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[2016-8-10. : 5:01 am]
DarkenedFantasies -- but you didn't split the trigger into two copies for each player, yeah?
[2016-8-10. : 5:00 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: but try this: Copy "Victory Switch" trigger and give one copy to both human players. Give P8's copy a different switch (i.e. Switch 99). In "Victory (kinda)" trigger, add Switch 99 is cleared to the conditions (to have both switches checked), and move that trigger to be the last one in order.
so make a victory switch for each player? I did try that too!
[2016-8-10. : 4:59 am]
DarkenedFantasies -- but try this: Copy "Victory Switch" trigger and give one copy to both human players. Give P8's copy a different switch (i.e. Switch 99). In "Victory (kinda)" trigger, add Switch 99 is cleared to the conditions (to have both switches checked), and move that trigger to be the last one in order.
[2016-8-10. : 4:58 am]
noobscrub -- xd
[2016-8-10. : 4:58 am]
Sie_Sayoka -- im looking into it man lol
[2016-8-10. : 4:58 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: yeah p2 keeps on losing while p8 wins
thats the same issue I was having! but how/why?!
[2016-8-10. : 4:57 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: well i got it working as intended, but i think P2 gets defeat while i test it as P8, not sure though.
yeah well that will suck, since its a COOP map :(
[2016-8-10. : 4:57 am]
Sie_Sayoka -- yeah p2 keeps on losing while p8 wins
[2016-8-10. : 4:57 am]
DarkenedFantasies -- well i got it working as intended, but i think P2 gets defeat while i test it as P8, not sure though.
[2016-8-10. : 4:57 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: also u should make resources closer to the cc
Yep
[2016-8-10. : 4:56 am]
Sie_Sayoka -- also u should make resources closer to the cc
[2016-8-10. : 4:56 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: yea it's for a slightly different reason, but i fixed it now, just testing it a few more times to make sure
wow!
[2016-8-10. : 4:55 am]
DarkenedFantasies -- yea it's for a slightly different reason, but i fixed it now, just testing it a few more times to make sure
[2016-8-10. : 4:52 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: i might have a fix for your new map soon, hold on
I take it its a bit trickier? I assumed the same would be the same, but Unfortunately I am incorrect.
[2016-8-10. : 4:50 am]
DarkenedFantasies -- i might have a fix for your new map soon, hold on
[2016-8-10. : 4:47 am]
JCarrill0 -- I think thats you spend 20 min and got 0 back.
[2016-8-10. : 4:47 am]
lil-Inferno -- I mentioned box luck. What do you think?
[2016-8-10. : 4:46 am]
JCarrill0 -- lil-Inferno
lil-Inferno shouted: THIS BOX LUCK IF FUCKING GARBAGE LMAO
lil-Inferno
lil-Inferno shouted: is mad AF
you ok?
[2016-8-10. : 4:45 am]
JCarrill0 -- [lil-Inferno], what are you mad about?
[2016-8-10. : 4:43 am]
lil-Inferno -- IS* smh
[2016-8-10. : 4:43 am]
*lil-Inferno is mad AF*
[2016-8-10. : 4:43 am]
lil-Inferno -- THIS BOX LUCK IF FUCKING GARBAGE LMAO
[2016-8-10. : 4:42 am]
JCarrill0 -- its left oevr grbage since its not complete
[2016-8-10. : 4:41 am]
lil-Inferno -- ._.
[2016-8-10. : 4:41 am]
JCarrill0 -- those were there when I was doing COOP with comp allies.
[2016-8-10. : 4:41 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: does load new scenario even work in multiplayer?
Haha, no these maps are not ready to be released yet..
[2016-8-10. : 4:40 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: ok
different map. its actually the one I had the issues with, so I went back to my older maps to see if I can replicate the fixes, but then I seen I had them there as well
[2016-8-10. : 4:40 am]
Sie_Sayoka -- does load new scenario even work in multiplayer?
[2016-8-10. : 4:40 am]
Sie_Sayoka -- ok
[2016-8-10. : 4:40 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: the map i gave you doesnt work?
I havent test the one you sent me, I was reviwing and seen you added a 3rd trigger for victory. THe map i sent you also has the 3rd victory trigger, but the one i sent you doesnt work
[2016-8-10. : 4:39 am]
Sie_Sayoka -- the map i gave you doesnt work?
[2016-8-10. : 4:38 am]
JCarrill0 -- The is already a debug trigger in place, feel free to use it and see the issue.
[2016-8-10. : 4:37 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: this map you sent me doesnt work for victory eitehr?
correct, and I too use a 3rd victory trigger, since it was new to me to try out.
