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[2014-10-06. : 11:00 am] Moose -- Most of the shoutbox is bots. You'd be surprised how much has been replaced and how easy it was.[2014-10-06. : 10:55 am] Roy -- I could probably replace your Shoutbox activity with a script, Moose.[2014-10-06. : 10:51 am] Moose -- Dabtoes forward and the dustmen aft, sittin there a pickin at a chicken on a raft[2014-10-06. : 10:51 am] Moose -- Chicken on a raft on a Monday morning, ah what a terrible sight to see[2014-10-06. : 8:33 am] Roy -- Of course, I run the game in windowed mode, so it's not blown up for me.[2014-10-06. : 8:26 am] Roy -- It seems like the height is slightly more than 12 tiles. Very close to 12.5 tiles.[2014-10-06. : 8:18 am] Roy -- In-game shows 20 tiles across and 12 tiles in height (though some of the height is covered by the UI), with 1/6th of the screen going to the UI. It doesn't matter what resolution your monitor is.[2014-10-06. : 8:10 am] Generalpie -- FaRTy1billionFaRTy1billion shouted: jjf28 I don't know what kind of "modern" monitor your have, but SC shows at a proper 4:3 ratio on mine 16:10 here, can confirm[2014-10-06. : 6:27 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: but ofc sc is stretched alot on modern monitors I don't know what kind of "modern" monitor your have, but SC shows at a proper 4:3 ratio on mine[2014-10-06. : 5:51 am] Arkane -- in SCMD, the 150% zoom is the screen size is the default one in SCBW, right?[2014-10-06. : 5:49 am] Dem0n -- 2 AM and I still need three pages of bullshit on this awful paper that I'm writing[2014-10-06. : 5:32 am] MasterJohnny -- im just gonna assume your right since i dont see a better way to approach this proof[2014-10-06. : 5:11 am] sigsaucy -- MasterJohnnyMasterJohnny shouted: If A is normal in B and A is normal in C does that mean A is normal in B intersect C i think yes[2014-10-06. : 4:53 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: FaRTy1billion FaRTy1billion FaRTy1billion thanks, guess i'll always write to both and assume broodwar for reading if it's hybrid and the map comes from another editor (little possible inconsistency) I've never actually compared either section before, so I'm not sure how it reads/writes them ![]() [2014-10-06. : 4:51 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: Selecting Brood War in the menu makes it use UNIx FaRTy1billionFaRTy1billion shouted: Selecting Original in the menu makes it use UNIS FaRTy1billionFaRTy1billion shouted: That's only for Hybrid maps. If map is broodwar it uses UNIx, if map is vanilla it uses UNIS regardless of menu selection thanks, guess i'll always write to both and assume broodwar for reading if it's hybrid and the map comes from another editor (little possible inconsistency)[2014-10-06. : 4:50 am] O)FaRTy1billion[MM] -- I think you can disable the doodad placement restrictions[2014-10-06. : 4:46 am] MasterJohnny -- If A is normal in B and A is normal in C does that mean A is normal in B intersect C[2014-10-06. : 4:30 am] O)FaRTy1billion[MM] -- Or you download that map and copy+paste them in to your map[2014-10-06. : 4:29 am] O)FaRTy1billion[MM] -- oh, you do it tile-by-tile in the Tileset Index mode of SCMD[2014-10-06. : 4:27 am] O)FaRTy1billion[MM] -- That's only for Hybrid maps. If map is broodwar it uses UNIx, if map is vanilla it uses UNIS regardless of menu selection |
Roy