwa -- I've set two triggers one for spawning zerglings the other one for hydre will it work?
[2017-7-16. : 4:16 pm]
Larwa -- https://scr.hu/32avm0
[2017-7-16. : 4:13 pm]
Dem0n -- yeah but also set the death of the geyser to 120 in the second trigger
[2017-7-16. : 4:12 pm]
Larwa -- I hope it's what you ment: https://scr.hu/ja2N2g
[2017-7-16. : 4:11 pm]
Dem0n -- Also, put that second trigger above the other one so that the deaths will be subtracted before the spawning occurs
[2017-7-16. : 4:10 pm]
Dem0n -- The second trigger is right, but you need to add the deaths to the first one and remove the wait
[2017-7-16. : 4:09 pm]
Larwa -- Like this demon? https://scr.hu/aY4kMl
[2017-7-16. : 4:05 pm]
Larwa -- So if I set the death of the gayser for one trigger can I use it for different trigger?
[2017-7-16. : 4:04 pm]
Dem0n -- Add whatever you want to the actions, but make sure you set the death of the geyser to 120
[2017-7-16. : 4:04 pm]
Larwa -- NudeRaider
NudeRaider shouted: all the time. Actually personally I will read all assistance topic, but not necessarily all of the shoutbox.
Ok, I will make a topic soon thanks for info
[2017-7-16. : 4:04 pm]
Larwa -- Dem0n
Dem0n shouted: "Player 7 brings exactly 1 Infested Terran Command Center to 'Hydre spawn 1'" that's your conidtion
and the action same as on screenshot you 've sent yes?
[2017-7-16. : 4:03 pm]
NudeRaider -- all the time. Actually personally I will read all assistance topic, but not necessarily all of the shoutbox.
[2017-7-16. : 4:03 pm]
Larwa -- NudeRaider
NudeRaider shouted: Larwa you should really make a topic about that so we can keep track of what has been said and what you tried.
I don't know how often people are answering on topics, cuz here I have live help chat xd
[2017-7-16. : 4:02 pm]
Dem0n -- "Player 7 brings exactly 1 Infested Terran Command Center to 'Hydre spawn 1'" that's your conidtion
[2017-7-16. : 4:02 pm]
NudeRaider -- Larwa
Larwa shouted: and yesterday you told me to make it liek this : https://scr.hu/qo4N0R
you should really make a topic about that so we can keep track of what has been said and what you tried.
[2017-7-16. : 4:02 pm]
Larwa -- add it to the one that you shown me on ss?
[2017-7-16. : 4:01 pm]
Dem0n -- Okay, add in the condition that player 7 brings 1 hatchery to that location
[2017-7-16. : 4:01 pm]
Dem0n -- well, different circumstance
[2017-7-16. : 4:01 pm]
Dem0n -- that's a different trigger lmao
[2017-7-16. : 4:01 pm]
Larwa -- and yesterday you told me to make it liek this : https://scr.hu/qo4N0R
[2017-7-16. : 4:00 pm]
Dem0n -- www.staredit.net/wiki/index.php?title=Hyper_Triggers
[2017-7-16. : 4:00 pm]
NudeRaider -- Larwa
Larwa shouted: Dem0n So the first bit is a "set deaths". "of some unit" the unite has to be the unite that will be killed by the player or?
read the article please. It's pretty well explained there. Basically you take any ununsed unit and use it as a variable. The death count of that unused unit will solely controlled by triggers.
[2017-7-16. : 4:00 pm]
Larwa -- What is hyper trigger?
[2017-7-16. : 4:00 pm]
Dem0n -- you'll also need hyper triggers for it
[2017-7-16. : 3:59 pm]
Dem0n -- it should look something like that
[2017-7-16. : 3:59 pm]
Dem0n -- http://imgur.com/a/cJpcc
[2017-7-16. : 3:59 pm]
Larwa -- oh ok I see now, so I can se it for "gayser" right?
[2017-7-16. : 3:58 pm]
Dem0n -- No, it has to be some unit that won't ever actually be killed in your map, or else it will mess up
[2017-7-16. : 3:57 pm]
Larwa -- Dem0n
Dem0n shouted: make the condition "computer has 0 deaths of some unit, spawn the units, set the death of some unit to 120, then have another trigger that subtracts that death 1 by, preserved, and then when it gets back down to 0 deaths, it'll spawn the units again
So the first bit is a "set deaths". "of some unit" the unite has to be the unite that will be killed by the player or?
