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[2016-7-18. : 7:54 am]
Sie_Sayoka -- is there someplace that has a list of what each ai script does?
[2016-7-18. : 6:35 am]
noobscrub -- xd
[2016-7-18. : 5:25 am]
Corbo -- :wob:
[2016-7-18. : 5:20 am]
O)FaRTy1billion[MM] -- :wob:
[2016-7-18. : 4:43 am]
Verdant -- see you
[2016-7-18. : 4:43 am]
Verdant -- go whack? lol
[2016-7-18. : 4:43 am]
Pr0nogo -- anyway, i'm gonna go whack, nice talking to you
[2016-7-18. : 4:43 am]
Verdant -- the most I've ever heard of being balanced is sirlin with like 30-40 cards?
[2016-7-18. : 4:43 am]
Verdant -- I wouldn't even dream of balancing something with that many champions
[2016-7-18. : 4:42 am]
Pr0nogo -- they had enough real estate to do most of what they wanted to do just by reworking older champs around the 100 champ mark
[2016-7-18. : 4:42 am]
Verdant -- it's never a good idea to introduce more stuff into a game that already has things that aren't working
[2016-7-18. : 4:42 am]
Verdant -- they should have stopped making champs a long time ago
[2016-7-18. : 4:41 am]
Verdant -- agreed
[2016-7-18. : 4:41 am]
Pr0nogo -- any game with hundreds of playable characters is pretty hard to balance but summoner spells should, runes, and masteries should probably be removed
[2016-7-18. : 4:41 am]
Verdant -- game instantly exponentially better
[2016-7-18. : 4:41 am]
Verdant -- step 1: remove flash
[2016-7-18. : 4:41 am]
Verdant -- maybe fine tuning would be hard, but you give me like six coders and a week, and I'll make it much more balanced
[2016-7-18. : 4:41 am]
Verdant -- it boggles the mind, league wouldn't be hard to balance
[2016-7-18. : 4:40 am]
Verdant -- which I'm not a fan of, it creates a much weaker playerbase
[2016-7-18. : 4:40 am]
Pr0nogo -- i stopped playing about 2 weeks ago
[2016-7-18. : 4:40 am]
Pr0nogo -- i only play solo, but boosting is very easy with dynamic queue
[2016-7-18. : 4:40 am]
Verdant -- it's probably easier with dynamic queue now
[2016-7-18. : 4:40 am]
lil-Inferno -- Verdant
Verdant shouted: less than 150k log into heroes of the storm and sc2 combined
http://i.imgur.com/k5iyPuX.jpg
[2016-7-18. : 4:39 am]
Verdant -- at least blizzard engineers their bell curve so it's slightly harder to find evidence that it's imbalanced as fuck
[2016-7-18. : 4:39 am]
Pr0nogo -- i can regularly get accounts from b5 to d3 so i don't think that's the case
[2016-7-18. : 4:39 am]
Verdant -- it's designed to keep you at a low rank so you spend more money, that's why the population doesn't follow a bell curve
[2016-7-18. : 4:39 am]
Verdant -- it's not a skill gate that keeps players down, it's the ranking system
[2016-7-18. : 4:38 am]
Verdant -- I'm kind of holding out for another video game market collapse like ET brought about
[2016-7-18. : 4:38 am]
Pr0nogo -- league is pretty easy, you just need enough time to practise mechanics and someone to teach you macro and you're diamond 5 at least
[2016-7-18. : 4:38 am]
Pr0nogo -- big names like blizzard and riot and valve have the fiscal freedom to do whatever they want creatively and don't, which is the real tragedy imo, but i doubt it'll change anymore
[2016-7-18. : 4:38 am]
Verdant -- and will have a hard time getting out of there
[2016-7-18. : 4:38 am]
Verdant -- odds are the best league of legends player the world will ever see is in bronze right now
[2016-7-18. : 4:37 am]
Verdant -- even if he belongs there
[2016-7-18. : 4:37 am]
Verdant -- you should feel lucky, it's actually nearly impossible for a player to get to that level
[2016-7-18. : 4:37 am]
Pr0nogo -- as someone who is top 0.25% of the playerbase in league's NA server i care more about competitive gameplay than casual stuff, so i'm not part of a demographic that pays for shit, which is all most companies cater to
[2016-7-18. : 4:36 am]
Verdant -- and taking all their revenue from wow and activision yearly releases
[2016-7-18. : 4:36 am]
