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[2017-7-16. : 3:52 am]
thekian -- The c at the beginning is the hotkey, and then the C in the text is highlighted yellow.
[2017-7-16. : 3:52 am]
Voyager7456 -- 1st character in the string is the hotkey EX: m<1>Train <3>M<1>arine<0>
[2017-7-16. : 3:52 am]
thekian -- c<4>Research <3>C<1>loaking Field
[2017-7-16. : 3:52 am]
thekian -- Like
[2017-7-16. : 3:52 am]
thekian -- Excalibur, the character at the beginning of the line is the hotkey.
[2017-7-16. : 3:52 am]
Voyager7456 -- Excalibur
Excalibur shouted: Voy can you re-explain to me setting up hotkeys in TBLPad? Its been a long time. :s
lmao funnily enough I finished the TBL editing tutorial today but I'm waiting for poiuy to fix a bug in PyMPQ before posting it
[2017-7-16. : 3:51 am]
Dem0n -- thekian
thekian shouted: Did you just assume his sexuality? Clear case of homophobia.
No, he literally has a girl over so what the fuck do you want me to say LMAIO
[2017-7-16. : 3:51 am]
Voyager7456 -- I am reminded of how much I do not miss living with roommates.
[2017-7-16. : 3:51 am]
Excalibur -- Voy can you re-explain to me setting up hotkeys in TBLPad? Its been a long time. :s
[2017-7-16. : 3:51 am]
thekian -- Did you just assume his sexuality? Clear case of homophobia.
[2017-7-16. : 3:50 am]
Dem0n -- 100% they banging LMAO
[2017-7-16. : 3:50 am]
Dem0n -- Voyager7456
Voyager7456 shouted: Dem0n :teach:
actually tho. he has a girl over
[2017-7-16. : 3:49 am]
Voyager7456 -- Dem0n
Dem0n shouted: this wall my roommate and I share is creaking pretty fucking hard right now
:teach:
[2017-7-16. : 3:49 am]
thekian -- Dem0n
Dem0n shouted: this wall my roommate and I share is creaking pretty fucking hard right now
Zerg infestation, set it on fire...
[2017-7-16. : 3:49 am]
Dem0n -- this wall my roommate and I share is creaking pretty fucking hard right now
[2017-7-16. : 3:49 am]
thekian -- The blued-silver one?
[2017-7-16. : 3:49 am]
Voyager7456 -- I have a grey starbase with liftoff anim
[2017-7-16. : 3:48 am]
thekian -- Community Custom Assets?
[2017-7-16. : 3:48 am]
Voyager7456 -- If they have Black_Overseer as the author, he posted them in the thread.
[2017-7-16. : 3:48 am]
thekian -- I was hoping, if you did get them from the mod, that you could also extract the starbase (the UED command center) graphics, since it has a liftoff animation.
[2017-7-16. : 3:47 am]
thekian -- Ye
[2017-7-16. : 3:45 am]
Voyager7456 -- Which ones? The ones in the DLDB?
[2017-7-16. : 3:42 am]
thekian -- Did you get the DoC GRPs from the mod itself, or did you manually convert them from whatever game they came from?
[2017-7-16. : 3:39 am]
Voyager7456 -- yes
[2017-7-16. : 3:37 am]
thekian -- Hey Voy, you still there?
[2017-7-16. : 3:28 am]
Voyager7456 -- yo Ex, you around?
[2017-7-16. : 3:07 am]
thekian -- TL;DR dat ranges with stuff hardcoded into them can break things if you use them for something else
[2017-7-16. : 3:07 am]
thekian -- For example, the weapon flingies are hardcoded to increase their turn speed constantly during their lifespan, or something along those lines. You COULD use them for units, but it won't work quite properly - they'll do stuff, but they'll randomly spaz out and start spinning at the speed of light for several seconds.
[2017-7-16. : 3:06 am]
thekian -- Anyway, some things, like infestion-ability-ism, are hardcoded into that unit range. I don't know what all is hardcoded, and, sure, you probably COULD use them as units in a pinch, but there are likely some problems you would encounter there.
[2017-7-16. : 3:05 am]
thekian -- thekian
thekian shouted: But yes, Blizzard's propensity for hardcoding makes a lot of stuff quite inconvenient. Like bloody weapon flingies...
mad Corbo
Corbo shouted: thekian thekian this is fake news
madder Mini Moose 2707
Mini Moose 2707 shouted: mad
maddest
[2017-7-16. : 3:05 am]
Moose -- mad
[2017-7-16. : 3:04 am]
thekian -- Mini Moose 2707
Mini Moose 2707 shouted: thekian You can't really blame them for using 1990s design patterns and building extensibility into things they didn't intend to have any LMAO
Of course I can blame them. The question is whether or not the blame is reasonable. : ^ )
[2017-7-16. : 3:00 am]
Corbo -- They are not hardcoded and they are pretty useable. You just need to add its respective sprites and modify iscript accordingly.
[2017-7-16. : 2:59 am]
Corbo -- thekian
thekian shouted: Corbo Look in DatEdit. The range, like, 106-201 is buildings.
thekian
thekian shouted: And is hardcoded as such.
this is fake news
[2017-7-16. : 2:55 am]
Moose -- not* building extensibility, w/e
[2017-7-16. : 2:53 am]
Moose -- thekian
thekian shouted: Because Blizzard hated not hardcoding everything.
