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[2014-10-07. : 3:33 am]
sigsaucy -- so you just end up solving multiple problems of the form Ax = b for vector x and b
[2014-10-07. : 3:33 am]
sigsaucy -- id say look at the problem fro the column point of view
[2014-10-07. : 3:32 am]
sigsaucy -- For AX = B, A is n x n, B is n x m implies that X is n x m
[2014-10-07. : 3:31 am]
sigsaucy -- wait i misread the problem.....
[2014-10-07. : 3:31 am]
sigsaucy -- if we have more variables then equations we will have undetermined variables meaning multiple solutions
[2014-10-07. : 3:30 am]
sigsaucy -- if we have more equations then variables we can only hope for a solution if some of the equations are repeated
[2014-10-07. : 3:30 am]
sigsaucy -- but only n equations
[2014-10-07. : 3:30 am]
sigsaucy -- this this means we have m variables to solve for
[2014-10-07. : 3:29 am]
sigsaucy -- Ax = b: A is n x m, x is m x 1, b is nx1
[2014-10-07. : 3:29 am]
sigsaucy -- MasterJohnny
MasterJohnny shouted: Suppose A is nxn and nonsingular and B is nxm how do I efficiently solve AX=B
Johnny, i think it will either be non solvable or have infinite solutions
[2014-10-07. : 3:27 am]
jjf28 -- inb4 deprecation warning
[2014-10-07. : 3:27 am]
Dem0n -- yeah my roommate just told me to use that lol
[2014-10-07. : 3:23 am]
jjf28 -- they're both pretty standard for writing to char* 's
[2014-10-07. : 3:18 am]
Arkane -- vat is dis codings and stuff?
[2014-10-07. : 3:01 am]
Dem0n -- If I just do table->buckets[x].data.key = "fuck", it says they are incompatible types when assigning to type char[501] (501 is the max_str_length + 1) from type char
[2014-10-07. : 3:00 am]
Dem0n -- yo guys, if I have this shit, and I'm trying to access the key and value through a pointer to the hash_table, how can I modify those two strings?
[2014-10-07. : 2:48 am]
MasterJohnny -- my best idea right now is doing a LU factorization
[2014-10-07. : 2:48 am]
MasterJohnny -- i think A inverse is bad
[2014-10-07. : 2:48 am]
Devourer -- but it is too late now
[2014-10-07. : 2:48 am]
Devourer -- Though, if S2 really tried and wouldn't be so random at their balance decisions, HoN would have had a good chance
[2014-10-07. : 2:48 am]
Arkane -- And I believe the RTS genre is dying
[2014-10-07. : 2:47 am]
Devourer -- RTS > MOBA
[2014-10-07. : 2:47 am]
Arkane -- I'm mostly exclusive to RTS
[2014-10-07. : 2:47 am]
Devourer -- You can run away from heroes with no worries at all
[2014-10-07. : 2:47 am]
Arkane -- I dont even play MOBAs
[2014-10-07. : 2:47 am]
Devourer -- Basically, every spell in LoL is limited to like, approximated, 300 pixels at most
[2014-10-07. : 2:47 am]
Arkane -- :^)
[2014-10-07. : 2:47 am]
Devourer -- HoN as in action and graphics, to me, is superior to LoL
[2014-10-07. : 2:47 am]
Arkane -- Heroes of Newerth is LoL for hipsters
[2014-10-07. : 2:46 am]
Devourer -- I wished S2 wasn't so incredibly incompetent to balance a game.
