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[2014-10-06. : 6:37 pm]
Zoan -- :O so there's a chance!
[2014-10-06. : 6:05 pm]
jjf28 -- remotely*
[2014-10-06. : 6:05 pm]
jjf28 -- would have to wipe all related section's undos when a change is made
[2014-10-06. : 6:04 pm]
jjf28 -- oh but man, undos would be ruined
[2014-10-06. : 6:00 pm]
jjf28 -- though I could inefficiently implement it well enough; no-section abstraction means whole sections/scenario files could be easily passed, scanned, and updated through a plugin
[2014-10-06. : 5:56 pm]
jjf28 -- sounds like concurrency hell
[2014-10-06. : 5:51 pm]
Zoan -- and any changes one person makes displays on everyone's computer
[2014-10-06. : 5:50 pm]
Zoan -- jjf I think chkdraft should have an option where you can have multiple people edit the same map at a time, like one person works on terrain while another works on the triggers lol
[2014-10-06. : 5:50 pm]
Zoan -- Thanks all
[2014-10-06. : 5:09 pm]
Roy -- Yeah, Oh_Man, that's the thread that came to mind when I posted that answer; I just couldn't find it with a quick search. Thanks for linking it!
[2014-10-06. : 5:01 pm]
NudeRaider -- WLAN = WiFi
[2014-10-06. : 5:01 pm]
NudeRaider -- not sure how they tell exactly, but apparently they are attacking MACs that are not theirs
[2014-10-06. : 4:47 pm]
NudeRaider -- Tethering works via WLAN. They are sending out forged WLAN packets
[2014-10-06. : 4:42 pm]
jjf28 -- few maps with 2-4 creators were made
[2014-10-06. : 4:42 pm]
jjf28 -- startling lack in dedicated full-map terrain developers, also there's tons of overhead in huge workgroups
[2014-10-06. : 4:29 pm]
FlameViper -- So how come staredit never banded together as a team to create excessively giant maps? or practically turn into a map factory.
[2014-10-06. : 4:05 pm]
Sacrieur -- also it looks nice
[2014-10-06. : 4:05 pm]
Sacrieur -- how can they tell you're tethering?
[2014-10-06. : 2:58 pm]
NudeRaider -- now THAT'S gay ;)
[2014-10-06. : 2:58 pm]
NudeRaider -- P.S. don't go there, they are disrupting your WiFi tethering :P
[2014-10-06. : 12:55 pm]
Arkane -- using "all players" makes them move, though
[2014-10-06. : 12:55 pm]
Arkane -- transmissions work
[2014-10-06. : 12:46 pm]
TF- -- http://i.imgur.com/8vicwwz.png ABOMINATION
[2014-10-06. : 12:45 pm]
TF- -- Generalpie
Generalpie shouted: sucroche!
impressive...
[2014-10-06. : 12:45 pm]
jjf28 -- dunno about transmissions, try it
[2014-10-06. : 12:44 pm]
jjf28 -- they can't be rescuable
[2014-10-06. : 12:44 pm]
TF- -- Ungoche!
[2014-10-06. : 12:42 pm]
Arkane -- Atleast they'll be good as rescuables or triggerless neutrals
[2014-10-06. : 12:40 pm]
Arkane -- How about transmissions? A P9 unit is under a location with transmissions for the main player. Does the trigger highlight the P9 unit?
[2014-10-06. : 12:39 pm]
Sacrieur -- just put a limit on map size, problem solved
[2014-10-06. : 12:37 pm]
jjf28 -- they cannot own/run triggers themselves
[2014-10-06. : 12:37 pm]
Arkane -- I can still use them for wait triggers, right?
[2014-10-06. : 12:32 pm]
jjf28 -- p9-12 have lots of strange rules, you can usually order their units using triggers owned by p1-8
[2014-10-06. : 12:29 pm]
Devourer -- though that should not be a technical problem in sc1, ha
[2014-10-06. : 12:29 pm]
Devourer -- Even in sc2 you are not really able to add more textures; just replace them. Probably to ensure that weaker computer's vram does not get flooded / it remains playable
[2014-10-06. : 12:27 pm]
Arkane -- They're AI capable, right?
[2014-10-06. : 12:27 pm]
Arkane -- o_0 I just noticed that it adds three players
[2014-10-06. : 12:14 pm]
Sacrieur -- I used to use staredit, but SCMD is superior
[2014-10-06. : 11:58 am]
Arkane -- also upward ramps
[2014-10-06. : 11:58 am]
Arkane -- sorta wish it lets you mix and match doodads from different tilesets
[2014-10-06. : 11:57 am]
Arkane -- I do love SCMD for being able to make water platforms :3
[2014-10-06. : 11:51 am]
jjf28 -- it prolly saved you a backup (assuming the destruction wasn't on-load)
[2014-10-06. : 11:50 am]
jjf28 -- never heard of scmdraft brutally destroying triggers :P
[2014-10-06. : 11:42 am]
Arkane -- also, I like this little tool
[2014-10-06. : 11:41 am]
Arkane -- except the water platform is gone QQ
[2014-10-06. : 11:41 am]
Arkane -- its a good thing I did a back up of it a while ago.
[2014-10-06. : 11:40 am]
Arkane -- That's the thing. I saved it, tested it, and it was triggerless.
[2014-10-06. : 11:31 am]
jjf28 -- texttrigs, that is
[2014-10-06. : 11:23 am]
Roy -- Well, "finished" as in "everything works", at least.
[2014-10-06. : 11:23 am]
Roy -- You can use ChkDraft for triggers; that section of the editor is finished, and it has full support for everything.
[2014-10-06. : 11:22 am]
Roy -- Xtra doesn't support EUDs.
[2014-10-06. : 11:21 am]
Roy -- Just don't save the map, then.
[2014-10-06. : 11:21 am]
Arkane -- FFFFFFFFUUUUUUUU
[2014-10-06. : 11:21 am]
Arkane -- AAGH! IT RUINED MEIN TRIGGERS!! D:
[2014-10-06. : 11:21 am]
Devourer -- When I started working with scmdraft after I got used to scxtra I actually still used scextra for locations and triggers since I disliked scmdraft for that :lol:
[2014-10-06. : 11:21 am]
Arkane -- I'll just use SCMD for making terrain, I guess
[2014-10-06. : 11:20 am]
Roy -- It shouldn't crash. That's a user error.
[2014-10-06. : 11:20 am]
Roy -- http://www.staredit.net/topic/8307/
[2014-10-06. : 11:20 am]
Arkane -- yup
[2014-10-06. : 11:20 am]
Roy -- Did you get the latest version?
[2014-10-06. : 11:20 am]
Arkane -- It crashes when I do triggers
[2014-10-06. : 11:20 am]
Roy -- Use ScmDraft for everything. Why would you use Xtra for anything?
[2014-10-06. : 11:19 am]
Arkane -- I think I'll use xtra for triggers
[2014-10-06. : 11:18 am]
Generalpie -- sucroche!
[2014-10-06. : 11:17 am]
Generalpie -- Since we're doing sugars now
[2014-10-06. : 11:17 am]
Generalpie -- surlactoche!
[2014-10-06. : 11:05 am]
jjf28 -- Surgoche!
[2014-10-06. : 11:01 am]
Devourer -- A bot for TF- would be the easiest. Ungoche! once every three days, done.

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Members Online: Roy