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Pages: < 1 « 3335 3336 3337 3338 33393572 >

[2014-10-06. : 8:31 pm]
jjf28 -- i*
[2014-10-06. : 8:23 pm]
Generalpie -- 1V + 1 = V
[2014-10-06. : 8:23 pm]
Generalpie -- 111+ 1 = 1V
[2014-10-06. : 8:23 pm]
Generalpie -- 11 + 1 = 111
[2014-10-06. : 8:22 pm]
Generalpie -- 1+ 1 = 11
[2014-10-06. : 7:20 pm]
Zoan -- you'd have to prove that too D:
[2014-10-06. : 7:18 pm]
sigsaucy -- 1/x^2 * x = x/x^2 = 1/x
[2014-10-06. : 7:17 pm]
Zoan -- but why is 1/x^2 * x = 1/x ?
[2014-10-06. : 7:16 pm]
sigsaucy -- x > 0 <====> 1/x^2 * x > 1/x^2 * 0 <====> 1/x > 0
[2014-10-06. : 7:10 pm]
sigsaucy -- x > 0 => 1/x^2 x > 1/x^2 0 => 1/x > 0
[2014-10-06. : 6:54 pm]
Zoan -- I feel like there's a simpler way to do this though..
[2014-10-06. : 6:52 pm]
Zoan -- ohhh, I need to specify that 1/(x*x) > 0
[2014-10-06. : 6:46 pm]
Zoan -- don't see why not though
[2014-10-06. : 6:45 pm]
Zoan -- I have no idea if I'm allowed to define a multiplicative inverse (1/(x*x)) for (x*x)
[2014-10-06. : 6:44 pm]
Zoan -- so (1/x) > 0
[2014-10-06. : 6:44 pm]
Zoan -- so (x*x)*(1/x) > 0, => (x*x)*(1/(x*x))*(1/x) > 0*(1/(x*x))
[2014-10-06. : 6:43 pm]
Zoan -- Wait, actually just the left side. then I used multiplicative associativity to change it to (x*x)*(1/x) > 0 * (x*(1/x))
[2014-10-06. : 6:42 pm]
jjf28 -- you're not multiplying against 0 are you?
[2014-10-06. : 6:42 pm]
Zoan -- hrm, I multiplied both sides by x(1/x)
[2014-10-06. : 6:40 pm]
jjf28 -- of the right equation that is
[2014-10-06. : 6:39 pm]
jjf28 -- i'd start by adding one to both sides
[2014-10-06. : 6:38 pm]
Zoan -- btw, how do you prove [ x > 0 ] => [ (1/x) > 0 ]
[2014-10-06. : 6:37 pm]
Zoan -- :O so there's a chance!
[2014-10-06. : 6:05 pm]
jjf28 -- remotely*
[2014-10-06. : 6:05 pm]
jjf28 -- would have to wipe all related section's undos when a change is made
[2014-10-06. : 6:04 pm]
jjf28 -- oh but man, undos would be ruined
[2014-10-06. : 6:00 pm]
jjf28 -- though I could inefficiently implement it well enough; no-section abstraction means whole sections/scenario files could be easily passed, scanned, and updated through a plugin
[2014-10-06. : 5:56 pm]
jjf28 -- sounds like concurrency hell
[2014-10-06. : 5:51 pm]
Zoan -- and any changes one person makes displays on everyone's computer
[2014-10-06. : 5:50 pm]
Zoan -- jjf I think chkdraft should have an option where you can have multiple people edit the same map at a time, like one person works on terrain while another works on the triggers lol
[2014-10-06. : 5:50 pm]
Zoan -- Thanks all
[2014-10-06. : 5:09 pm]
Roy -- Yeah, Oh_Man, that's the thread that came to mind when I posted that answer; I just couldn't find it with a quick search. Thanks for linking it!
