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Pages: < 1 « 2079 2080 2081 2082 20833572 >

[2015-12-12. : 11:20 pm]
O)FaRTy1billion[MM] -- 👻
[2015-12-12. : 11:19 pm]
JCarrill0 -- Im in regedit,
[2015-12-12. : 11:18 pm]
O)FaRTy1billion[MM] -- I'm not sure, other than in regedit
[2015-12-12. : 11:18 pm]
JCarrill0 -- FaRTy1billion
FaRTy1billion shouted: it's probably in the registry. exe files (generally) don't store anything
where can I find the registry exe files?
[2015-12-12. : 11:16 pm]
JCarrill0 -- all I wanted was to freaking "USE" the wav file thats on the damn MPQ instead of adding the WAV file to the map itself. you'd thing something to simple woudl not be soo complicated. anything from the "sound/misc" works fine, but ask it to draw from the STARCRAFT.MPQ instead of Stardat.mpq... it freaks out.
[2015-12-12. : 11:16 pm]
jjf28 -- 🐒 :wob: 🐒
[2015-12-12. : 11:15 pm]
O)FaRTy1billion[MM] -- 🐒
[2015-12-12. : 11:15 pm]
JCarrill0 -- I wish stuff told me what programs were used and I woudl gladly get them to work hehe, but being a newbie Finding ir knowing what files are missing its beyond my narrow understanding I guess...
[2015-12-12. : 11:14 pm]
JCarrill0 -- Error 53 "File not found" but it doesnt tell me WHAT is missing, just the error.
[2015-12-12. : 11:13 pm]
JCarrill0 -- after i installed starforge.. the install messed up, then nothing seemd to work, I rememebr it asking to keep newer files which i did, but since then SCFREEsounds wont work, and even a file for windows mode of starcraft (completly) unrleated all give me an error now...
[2015-12-12. : 11:12 pm]
JCarrill0 -- FaRTy1billion
FaRTy1billion shouted: it's probably in the registry. exe files (generally) don't store anything
its s small exe file that once you use it the first time you tell it where your Drives are "D E" then it asks for your starcraft foilder, then its ready to go, IT never ever asks again nor does it show an option to Re-Locate the folders... nothing. No hidden ini file either, I didnt even ahve to install, just click it one time and it worked (mins you I have to register 2 OCX files)
[2015-12-12. : 11:11 pm]
JCarrill0 -- FaRTy1billion
FaRTy1billion shouted: it's probably in the registry. exe files (generally) don't store anything
I ahve no ide aman, i checked the registry file for anything with the name "SCFreesounds" and nothing...
[2015-12-12. : 11:10 pm]
O)FaRTy1billion[MM] -- it's probably in the registry. exe files (generally) don't store anything
[2015-12-12. : 11:08 pm]
JCarrill0 -- I could fix it, if I knew how to access the .ini file, but its just an exe file, eveything is saved and modified inside the exe :( I dont knwo C++ to access it
[2015-12-12. : 11:05 pm]
JCarrill0 -- I mean Even SCFreesounds would import the code as a fake sound file. all you had to do was open up staredit, add the new file and bam re-save the map even got smaller and it was done, I just wish I didnt try and install starforge...
[2015-12-12. : 11:04 pm]
JCarrill0 -- ideas*
[2015-12-12. : 11:03 pm]
JCarrill0 -- jjf28
jjf28 shouted: mby, that's a band-aid tho, I'll find the escape character parsing bug
got any other isues how I could code the string into my map to use the sounds?
[2015-12-12. : 10:59 pm]
JCarrill0 -- Looks liek heimdal was unprotecting maps long before clokr_ made the program... lol
[2015-12-12. : 10:59 pm]
JCarrill0 -- also... fun easter egg, the program clearly is only sounds, but the help window... read SC Unprotect...