[2014-10-07. : 2:46 am]
Arkane -- NO MANA FFS
[2014-10-07. : 2:46 am]
Arkane -- NO IM MID
[2014-10-07. : 2:46 am]
Arkane -- GONNA GO MID
[2014-10-07. : 2:46 am]
Arkane -- STUN STUN STUN
[2014-10-07. : 2:46 am]
Arkane -- league of legends is where its at
[2014-10-07. : 2:46 am]
Arkane -- starcraft is worst game 2014
[2014-10-07. : 2:45 am]
Moose -- Disclaimer: may or may not be the most efficient method
[2014-10-07. : 2:45 am]
Moose -- Use A-1
[2014-10-07. : 2:37 am]
MasterJohnny -- Suppose A is nxn and nonsingular and B is nxm how do I efficiently solve AX=B
[2014-10-07. : 2:30 am]
Dem0n -- l)ark_ssj9kevin
l)ark_ssj9kevin shouted: if you haven't made your OWN shortcut keys, you don't truly know all the shortcut keys.
I have not. I'm still using shift+insert to paste D:
[2014-10-07. : 2:27 am]
jjf28 -- rofl the van idea (if you've seen the new big bang theory) :lol:
[2014-10-07. : 2:03 am]
Moose -- But yeah, try xemacs instead.
[2014-10-07. : 2:00 am]
Moose -- It's true, if only because there are too damn many in that program.
[2014-10-07. : 1:57 am]
l)ark_ssj9kevin -- if you haven't made your OWN shortcut keys, you don't truly know all the shortcut keys.
[2014-10-07. : 1:54 am]
Moose -- You just mad you don't know all the shortcut keys.
[2014-10-07. : 1:53 am]
l)ark_ssj9kevin -- why are you using emacs
[2014-10-07. : 1:41 am]
Dem0n -- Emacs is such a piece of shit.
[2014-10-07. : 1:34 am]
jjf28 -- void pointer to memory, defined offsets, duh :P
[2014-10-07. : 1:30 am]
Roy -- Or, more importantly, how you'd try to manage an array of groups of variables without using structs.
[2014-10-07. : 1:08 am]
jjf28 -- (was going to say "then think how ugly a function call with that would be" but that's not what you meant by not seeing a diff :) )
[2014-10-07. : 1:05 am]
Dem0n -- Oh, didn't see the full picture
[2014-10-07. : 1:05 am]
jjf28 -- imagine if your struct would otherwise be 8 variables
[2014-10-07. : 1:04 am]
Dem0n -- I don't see a difference between using structs and not using them
[2014-10-07. : 1:00 am]
jjf28 -- meh
[2014-10-07. : 1:00 am]
jjf28 -- woops, failed with semicolons
[2014-10-07. : 1:00 am]
jjf28 -- http://puu.sh/c2mpt/ad13ab85ff.png
[2014-10-07. : 1:00 am]
jjf28 -- disregard last picture
[2014-10-07. : 12:59 am]
jjf28 -- woops
[2014-10-07. : 12:59 am]
jjf28 -- http://puu.sh/c2mkz/1c18e84bb9.png
[2014-10-07. : 12:57 am]
jjf28 -- http://puu.sh/c2meW/1591bab15c.png
[2014-10-07. : 12:52 am]
trgk -- struct = Merge multiple variables into one.
[2014-10-07. : 12:49 am]
Dem0n -- someone teach me wtf structs in C are pls
[2014-10-07. : 12:43 am]
jjf28 -- awake for 32 hours, brain has reached mush max
[2014-10-06. : 10:32 pm]
Moose -- Yeah, you can optionally add a "rekt" after the GG.
[2014-10-06. : 10:29 pm]
Jack -- tyrannasaurus rekt :wob:
[2014-10-06. : 10:03 pm]
Moose -- Proof by contradiction. Assume x > 0 does not imply (1/x) > 0, then x > 0 must imply (1/x) <= 0. Since x > 0, you can multiply both sides by x without reversing the inequality, so (1/x) * x <= 0 * x. Since x != 0, that becomes 1 <= 0. Contradiction, GG. ∎
[2014-10-06. : 9:29 pm]
Moose -- Zoan
Zoan shouted: btw, how do you prove [ x > 0 ] => [ (1/x) > 0 ]
Uh, did you try multiplying both sides by x? :P
[2014-10-06. : 9:24 pm]
KrayZee -- :wob:

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