Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Installation tileset and creep
Installation tileset and creep
Jun 4 2015, 6:01 pm
By: SCRuler  

Jun 4 2015, 6:01 pm SCRuler Post #1



Is it possible for creep to spread in the installation tileset? at the very least, for it to spread on substructure floor?



None.

Jun 4 2015, 6:10 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

No, you can't build on installation, so creep won't spread anywhere.




Jun 4 2015, 7:57 pm Roy Post #3

An artist's depiction of an Extended Unit Death

There is a buildable tile in Installation, and creep will spread on it, but since creep tiles don't exist on the tileset, it will create null tiles instead of creep as it spreads. This has a neat effect of creating an area where you can have units simply walk onto null tiles, after which they can walk on anything (as per the usual behavior from moving them onto null tiles), though they'll more than likely get stuck on whatever building you're using to spread creep.

Any substructure tile from 0016.00 to 0048.00 on the tile palette is buildable.




Jun 5 2015, 1:49 pm SCRuler Post #4



also by the way I have a small issue with SCMDraft2. everytime I end up putting terrain on the edge with the brush it freezes for a bit.



None.

Jun 5 2015, 2:18 pm Pr0nogo Post #5



Alt tab and tab back in. Works for me most of the time, otherwise just let it sit there. It's a known issue with no known fix.




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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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