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[2016-8-10. : 5:24 am] JCarrill0 -- Dark solved mission 5 simply be removing the wait trigger, yet yours had a 3rd trigger, just like this one... but .. still gets auto defeat[2016-8-10. : 5:24 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: so you will need to play with the waits more I was thinking wait trigegrs were causing the issue[2016-8-10. : 5:24 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: why are you getting a defeat when i'm not? lol maybe, have you tried both players?[2016-8-10. : 5:23 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: pretty sure u just need to let the transmissions finish before you set victory tripple victory though...[2016-8-10. : 5:23 am] Sie_Sayoka -- pretty sure u just need to let the transmissions finish before you set victory[2016-8-10. : 5:23 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: JC, have you tested my fix? yes, with trigger 99 yes? Defeat[2016-8-10. : 5:23 am] JCarrill0 -- SwampfoxSwampfox shouted: we had another test SwampfoxSwampfox shouted: where we let the transmission play welcome to my world ![]() [2016-8-10. : 5:23 am] Swampfox -- but had an extra condition, to bring a unit to a location, on the last victory trigger[2016-8-10. : 5:22 am] JCarrill0 -- SwampfoxSwampfox shouted: wtf my EXACT THOUGHTS ALL DAMN DAY ROFL[2016-8-10. : 5:22 am] JCarrill0 -- SwampfoxSwampfox shouted: remove the computer player from force 1 See I was still getting the issue today when I was on Battle.net with another random player.[2016-8-10. : 5:21 am] JCarrill0 -- SwampfoxSwampfox shouted: but the problem is in the trigger with the waits and the transmissions yep ealier I narrowed it down to it being dialog transmissions. JCarrill0JCarrill0 shouted: Plus this allows BOTH players to see the dialogue now during the ending victory scenes. & JCarrill0JCarrill0 shouted: DarkenedFantasies I started to notice that in my newer COOP maps I been developing. SO i been going back and updating since BOTH need to see the hardmode triggers, and the dialogues. [2016-8-10. : 5:18 am] Swampfox -- i think darkenedfantasies was onto something with the computer player triggering it early or something[2016-8-10. : 5:17 am] Swampfox -- but the problem is in the trigger with the waits and the transmissions[2016-8-10. : 5:17 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: for example start out with something u know will always work then start adding shit until it breaks Yep, did that.[2016-8-10. : 5:17 am] Sie_Sayoka -- for example start out with something u know will always work then start adding shit until it breaks[2016-8-10. : 5:16 am] JCarrill0 -- Roy had me do something similar, so I have already followed it: http://www.staredit.net/topic/6001/[2016-8-10. : 5:14 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: not sure, but it gives defeat if it's above the other one see I had though it mattered too, but Some day it doesnt matter since its in the same order.[2016-8-10. : 5:13 am] DarkenedFantasies -- not sure, but it gives defeat if it's above the other one[2016-8-10. : 5:12 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: not above tried that too,m any particular reason behind that?[2016-8-10. : 5:11 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: i feel like if both were human players, maybe there wouldn't have been a defeat problem? but anyhow, with two switches, it basically makes sure that both players are ready for victory at the same time this would be funny if I had this issue simly becuase I didnt test with another human lol[2016-8-10. : 5:11 am] DarkenedFantasies -- did you move the "Victory (kinda)" trigger down to be the last in order?[2016-8-10. : 5:10 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: i deleted those transmission triggers and still got defeat ![]() [2016-8-10. : 5:09 am] DarkenedFantasies -- i feel like if both were human players, maybe there wouldn't have been a defeat problem? but anyhow, with two switches, it basically makes sure that both players are ready for victory at the same time[2016-8-10. : 5:08 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: soon after you get the "receiving incoming transmission" message from terran advisor hmmm, that's interesting.. haha[2016-8-10. : 5:08 am] DarkenedFantasies -- soon after you get the "receiving incoming transmission" message from terran advisor[2016-8-10. : 5:07 am] DarkenedFantasies -- i think you were getting defeat because computers don't receive transmissions, so the computer ally triggered the victory early, giving you a defeat[2016-8-10. : 5:05 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: just take a look at my edit, sent you a PM sure thing, help is always appreciated, so thank you.[2016-8-10. : 5:05 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: but try this: Copy "Victory Switch" trigger and give one copy to both human players. Give P8's copy a different switch (i.e. Switch 99). In "Victory (kinda)" trigger, add Switch 99 is cleared to the conditions (to have both switches checked), and move that trigger to be the last one in order. I even tried mixing it to p1 victory = player 2 victory (if that makes sese) still got defeated.[2016-8-10. : 5:03 am] JCarrill0 -- noobscrubnoobscrub shouted: cant u just put the victory trigger on the same force both ally players are? they are in the same force.[2016-8-10. : 5:03 am] JCarrill0 -- Originally thats why there was 3 victory triggers, i fired themn one after another, but again you cant issue it then issue it to another player, i tried ![]() [2016-8-10. : 5:02 am] noobscrub -- cant u just put the victory trigger on the same force both ally players are?[2016-8-10. : 5:01 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: but you didn't split the trigger into two copies for each player, yeah? No becuase once one player gets victory all remaining players get auto defeat.[2016-8-10. : 5:01 am] DarkenedFantasies -- but you didn't split the trigger into two copies for each player, yeah? |
DarkenedFantasies