Verdant -- I think they're just running most of their games on a skeleton crew
[2016-7-18. : 4:36 am]
Pr0nogo -- for the record, i don't think their creative practises are defencible, but their business ones seem to be working out for them so far, or something would change
[2016-7-18. : 4:36 am]
Verdant -- less than 150k log into heroes of the storm and sc2 combined
[2016-7-18. : 4:35 am]
Verdant -- upwards of 30 million potential customers log into league every day
[2016-7-18. : 4:35 am]
Verdant -- you can just calculate it by playerbase
[2016-7-18. : 4:35 am]
Verdant -- their moba and starcraft are getting absolutely shit stomped with like .5% of the revenue of similar games by valve or riot
[2016-7-18. : 4:35 am]
Pr0nogo -- i would need to look at their marketing figures to be educated enough on the topic
[2016-7-18. : 4:34 am]
Verdant -- they're not though, this is all wow and call of duty money fueling them
[2016-7-18. : 4:34 am]
Verdant -- they're not remotely aware of how the casual market is working right now
[2016-7-18. : 4:34 am]
Pr0nogo -- i don't think they're making the right decisions but they must be doing something right on the financial end because their games are making bank
[2016-7-18. : 4:34 am]
Pr0nogo -- game developers need to get paid, so they seek out the path of least resistance, which often times is all about shallow face-value things
[2016-7-18. : 4:34 am]
Verdant -- their microtransactions and cosmetic sales are fucking garbage
[2016-7-18. : 4:33 am]
Verdant -- but even that they can't do right
[2016-7-18. : 4:33 am]
Pr0nogo -- not necessarily, a lot of it comes from the average consumer not caring about the same things that hardcore gamers care about
[2016-7-18. : 4:33 am]
Verdant -- it's gotten especially bad lately
[2016-7-18. : 4:32 am]
Verdant -- if you make a good game, it will make you money for 20+ years
[2016-7-18. : 4:32 am]
Verdant -- which makes absolutely no sense to me
[2016-7-18. : 4:32 am]
Verdant -- yeah, they're forever sacrificing quality for a quick buck
[2016-7-18. : 4:32 am]
Pr0nogo -- they're a successful company, so they can do whatever they want
[2016-7-18. : 4:31 am]
Pr0nogo -- and that's what sc2 was
[2016-7-18. : 4:31 am]
Pr0nogo -- i just don't like to pay for shit
[2016-7-18. : 4:31 am]
Pr0nogo -- their design philosophy is just money, which is fine if that's all they want
[2016-7-18. : 4:30 am]
Verdant -- but blizzard's design philosophy is that all bugs are features
[2016-7-18. : 4:30 am]
Verdant -- oh I'm not making that argument, I'm just saying some bugs can be features
[2016-7-18. : 4:30 am]
Pr0nogo -- although there probably are some that can be seen more as features than as bugs given how odd iscripting works
[2016-7-18. : 4:29 am]
Pr0nogo -- unless you're making the argument that hydralisks not being able to follow player-issued commands for no reason makes the game better i don't think that applies here
[2016-7-18. : 4:29 am]
lil-Inferno -- They don't know the disciplines.
[2016-7-18. : 4:28 am]
Pr0nogo -- sc2 is just noticeably worse than anything else they've put out
[2016-7-18. : 4:28 am]
Verdant -- you can have bugs that make games better though, like bxr and bxb in halo
[2016-7-18. : 4:28 am]
Pr0nogo -- blizzard has never made a good game
[2016-7-18. : 4:28 am]
Pr0nogo -- the original campaign story was awful and poorly told, voice acting was only sometimes good and even that failed to carry the story and presentation
[2016-7-18. : 4:28 am]
Pr0nogo -- scbw wasn't great, its multiplayer had to be balanced through maps because of shit game design and crippling bugs like hydralisks failing to accept orders exist because their coders didn't even know how to programme their game properly
[2016-7-18. : 4:27 am]
Verdant -- and told two muppets to run it
[2016-7-18. : 4:27 am]
Verdant -- hardcoded out everything that made it great

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