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[2016-8-10. : 5:24 am]
JCarrill0 -- Dark solved mission 5 simply be removing the wait trigger, yet yours had a 3rd trigger, just like this one... but .. still gets auto defeat
[2016-8-10. : 5:24 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: so you will need to play with the waits more
I was thinking wait trigegrs were causing the issue
[2016-8-10. : 5:24 am]
DarkenedFantasies -- yes, andi get victory...
[2016-8-10. : 5:24 am]
Sie_Sayoka -- or add some other type of timer
[2016-8-10. : 5:24 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: why are you getting a defeat when i'm not? lol
maybe, have you tried both players?
[2016-8-10. : 5:24 am]
Sie_Sayoka -- so you will need to play with the waits more
[2016-8-10. : 5:24 am]
Swampfox -- or something
[2016-8-10. : 5:23 am]
Swampfox -- needs to be outside of that trigger
[2016-8-10. : 5:23 am]
DarkenedFantasies -- why are you getting a defeat when i'm not? lol
[2016-8-10. : 5:23 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: pretty sure u just need to let the transmissions finish before you set victory
tripple victory though...
[2016-8-10. : 5:23 am]
Swampfox -- the victory switch
[2016-8-10. : 5:23 am]
Swampfox -- yes
[2016-8-10. : 5:23 am]
Sie_Sayoka -- pretty sure u just need to let the transmissions finish before you set victory
[2016-8-10. : 5:23 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: JC, have you tested my fix?
yes, with trigger 99 yes? Defeat
[2016-8-10. : 5:23 am]
Swampfox -- and we both got victory
[2016-8-10. : 5:23 am]
Swampfox -- brought that unit after the transmissions were done
[2016-8-10. : 5:23 am]
JCarrill0 -- Swampfox
Swampfox shouted: we had another test
Swampfox
Swampfox shouted: where we let the transmission play
welcome to my world :(
[2016-8-10. : 5:23 am]
Swampfox -- but had an extra condition, to bring a unit to a location, on the last victory trigger
[2016-8-10. : 5:23 am]
DarkenedFantasies -- JC, have you tested my fix?
[2016-8-10. : 5:22 am]
Swampfox -- where we let the transmission play
[2016-8-10. : 5:22 am]
Swampfox -- we had another test
[2016-8-10. : 5:22 am]
JCarrill0 -- Swampfox
Swampfox shouted: wtf
my EXACT THOUGHTS ALL DAMN DAY ROFL
[2016-8-10. : 5:22 am]
Swampfox -- this is fucked
[2016-8-10. : 5:22 am]
Swampfox -- wtf
[2016-8-10. : 5:22 am]
JCarrill0 -- Swampfox
Swampfox shouted: then i got defeat
see!
[2016-8-10. : 5:22 am]
Swampfox -- then i got defeat
[2016-8-10. : 5:22 am]
JCarrill0 -- Swampfox
Swampfox shouted: whoa nvm i spoke too soon
oh?
[2016-8-10. : 5:22 am]
Swampfox -- it played through the whole transmission
[2016-8-10. : 5:22 am]
JCarrill0 -- Swampfox
Swampfox shouted: remove the computer player from force 1
See I was still getting the issue today when I was on Battle.net with another random player.
[2016-8-10. : 5:22 am]
Swampfox -- whoa nvm i spoke too soon
[2016-8-10. : 5:21 am]
Swampfox -- and it works
[2016-8-10. : 5:21 am]
Swampfox -- remove the computer player from force 1
[2016-8-10. : 5:21 am]
Swampfox -- its the computer player
[2016-8-10. : 5:21 am]
JCarrill0 -- Swampfox
Swampfox shouted: but the problem is in the trigger with the waits and the transmissions
yep ealier I narrowed it down to it being dialog transmissions. JCarrill0
JCarrill0 shouted: Plus this allows BOTH players to see the dialogue now during the ending victory scenes.
& JCarrill0
JCarrill0 shouted: DarkenedFantasies I started to notice that in my newer COOP maps I been developing. SO i been going back and updating since BOTH need to see the hardmode triggers, and the dialogues.
[2016-8-10. : 5:18 am]
Sie_Sayoka -- they have to cycle and end before you add victory
[2016-8-10. : 5:18 am]
Swampfox -- i think darkenedfantasies was onto something with the computer player triggering it early or something
[2016-8-10. : 5:17 am]
Sie_Sayoka -- u found out the cause
[2016-8-10. : 5:17 am]
Swampfox -- but the problem is in the trigger with the waits and the transmissions
[2016-8-10. : 5:17 am]
Swampfox -- i wouldnt say we figured it out
[2016-8-10. : 5:17 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: for example start out with something u know will always work then start adding shit until it breaks
Yep, did that.
