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[2017-7-16. : 3:52 am] thekian -- The c at the beginning is the hotkey, and then the C in the text is highlighted yellow.[2017-7-16. : 3:52 am] Voyager7456 -- 1st character in the string is the hotkey EX: m<1>Train <3>M<1>arine<0>[2017-7-16. : 3:52 am] thekian -- Excalibur, the character at the beginning of the line is the hotkey.[2017-7-16. : 3:52 am] Voyager7456 -- ExcaliburExcalibur shouted: Voy can you re-explain to me setting up hotkeys in TBLPad? Its been a long time. :s lmao funnily enough I finished the TBL editing tutorial today but I'm waiting for poiuy to fix a bug in PyMPQ before posting it[2017-7-16. : 3:51 am] Dem0n -- thekianthekian shouted: Did you just assume his sexuality? Clear case of homophobia. No, he literally has a girl over so what the fuck do you want me to say LMAIO[2017-7-16. : 3:51 am] Excalibur -- Voy can you re-explain to me setting up hotkeys in TBLPad? Its been a long time. :s[2017-7-16. : 3:50 am] Dem0n -- Voyager7456Voyager7456 shouted: Dem0n actually tho. he has a girl over![]() [2017-7-16. : 3:49 am] Voyager7456 -- Dem0nDem0n shouted: this wall my roommate and I share is creaking pretty fucking hard right now ![]() [2017-7-16. : 3:49 am] thekian -- Dem0nDem0n shouted: this wall my roommate and I share is creaking pretty fucking hard right now Zerg infestation, set it on fire...[2017-7-16. : 3:49 am] Dem0n -- this wall my roommate and I share is creaking pretty fucking hard right now[2017-7-16. : 3:48 am] Voyager7456 -- If they have Black_Overseer as the author, he posted them in the thread.[2017-7-16. : 3:48 am] thekian -- I was hoping, if you did get them from the mod, that you could also extract the starbase (the UED command center) graphics, since it has a liftoff animation.[2017-7-16. : 3:42 am] thekian -- Did you get the DoC GRPs from the mod itself, or did you manually convert them from whatever game they came from?[2017-7-16. : 3:07 am] thekian -- TL;DR dat ranges with stuff hardcoded into them can break things if you use them for something else[2017-7-16. : 3:07 am] thekian -- For example, the weapon flingies are hardcoded to increase their turn speed constantly during their lifespan, or something along those lines. You COULD use them for units, but it won't work quite properly - they'll do stuff, but they'll randomly spaz out and start spinning at the speed of light for several seconds.[2017-7-16. : 3:06 am] thekian -- Anyway, some things, like infestion-ability-ism, are hardcoded into that unit range. I don't know what all is hardcoded, and, sure, you probably COULD use them as units in a pinch, but there are likely some problems you would encounter there.[2017-7-16. : 3:05 am] thekian -- thekianthekian shouted: But yes, Blizzard's propensity for hardcoding makes a lot of stuff quite inconvenient. Like bloody weapon flingies... mad CorboCorbo shouted: thekian thekian this is fake news madder Mini Moose 2707Mini Moose 2707 shouted: mad maddest[2017-7-16. : 3:04 am] thekian -- Mini Moose 2707Mini Moose 2707 shouted: thekian You can't really blame them for using 1990s design patterns and building extensibility into things they didn't intend to have any LMAO Of course I can blame them. The question is whether or not the blame is reasonable. : ^ )[2017-7-16. : 3:00 am] Corbo -- They are not hardcoded and they are pretty useable. You just need to add its respective sprites and modify iscript accordingly.[2017-7-16. : 2:59 am] Corbo -- thekianthekian shouted: Corbo Look in DatEdit. The range, like, 106-201 is buildings. thekianthekian shouted: And is hardcoded as such. this is fake news[2017-7-16. : 2:53 am] Moose -- thekianthekian shouted: Because Blizzard hated not hardcoding everything. You can't really blame them for using 1990s design patterns and building extensibility into things they didn't intend to have any LMAO[2017-7-16. : 2:49 am] thekian -- But yes, Blizzard's propensity for hardcoding makes a lot of stuff quite inconvenient. Like bloody weapon flingies...[2017-7-16. : 2:37 am] thekian -- If you try to use an unedited unused building, like the cantina, it'll probably crash, since they use the scout flingy/image entry.[2017-7-16. : 2:36 am] thekian -- CorboCorbo shouted: Hardcoded building range of units what Look in DatEdit. The range, like, 106-201 is buildings.[2017-7-16. : 2:03 am] thekian -- This is probably rather too late, but it's important to keep in mind that the cantina is part of the hardcoded building range of units, and will probably not work properly as a normal unit.[2017-7-16. : 12:59 am] Larwa -- k I have to go off now, I will talk to you tomorrow, Thank you all , I apriciate your time <3[2017-7-16. : 12:58 am] Dem0n -- LarwaLarwa shouted: Ohh I see now, 1000milisecounds is 1 secound right? xD yes[2017-7-16. : 12:58 am] Larwa -- and is there any way to add to x-tra new unites or change unused unites to a different unite? Like for example I have already made a unite and I want to add it to some folders where the unites are saved and it will be working?[2017-7-16. : 12:55 am] jjf28 -- LarwaLarwa shouted: Is it going to make the objective scrolling? no, but you can animate the area if you wish by sending slightly different strings each time https://puu.sh/wKCUV/0bd3030690.png[2017-7-16. : 12:53 am] Dem0n -- jjf28jjf28 shouted: https://puu.sh/wKCPJ/1ebb328c1b.png smh nobody sitting in the briefing for 80 seconds LMAO[2017-7-16. : 12:52 am] jjf28 -- LarwaLarwa shouted: and another question, before the game starts there is something like "objectives" I type some information there but it doesn't want to scroll and there is shown only the 1/2 of what I have written set the milliseconds you diplay text for higher[2017-7-16. : 12:50 am] jjf28 -- not something you'll necessarily need to know, but knowing it will solve half your problems ![]() [2017-7-16. : 12:50 am] Dem0n -- so all of player 1's triggers will run, in order from top to bottom, before player 2's, and so on[2017-7-16. : 12:49 am] Dem0n -- triggers run in order going top to bottom, starting at player 1 and ending at player 8[2017-7-16. : 12:48 am] Larwa -- jjf28jjf28 shouted: every 2 seconds a "trigger cycle" will fire, during the trigger cycle all triggers owned by p1/p1's force/all players (with p1 as current player), then all triggers owned by p2/p2's force/all players (with p2 as current player),... then all triggers owned by p8/p8's force/all players (with p8 as current player) I am newbe at this, I need it explained simply as possible xd[2017-7-16. : 12:47 am] jjf28 -- every 2 seconds a "trigger cycle" will fire, during the trigger cycle all triggers owned by p1/p1's force/all players (with p1 as current player), then all triggers owned by p2/p2's force/all players (with p2 as current player),... then all triggers owned by p8/p8's force/all players (with p8 as current player)[2017-7-16. : 12:47 am] Larwa -- and another question, before the game starts there is something like "objectives" I type some information there but it doesn't want to scroll and there is shown only the 1/2 of what I have written |