[2017-7-16. : 3:56 pm]
Dem0n -- wow i'm dyslexic AF LMAO
[2017-7-16. : 3:54 pm]
NudeRaider -- Larwa
Larwa shouted: NudeRaider So after the unites that have been spawn will be killed the next one gonna be spawned?
the concept is called wait block. You can read up on it on the wiki. Basically when the trigger hit the wait, while one is already running it is delayed and remebered for later, so it doesn't need to check the condition again.
[2017-7-16. : 3:54 pm]
Dem0n -- make the condition "computer has 0 deaths of some unit, spawn the units, set the death of some unit to 120, then have another trigger that subtracts that death 1 by, preserved, and then when it gets back down to 0 deaths, it'll spawn the units again
[2017-7-16. : 3:53 pm]
Dem0n -- no, you use death counts as a timer, so you can do the "spawn every 10 seconds" thing without using actual waits, since they cause problems
[2017-7-16. : 3:52 pm]
Larwa -- NudeRaider
NudeRaider shouted: Larwa It would be easier if you made a topic for your problem. Also, jjf already correctly identified the issue: Waits are creating wait blocks. Each player may only have 1 wait running at the same time. Because of this you should replace all timers with death count timers. If you're unfamiliar with that: http://www.staredit.net/wiki/index.php?title=Death_Counters
So after the unites that have been spawn will be killed the next one gonna be spawned?
[2017-7-16. : 3:50 pm]
NudeRaider -- Larwa
Larwa shouted: So after you guys finish can I get some more help please?
It would be easier if you made a topic for your problem. Also, jjf already correctly identified the issue: Waits are creating wait blocks. Each player may only have 1 wait running at the same time. Because of this you should replace all timers with death count timers. If you're unfamiliar with that: http://www.staredit.net/wiki/index.php?title=Death_Counters
[2017-7-16. : 2:47 pm]
Dem0n -- Inferno, get on O___O
[2017-7-16. : 2:47 pm]
Dem0n -- Moose, get on
[2017-7-16. : 2:46 pm]
Moose -- YEAAAAAAAAAAAAAAAAAAAAAAAAA i don't even watch game of thrones lmao
[2017-7-16. : 2:32 pm]
jjf28 -- HYPE
[2017-7-16. : 2:26 pm]
Dem0n -- THE DAY WE'VE BEEN WAITING FOR
[2017-7-16. : 2:26 pm]
Dem0n -- ITS HERE
[2017-7-16. : 2:26 pm]
Dem0n -- JJF
[2017-7-16. : 2:03 pm]
jjf28 -- last I researched digitally signing stuff it looked like you had to get publicly registered which woulda ran $100
[2017-7-16. : 2:01 pm]
jjf28 -- for GPG I'm not sure
[2017-7-16. : 2:00 pm]
Moose -- For GPG? Are you sure?
[2017-7-16. : 1:58 pm]
jjf28 -- gotta pay the signers $$$ tho
[2017-7-16. : 1:46 pm]
Moose -- Boutta get these scrub ass tool developers to do GPG signatures and shit LMAO
[2017-7-16. : 1:45 pm]
lil-Inferno -- Ur a security hazard O_O
[2017-7-16. : 1:44 pm]
jjf28 -- Mini Moose 2707
Mini Moose 2707 shouted: As it should, random obscure executables are a security hazard ROFL
it should warn, but it should give the option right there to get around it imo
[2017-7-16. : 1:44 pm]
Moose -- As it should, random obscure executables are a security hazard ROFL
[2017-7-16. : 1:44 pm]
Oh_Man -- nvm found it, okay i got the file boys woo
[2017-7-16. : 1:44 pm]
lil-Inferno -- jjf28
jjf28 shouted: last I checked it blocks all not-commonly-downloaded stuff like that
Sounds Ike a chicken and egg problem 🤔
[2017-7-16. : 1:43 pm]
jjf28 -- if it's not digitally signed

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