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[2016-7-18. : 4:26 am] Pr0nogo -- dustin browder's biggest contribution to sc2 was destructible rocks[2016-7-18. : 4:25 am] Pr0nogo -- how else am i supposed to respond to some fucking reverse anteater tod head showing up in the middle of the goddamn campaign and taking us to some bullshit bdsm land all the while some frank faggot is on our ship claiming to be fenix or something[2016-7-18. : 4:25 am] Verdant -- they got the guy that put a bunch of imbalanced stuff in C&C, with no game design training[2016-7-18. : 4:25 am] Verdant -- yeah, they don't really have any designers or balancers on staff for sc2[2016-7-18. : 4:24 am] Verdant -- I used to make money playing it, and it was a pretty big slap in the face to see that potential go down the drain[2016-7-18. : 4:20 am] Pr0nogo -- i still haven't gotten over the singleplayer campaign of lotv so i can't say i'm ready to even open the editor as it stands[2016-7-18. : 4:20 am] Pr0nogo -- it's probably more accurate through triggers, unless lotv added more shit to the data editor that would help with this, but i don't think they did[2016-7-18. : 4:19 am] Verdant -- the only triggers I really use are my op powers so I never lose a match on my mod[2016-7-18. : 4:19 am] Verdant -- they did it through triggers, I didn't really want to mess with that[2016-7-18. : 4:19 am] Pr0nogo -- idk if it's something that's already been done, you can check out the BW mod that's in the custom games section, I think they aggressively enforce a lot of bw mechanics[2016-7-18. : 4:18 am] Verdant -- in sc2 air units spread out while moving, making them really unreliable to micro[2016-7-18. : 4:15 am] Pr0nogo -- it's more difficult to do anything in that engine just because of the extra steps required to make things functional, in brood war most stuff is fairly intuitive (besides modding)[2016-7-18. : 4:14 am] Pr0nogo -- hint: sc2 is a bad engine for doing pretty much anything, and I only use it if I'm feeling masochistic[2016-7-18. : 3:22 am] lil-Inferno -- VerdantVerdant shouted: I have effectively recreated bw air stacking in sc2 VerdantVerdant shouted: and I broke it sounds like it wasn't very effective[2016-7-18. : 3:09 am] Pr0nogo -- used to be my favourite smilie, i would occasionally drop by on the shoutbox and post just that and leave[2016-7-18. : 1:25 am] lil-Inferno -- RoyRoy shouted: Whose side are you on, Inferno? Whatever side it's convenient to be on for memes LMAO[2016-7-18. : 12:19 am] Corbo -- RoyRoy shouted: What's wrong with the password recovery? Devourer just revised that system dev used tabs[2016-7-18. : 12:13 am] Dem0n -- Give me code access so I can add forwarding to the message system LMAO[2016-7-17. : 11:53 pm] lil-Inferno -- Dev probably used object-oriented programming to revise it SMH[2016-7-17. : 11:44 pm] Roy -- What's wrong with the password recovery? Devourer just revised that system[2016-7-17. : 9:53 pm] jjf28 -- CecilSunkureCecilSunkure shouted: They are gettors on virtual functions, going down the callstack like 5 levels deep CecilSunkureCecilSunkure shouted: The attempt was polymorphism, encaspulation and inheritence. All 3 resulted in a ridiculous, slow to compile, slow to maintain, slow to run mess CecilSunkureCecilSunkure shouted: Adding another integer becomes a big hassle involving 3-5 files and multiple interfaces mostly sounds like you(/'re colleagues) need to stop overriding when there's no new behavior[2016-7-17. : 9:44 pm] Verdant -- hey ahli, do you know of a way to change the separation radius of an air unit, but only while it's sitting still?[2016-7-17. : 9:44 pm] jjf28 -- lil-Infernolil-Inferno shouted: jjf28 ...and also a sign of bad design LMAO not really, an object can have an IS-A relationship with multiple others, keep shallow inheritance trees and you should be able to avoid any diamond problems[2016-7-17. : 9:43 pm] jjf28 -- most everything in OO is supported in C++, but then there's tons of stuff for ignoring it ![]() [2016-7-17. : 9:42 pm] lil-Inferno -- jjf28jjf28 shouted: Mini Moose 2707 it pretty uniquely supports multiple inheritance, which is nice ...and also a sign of bad design LMAO![]() [2016-7-17. : 9:42 pm] jjf28 -- Mini Moose 2707Mini Moose 2707 shouted: C++ isn't even a good OO language, IMO it pretty uniquely supports multiple inheritance, which is nice ![]() |
Dem0n,
Ultraviolet