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Post #361020 in Topic How to implement? in Forum Modding Assistance
Post #361018 in Topic big scourge in Forum Modding Assistance
Post #361015 in Topic big scourge in Forum Modding Assistance
Post #359887 in Topic More Help in Forum Modding Assistance
Post #359883 in Topic More Help in Forum Modding Assistance
Post #359878 in Topic More Help in Forum Modding Assistance
Post #359850 in Topic Making New Spells in Forum Modding Assistance
Post #359829 in Topic SCR Help Redux in Forum Modding Assistance
Post #359825 in Topic SCR Help Redux in Forum Modding Assistance
Post #359822 in Topic SCR Help Redux in Forum Modding Assistance
Post #359812 in Topic Making New Spells in Forum Modding Assistance

Pages: < 1 2 3 412 >
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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