[2015-12-12. : 10:59 pm]
jjf28 -- mby, that's a band-aid tho, I'll find the escape character parsing bug
[2015-12-12. : 10:58 pm]
JCarrill0 -- jjf28
jjf28 shouted: prolly uninitialized variable somewhere :wob:
Check this: http://bit.ly/1IMa5dv woudl that fix anything?
[2015-12-12. : 10:54 pm]
JCarrill0 -- But i cant.. Get SCfreeSounds to work after i tried to install Starforge... it works perfectly before that.. even uninstall didnt help. Scfreesounds is once again Broken :(
[2015-12-12. : 10:53 pm]
JCarrill0 -- I have No idea why Heimdal did this, but it seems to work, I wonder if that woudl work in any of the editors.
[2015-12-12. : 10:53 pm]
JCarrill0 -- an example if i can get the damn program to work, it would RE-import sound from an MPQ (but instead fo sound it codes it to draw from the MPW file. The code it writes would look liek this "campaign^protoss^protoss10^staredit^wav"
[2015-12-12. : 10:53 pm]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: I see a bunch of tutorials that they have a gravity variable that makes the particle slow down as it reaches its maximum, and then dip down before it explodes
I was just going to say do gravity and air resistance xD It's easy with vectors, because you just add to y for gravity, and then probably just multiply by some factor or something for air resistance
[2015-12-12. : 10:53 pm]
jjf28 -- prolly uninitialized variable somewhere :wob:
[2015-12-12. : 10:52 pm]
jjf28 -- JCarrill0
JCarrill0 shouted: jjf28 I did what you said the second Time, its just re-wites the code... using no slashes. "campaignprotossprotoss10stareditwavComBeep.wav" .. lol wtf
dats strange... I'll look into it
[2015-12-12. : 10:52 pm]
JCarrill0 -- Does this effect anything?
[2015-12-12. : 10:52 pm]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: Shitty escape character handling, in my opinion
If I may.... SCFreesounds program imports the exact Wave file but instead of | it uses ^
[2015-12-12. : 10:51 pm]
JCarrill0 -- all I did was open one trigger, and edit the wav string, then save... everything else is default
[2015-12-12. : 10:50 pm]
Moose -- Shitty escape character handling, in my opinion
[2015-12-12. : 10:50 pm]
JCarrill0 -- once I save it, no editor will re-open it byt he way (no im not suing the password setting)
[2015-12-12. : 10:50 pm]
JCarrill0 -- jjf28
jjf28 shouted: hmm, should work fine if you put in: campaign\\protoss\\protoss10\\staredit\\wav\\ComBeep.wav
I did what you said the second Time, its just re-wites the code... using no slashes. "campaignprotossprotoss10stareditwavComBeep.wav" .. lol wtf
[2015-12-12. : 10:49 pm]
JCarrill0 -- Maybe its conflicting thus cuasing an error.
[2015-12-12. : 10:49 pm]
JCarrill0 -- I think.... maybe I been ahving issues becuase these WAv are asking for stuff with a similar path. All sound files you import on your own already use "staredit\wav\SOUNDFILE.wav"
[2015-12-12. : 10:49 pm]
jjf28 -- hmm, should work fine if you put in: campaign\\protoss\\protoss10\\staredit\\wav\\ComBeep.wav
[2015-12-12. : 10:48 pm]
JCarrill0 -- the orginal file line in the MPQ is "campaign\protoss\protoss10\staredit\wav\ComBeep.wav"
[2015-12-12. : 10:48 pm]
jjf28 -- what was the entered string?
[2015-12-12. : 10:47 pm]
JCarrill0 -- jjf28
jjf28 shouted: I'll write in the WAV registering, will be a lil while
the string editor in your Program is VERY nice, just had some issues, when i added a new string it changes the line to "campaignprotossprotoss10staredit\\wav\\ComBeep0.wav" I was like.. WTF? I reedited using "\\" and same thing...