[2014-10-06. : 5:01 pm]
NudeRaider -- WLAN = WiFi
[2014-10-06. : 5:01 pm]
NudeRaider -- not sure how they tell exactly, but apparently they are attacking MACs that are not theirs
[2014-10-06. : 4:47 pm]
NudeRaider -- Tethering works via WLAN. They are sending out forged WLAN packets
[2014-10-06. : 4:42 pm]
jjf28 -- few maps with 2-4 creators were made
[2014-10-06. : 4:42 pm]
jjf28 -- startling lack in dedicated full-map terrain developers, also there's tons of overhead in huge workgroups
[2014-10-06. : 4:29 pm]
FlameViper -- So how come staredit never banded together as a team to create excessively giant maps? or practically turn into a map factory.
[2014-10-06. : 4:05 pm]
Sacrieur -- also it looks nice
[2014-10-06. : 4:05 pm]
Sacrieur -- how can they tell you're tethering?
[2014-10-06. : 2:58 pm]
NudeRaider -- now THAT'S gay ;)
[2014-10-06. : 2:58 pm]
NudeRaider -- P.S. don't go there, they are disrupting your WiFi tethering :P
[2014-10-06. : 12:55 pm]
Arkane -- using "all players" makes them move, though
[2014-10-06. : 12:55 pm]
Arkane -- transmissions work
[2014-10-06. : 12:46 pm]
TF- -- http://i.imgur.com/8vicwwz.png ABOMINATION
[2014-10-06. : 12:45 pm]
TF- -- Generalpie
Generalpie shouted: sucroche!
impressive...
[2014-10-06. : 12:45 pm]
jjf28 -- dunno about transmissions, try it
[2014-10-06. : 12:44 pm]
jjf28 -- they can't be rescuable
[2014-10-06. : 12:44 pm]
TF- -- Ungoche!
[2014-10-06. : 12:42 pm]
Arkane -- Atleast they'll be good as rescuables or triggerless neutrals
[2014-10-06. : 12:40 pm]
Arkane -- How about transmissions? A P9 unit is under a location with transmissions for the main player. Does the trigger highlight the P9 unit?
[2014-10-06. : 12:39 pm]
Sacrieur -- just put a limit on map size, problem solved
[2014-10-06. : 12:37 pm]
jjf28 -- they cannot own/run triggers themselves
[2014-10-06. : 12:37 pm]
Arkane -- I can still use them for wait triggers, right?
[2014-10-06. : 12:32 pm]
jjf28 -- p9-12 have lots of strange rules, you can usually order their units using triggers owned by p1-8
[2014-10-06. : 12:29 pm]
Devourer -- though that should not be a technical problem in sc1, ha
[2014-10-06. : 12:29 pm]
Devourer -- Even in sc2 you are not really able to add more textures; just replace them. Probably to ensure that weaker computer's vram does not get flooded / it remains playable
[2014-10-06. : 12:27 pm]
Arkane -- They're AI capable, right?
[2014-10-06. : 12:27 pm]
Arkane -- o_0 I just noticed that it adds three players
[2014-10-06. : 12:14 pm]
Sacrieur -- I used to use staredit, but SCMD is superior
[2014-10-06. : 11:58 am]
Arkane -- also upward ramps
[2014-10-06. : 11:58 am]
Arkane -- sorta wish it lets you mix and match doodads from different tilesets
[2014-10-06. : 11:57 am]
Arkane -- I do love SCMD for being able to make water platforms :3
[2014-10-06. : 11:51 am]
jjf28 -- it prolly saved you a backup (assuming the destruction wasn't on-load)
[2014-10-06. : 11:50 am]
jjf28 -- never heard of scmdraft brutally destroying triggers :P
[2014-10-06. : 11:42 am]
Arkane -- also, I like this little tool
[2014-10-06. : 11:41 am]
Arkane -- except the water platform is gone QQ
[2014-10-06. : 11:41 am]
Arkane -- its a good thing I did a back up of it a while ago.

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