[2016-8-10. : 5:17 am]
Sie_Sayoka -- for example start out with something u know will always work then start adding shit until it breaks
[2016-8-10. : 5:17 am]
Swampfox -- me n sie have been testing with eachother
[2016-8-10. : 5:16 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: swampfox figured it out
on what?
[2016-8-10. : 5:16 am]
JCarrill0 -- Roy had me do something similar, so I have already followed it: http://www.staredit.net/topic/6001/
[2016-8-10. : 5:15 am]
Sie_Sayoka -- swampfox figured it out
[2016-8-10. : 5:15 am]
Sie_Sayoka -- u need to test your maps procedurally
[2016-8-10. : 5:14 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: not sure, but it gives defeat if it's above the other one
see I had though it mattered too, but Some day it doesnt matter since its in the same order.
[2016-8-10. : 5:13 am]
DarkenedFantasies -- not sure, but it gives defeat if it's above the other one
[2016-8-10. : 5:12 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: not above
tried that too,m any particular reason behind that?
[2016-8-10. : 5:12 am]
DarkenedFantasies -- not above
[2016-8-10. : 5:12 am]
DarkenedFantasies -- "Victory (kinda)" should be below "Victory Switch"
[2016-8-10. : 5:11 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: i feel like if both were human players, maybe there wouldn't have been a defeat problem? but anyhow, with two switches, it basically makes sure that both players are ready for victory at the same time
this would be funny if I had this issue simly becuase I didnt test with another human lol
[2016-8-10. : 5:11 am]
DarkenedFantasies -- did you move the "Victory (kinda)" trigger down to be the last in order?
[2016-8-10. : 5:10 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: i deleted those transmission triggers and still got defeat
:(
[2016-8-10. : 5:10 am]
Sie_Sayoka -- i deleted those transmission triggers and still got defeat
[2016-8-10. : 5:09 am]
DarkenedFantasies -- i feel like if both were human players, maybe there wouldn't have been a defeat problem? but anyhow, with two switches, it basically makes sure that both players are ready for victory at the same time
[2016-8-10. : 5:08 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: soon after you get the "receiving incoming transmission" message from terran advisor
hmmm, that's interesting.. haha
[2016-8-10. : 5:08 am]
DarkenedFantasies -- soon after you get the "receiving incoming transmission" message from terran advisor
[2016-8-10. : 5:07 am]
DarkenedFantasies -- i think you were getting defeat because computers don't receive transmissions, so the computer ally triggered the victory early, giving you a defeat
[2016-8-10. : 5:06 am]
Sie_Sayoka -- pause doesnt work in multiplayer
[2016-8-10. : 5:05 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: just take a look at my edit, sent you a PM
sure thing, help is always appreciated, so thank you.
[2016-8-10. : 5:05 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: but try this: Copy "Victory Switch" trigger and give one copy to both human players. Give P8's copy a different switch (i.e. Switch 99). In "Victory (kinda)" trigger, add Switch 99 is cleared to the conditions (to have both switches checked), and move that trigger to be the last one in order.
I even tried mixing it to p1 victory = player 2 victory (if that makes sese) still got defeated.
[2016-8-10. : 5:05 am]
DarkenedFantasies -- just take a look at my edit, sent you a PM
[2016-8-10. : 5:03 am]
JCarrill0 -- and so is the trigger.
[2016-8-10. : 5:03 am]
JCarrill0 -- noobscrub
noobscrub shouted: cant u just put the victory trigger on the same force both ally players are?
they are in the same force.
[2016-8-10. : 5:03 am]
JCarrill0 -- Originally thats why there was 3 victory triggers, i fired themn one after another, but again you cant issue it then issue it to another player, i tried :(
[2016-8-10. : 5:02 am]
noobscrub -- cant u just put the victory trigger on the same force both ally players are?
[2016-8-10. : 5:01 am]
noobscrub -- lol
[2016-8-10. : 5:01 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: but you didn't split the trigger into two copies for each player, yeah?
No becuase once one player gets victory all remaining players get auto defeat.
[2016-8-10. : 5:01 am]
DarkenedFantasies -- but you didn't split the trigger into two copies for each player, yeah?

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