[2015-12-12. : 10:45 pm]
JCarrill0 -- Or Clokr_
[2015-12-12. : 10:45 pm]
JCarrill0 -- jjf28
jjf28 shouted: I'll write in the WAV registering, will be a lil while
No worries, its just crazy, that something so simple can be so out of reach... I wish heimdal was still around :(
[2015-12-12. : 10:44 pm]
jjf28 -- I'll write in the WAV registering, will be a lil while
[2015-12-12. : 10:44 pm]
JCarrill0 -- jjf28
jjf28 shouted: looks like SCMDraft rejects maps with WAVs that aren't registered in the WAV section (which SC doesn't use anyways) :(
It's a string error, I gotta get SCFreesounds working again :(
[2015-12-12. : 10:43 pm]
JCarrill0 -- jjf28
jjf28 shouted: o wut
That editor is nice by the way, small and nice. Unfortunaly it didnt help :9
[2015-12-12. : 10:43 pm]
jjf28 -- looks like SCMDraft rejects maps with WAVs that aren't registered in the WAV section (which SC doesn't use anyways) :(
[2015-12-12. : 10:43 pm]
jjf28 -- o wut
[2015-12-12. : 10:41 pm]
Dem0n -- I see a bunch of tutorials that they have a gravity variable that makes the particle slow down as it reaches its maximum, and then dip down before it explodes
[2015-12-12. : 10:36 pm]
O)FaRTy1billion[MM] -- and also that sounds about right, I don't know what else you'd need. Though velocity and direction could probably be combined
[2015-12-12. : 10:31 pm]
O)FaRTy1billion[MM] -- struct
[2015-12-12. : 10:31 pm]
O)FaRTy1billion[MM] -- you might also want color in your strut
[2015-12-12. : 10:30 pm]
O)FaRTy1billion[MM] -- you can do points instead of triangles, and you can even change their sizes and stuff iirc
[2015-12-12. : 10:30 pm]
O)FaRTy1billion[MM] -- so it's just a point?
[2015-12-12. : 10:29 pm]
Dem0n -- I know I need a particle struct with variables like position, velocity, life span, direction, but that's about all I know :P
[2015-12-12. : 10:25 pm]
Dem0n -- So just shoot a particle straight up, and have like 50 particles shoot out around it
[2015-12-12. : 10:25 pm]
Dem0n -- I wanna make fireworks
[2015-12-12. : 10:22 pm]
O)FaRTy1billion[MM] -- wat kind of particles are you doing
[2015-12-12. : 10:19 pm]
Dem0n -- i haven't done leg day in like 3 months
[2015-12-12. : 10:15 pm]
Moose -- Finished leg day, gotta shower and cook. Will play later probably
[2015-12-12. : 10:09 pm]
zsnakezz -- also moose lets play
[2015-12-12. : 10:05 pm]
zsnakezz -- and one giant bulging eyeball
[2015-12-12. : 10:05 pm]
zsnakezz -- the original darth sidious looked like shit, like he had playdo on his face or something
[2015-12-12. : 10:04 pm]
zsnakezz -- not the prequels!
[2015-12-12. : 10:04 pm]
zsnakezz -- wait i messed that whole line up
[2015-12-12. : 10:03 pm]
zsnakezz -- people will talk smack on george lucas for messing with the prequals, but he did in fact get rid of a lot of things that would of aged the movie poorly
[2015-12-12. : 10:03 pm]
Dem0n -- I think you're thinking of One Piece.
[2015-12-12. : 10:02 pm]
zsnakezz -- almost like the very original star wars movie cuts
[2015-12-12. : 10:02 pm]
zsnakezz -- its like a really raw unedited heap of wasted time, just begging to be modified by whomever
[2015-12-12. : 10:01 pm]
zsnakezz -- honestly, the original show isn't very well paced at all in any regard
[2015-12-12. : 10:00 pm]
zsnakezz -- hypersonic lion tamer

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