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[2016-8-10. : 5:01 am] DarkenedFantasies -- but you didn't split the trigger into two copies for each player, yeah?[2016-8-10. : 5:00 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: but try this: Copy "Victory Switch" trigger and give one copy to both human players. Give P8's copy a different switch (i.e. Switch 99). In "Victory (kinda)" trigger, add Switch 99 is cleared to the conditions (to have both switches checked), and move that trigger to be the last one in order. so make a victory switch for each player? I did try that too![2016-8-10. : 4:59 am] DarkenedFantasies -- but try this: Copy "Victory Switch" trigger and give one copy to both human players. Give P8's copy a different switch (i.e. Switch 99). In "Victory (kinda)" trigger, add Switch 99 is cleared to the conditions (to have both switches checked), and move that trigger to be the last one in order.[2016-8-10. : 4:58 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: yeah p2 keeps on losing while p8 wins thats the same issue I was having! but how/why?![2016-8-10. : 4:57 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: well i got it working as intended, but i think P2 gets defeat while i test it as P8, not sure though. yeah well that will suck, since its a COOP map ![]() [2016-8-10. : 4:57 am] DarkenedFantasies -- well i got it working as intended, but i think P2 gets defeat while i test it as P8, not sure though.[2016-8-10. : 4:57 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: also u should make resources closer to the cc Yep[2016-8-10. : 4:56 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: yea it's for a slightly different reason, but i fixed it now, just testing it a few more times to make sure wow![2016-8-10. : 4:55 am] DarkenedFantasies -- yea it's for a slightly different reason, but i fixed it now, just testing it a few more times to make sure[2016-8-10. : 4:52 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: i might have a fix for your new map soon, hold on I take it its a bit trickier? I assumed the same would be the same, but Unfortunately I am incorrect.[2016-8-10. : 4:46 am] JCarrill0 -- lil-Infernolil-Inferno shouted: THIS BOX LUCK IF FUCKING GARBAGE LMAO lil-Infernolil-Inferno shouted: is mad AF you ok?[2016-8-10. : 4:43 am] * lil-Inferno is mad AF*[2016-8-10. : 4:41 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: does load new scenario even work in multiplayer? Haha, no these maps are not ready to be released yet..[2016-8-10. : 4:40 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: ok different map. its actually the one I had the issues with, so I went back to my older maps to see if I can replicate the fixes, but then I seen I had them there as well[2016-8-10. : 4:40 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: the map i gave you doesnt work? I havent test the one you sent me, I was reviwing and seen you added a 3rd trigger for victory. THe map i sent you also has the 3rd victory trigger, but the one i sent you doesnt work[2016-8-10. : 4:38 am] JCarrill0 -- The is already a debug trigger in place, feel free to use it and see the issue.[2016-8-10. : 4:37 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: this map you sent me doesnt work for victory eitehr? correct, and I too use a 3rd victory trigger, since it was new to me to try out.[2016-8-10. : 4:37 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: np so you seta 3rd victory, which I have tried, I sent you the other oen with a 3rd victory trigger, but I have the same issue, much liek you explained it still gives defeat.[2016-8-10. : 4:35 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: np I'm going to take a look at it, while I look the one you fixed[2016-8-10. : 4:33 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: i didnt remopve the dialogue sur eman send it to me ![]() [2016-8-10. : 4:33 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: i didnt remopve the dialogue PM sent,[2016-8-10. : 4:32 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: i can just pm u map so u can check it out sure let me see it ![]() [2016-8-10. : 4:32 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: if you're talking about mission 2, both players get victory if P7 brings the firebats to the beacon. but if P8 does, P7 gets a defeat issue still being the remove the dialogue and only had victory set up...[2016-8-10. : 4:31 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: if you're talking about mission 2, both players get victory if P7 brings the firebats to the beacon. but if P8 does, P7 gets a defeat I think heplayed mission 5.[2016-8-10. : 4:31 am] DarkenedFantasies -- if you're talking about mission 2, both players get victory if P7 brings the firebats to the beacon. but if P8 does, P7 gets a defeat[2016-8-10. : 4:31 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: yes but u added some other shit to victory 2 yes, dialogue is the issue, but how can you get victory after your able to read the dialogue is the issue.[2016-8-10. : 4:30 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: remove the victory action and replace it with a switch it has victory 1 and victory 2.[2016-8-10. : 4:30 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: remove the victory action and replace it with a switch did that[2016-8-10. : 4:29 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: i don't see where to download the map in the PM :s NEW PM Sent![2016-8-10. : 4:25 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: afaik, on 2: both players get victory when i test it as P7. P7 gets defeat when I play as P8. on 5: everything is fine when you delete the wait 5000 milliseconds in Victory 2 trigger awesome, perhaps you can solve my newer map, I can send it via PM.[2016-8-10. : 4:24 am] DarkenedFantasies -- afaik, on 2: both players get victory when i test it as P7. P7 gets defeat when I play as P8. on 5: everything is fine when you delete the wait 5000 milliseconds in Victory 2 trigger[2016-8-10. : 4:23 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: i'm just wondering if that's not causing any issue, since vision scripts are for .scx maps? yeah vision scripts are for scx files only. so they don't work for any SCM files. I may change this in the future for SCM and colors, but not at this moment. I'm happy with the team colors as 7 & 8. |
Moose