[2016-8-10. : 4:37 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: np
so you seta 3rd victory, which I have tried, I sent you the other oen with a 3rd victory trigger, but I have the same issue, much liek you explained it still gives defeat.
[2016-8-10. : 4:37 am]
Sie_Sayoka -- this map you sent me doesnt work for victory eitehr?
[2016-8-10. : 4:36 am]
Sie_Sayoka -- yes
[2016-8-10. : 4:35 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: np
I'm going to take a look at it, while I look the one you fixed
[2016-8-10. : 4:34 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: np
did you get mine?
[2016-8-10. : 4:33 am]
Sie_Sayoka -- np
[2016-8-10. : 4:33 am]
JCarrill0 -- thansk again for the help'!
[2016-8-10. : 4:33 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: i didnt remopve the dialogue
sur eman send it to me :)
[2016-8-10. : 4:33 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: i didnt remopve the dialogue
PM sent,
[2016-8-10. : 4:32 am]
Sie_Sayoka -- i didnt remopve the dialogue
[2016-8-10. : 4:32 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: i can just pm u map so u can check it out
sure let me see it ;)
[2016-8-10. : 4:32 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: if you're talking about mission 2, both players get victory if P7 brings the firebats to the beacon. but if P8 does, P7 gets a defeat
issue still being the remove the dialogue and only had victory set up...
[2016-8-10. : 4:32 am]
Sie_Sayoka -- i can just pm u map so u can check it out
[2016-8-10. : 4:31 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: if you're talking about mission 2, both players get victory if P7 brings the firebats to the beacon. but if P8 does, P7 gets a defeat
I think heplayed mission 5.
[2016-8-10. : 4:31 am]
DarkenedFantasies -- if you're talking about mission 2, both players get victory if P7 brings the firebats to the beacon. but if P8 does, P7 gets a defeat
[2016-8-10. : 4:31 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: yes but u added some other shit to victory 2
yes, dialogue is the issue, but how can you get victory after your able to read the dialogue is the issue.
[2016-8-10. : 4:30 am]
Sie_Sayoka -- u isolate the victory trigger to only cause victory
[2016-8-10. : 4:30 am]
Sie_Sayoka -- yes but u added some other shit to victory 2
[2016-8-10. : 4:30 am]
DarkenedFantasies -- which player brought the firebats to the beacon?
[2016-8-10. : 4:30 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: remove the victory action and replace it with a switch
it has victory 1 and victory 2.
[2016-8-10. : 4:30 am]
Sie_Sayoka -- then make the switch cause victory
[2016-8-10. : 4:30 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: remove the victory action and replace it with a switch
did that
[2016-8-10. : 4:29 am]
Sie_Sayoka -- remove the victory action and replace it with a switch
[2016-8-10. : 4:29 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: i fixed it
oh?
[2016-8-10. : 4:29 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: i don't see where to download the map in the PM :s
NEW PM Sent!
[2016-8-10. : 4:29 am]
Sie_Sayoka -- i fixed it
[2016-8-10. : 4:28 am]
DarkenedFantasies -- i don't see where to download the map in the PM :s
[2016-8-10. : 4:27 am]
JCarrill0 -- Try the debug trigger too
[2016-8-10. : 4:27 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: 'kay
PM sent
[2016-8-10. : 4:26 am]
Sie_Sayoka -- alright im ready swamp
[2016-8-10. : 4:25 am]
DarkenedFantasies -- 'kay
[2016-8-10. : 4:25 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: afaik, on 2: both players get victory when i test it as P7. P7 gets defeat when I play as P8. on 5: everything is fine when you delete the wait 5000 milliseconds in Victory 2 trigger
awesome, perhaps you can solve my newer map, I can send it via PM.
[2016-8-10. : 4:24 am]
Swampfox -- me too loll
[2016-8-10. : 4:24 am]
DarkenedFantasies -- afaik, on 2: both players get victory when i test it as P7. P7 gets defeat when I play as P8. on 5: everything is fine when you delete the wait 5000 milliseconds in Victory 2 trigger
[2016-8-10. : 4:23 am]
Sie_Sayoka -- yeah im changing shit in it sec
[2016-8-10. : 4:23 am]
Swampfox -- sie wanna try his map real quick
[2016-8-10. : 4:23 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: i'm just wondering if that's not causing any issue, since vision scripts are for .scx maps?
yeah vision scripts are for scx files only. so they don't work for any SCM files. I may change this in the future for SCM and colors, but not at this moment. I'm happy with the team colors as 7 & 8.

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