You can't really blame them for using 1990s design patterns and building extensibility into things they didn't intend to have any LMAO
[2017-7-16. : 2:49 am]
thekian -- But yes, Blizzard's propensity for hardcoding makes a lot of stuff quite inconvenient. Like bloody weapon flingies...
[2017-7-16. : 2:46 am]
thekian -- Boilterplate = boilerplate + bolter?
[2017-7-16. : 2:44 am]
IskatuMesk -- hardcoded boilterplate hacks is blizzard's specialty
[2017-7-16. : 2:37 am]
thekian -- If you try to use an unedited unused building, like the cantina, it'll probably crash, since they use the scout flingy/image entry.
[2017-7-16. : 2:36 am]
thekian -- Because Blizzard hated not hardcoding everything.
[2017-7-16. : 2:36 am]
thekian -- And is hardcoded as such.
[2017-7-16. : 2:36 am]
thekian -- Corbo
Corbo shouted: Hardcoded building range of units what
Look in DatEdit. The range, like, 106-201 is buildings.
[2017-7-16. : 2:33 am]
Corbo -- Why is this guy using x-tra and not... emerald edit?
[2017-7-16. : 2:32 am]
Corbo -- Hardcoded building range of units what
[2017-7-16. : 2:03 am]
thekian -- This is probably rather too late, but it's important to keep in mind that the cantina is part of the hardcoded building range of units, and will probably not work properly as a normal unit.
[2017-7-16. : 12:59 am]
Larwa -- k I have to go off now, I will talk to you tomorrow, Thank you all , I apriciate your time <3
[2017-7-16. : 12:58 am]
Dem0n -- Larwa
Larwa shouted: Ohh I see now, 1000milisecounds is 1 secound right? xD
yes
[2017-7-16. : 12:58 am]
Larwa -- and is there any way to add to x-tra new unites or change unused unites to a different unite? Like for example I have already made a unite and I want to add it to some folders where the unites are saved and it will be working?
[2017-7-16. : 12:57 am]
Larwa -- Ohh I see now, 1000milisecounds is 1 secound right? xD
[2017-7-16. : 12:56 am]
jjf28 -- it's the action from my first screenshot that scrolls in the center
[2017-7-16. : 12:55 am]
Excalibur -- mods anyone? I'm bored. .-.
[2017-7-16. : 12:55 am]
jjf28 -- Larwa
Larwa shouted: Is it going to make the objective scrolling?
no, but you can animate the area if you wish by sending slightly different strings each time https://puu.sh/wKCUV/0bd3030690.png
[2017-7-16. : 12:53 am]
Larwa -- https://scr.hu/D9d0aj
[2017-7-16. : 12:53 am]
Dem0n -- jjf28 smh nobody sitting in the briefing for 80 seconds LMAO
[2017-7-16. : 12:53 am]
Moose -- Objectives don't scroll.
[2017-7-16. : 12:53 am]
Larwa -- Wait I send you a screenshot
[2017-7-16. : 12:53 am]
Dem0n -- If there's enough text to warrant scrolling, yes
[2017-7-16. : 12:52 am]
Larwa -- Is it going to make the objective scrolling?
[2017-7-16. : 12:52 am]
jjf28 -- https://puu.sh/wKCPJ/1ebb328c1b.png
[2017-7-16. : 12:52 am]
jjf28 -- Larwa
Larwa shouted: and another question, before the game starts there is something like "objectives" I type some information there but it doesn't want to scroll and there is shown only the 1/2 of what I have written
set the milliseconds you diplay text for higher
[2017-7-16. : 12:50 am]
jjf28 -- not something you'll necessarily need to know, but knowing it will solve half your problems :)
[2017-7-16. : 12:50 am]
Dem0n -- so all of player 1's triggers will run, in order from top to bottom, before player 2's, and so on
[2017-7-16. : 12:49 am]
Dem0n -- triggers run in order going top to bottom, starting at player 1 and ending at player 8
[2017-7-16. : 12:48 am]
Larwa -- jjf28
jjf28 shouted: every 2 seconds a "trigger cycle" will fire, during the trigger cycle all triggers owned by p1/p1's force/all players (with p1 as current player), then all triggers owned by p2/p2's force/all players (with p2 as current player),... then all triggers owned by p8/p8's force/all players (with p8 as current player)
I am newbe at this, I need it explained simply as possible xd
[2017-7-16. : 12:48 am]
jjf28 -- will run*
[2017-7-16. : 12:47 am]
jjf28 -- every 2 seconds a "trigger cycle" will fire, during the trigger cycle all triggers owned by p1/p1's force/all players (with p1 as current player), then all triggers owned by p2/p2's force/all players (with p2 as current player),... then all triggers owned by p8/p8's force/all players (with p8 as current player)
[2017-7-16. : 12:47 am]
Larwa -- It's in mission brifings
[2017-7-16. : 12:47 am]
Larwa -- and another question, before the game starts there is something like "objectives" I type some information there but it doesn't want to scroll and there is shown only the 1/2 of what I have written

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