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Post #74248 in Topic Zombie Outpost (v2) in Forum SC1 Map Production
Post #73903 in Topic Dikes! in Forum SC1 Terrain
Post #73902 in Topic Zombie Outpost (v2) in Forum SC1 Map Production
Post #73788 in Topic Dikes! in Forum SC1 Terrain
Post #73782 in Topic ATTN:Moose in Forum Staredit Network
Post #73731 in Topic Staredit.net Trade? in Forum Staredit Network
Post #73696 in Topic Zombie Outpost (v2) in Forum SC1 Map Production
Post #73686 in Topic Dikes! in Forum SC1 Terrain
Post #73683 in Topic Staredit.net Trade? in Forum Staredit Network
Post #73634 in Topic Staredit.net Trade? in Forum Staredit Network
Post #73631 in Topic Dikes! in Forum SC1 Terrain
Post #73554 in Topic Dikes! in Forum SC1 Terrain
Post #73012 in Topic War Dyne in Forum SC1 Map Production
Post #72938 in Topic War Dyne in Forum SC1 Map Production
Post #72930 in Topic War Dyne in Forum SC1 Map Production

[10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[05:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.
[2025-4-30. : 4:34 pm]
dumbducky -- Just gotta hit a few jackpots
[2025-4-29. : 6:29 pm]
Ultraviolet -- you are indeed broke
[2025-4-29. : 5:40 pm]
Zoan -- year is 2025 and I'm still mineral broke
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