Staredit Network > Forums > SC1 Map Production > Topic: Zombie Outpost (v2)
Zombie Outpost (v2)
Jun 20 2008, 2:04 am
By: Riney  

Jul 12 2008, 3:03 am EdAi Post #21



Quote from name:Darkling
It was way too easy to get better guns in V1.04D. Now we're adding a total new system, that allows players to unlock guns when they want.

=/
That sounds pretty easy to me
lol



None.

Jul 12 2008, 5:35 am Lingie Post #22



Heh. Yeah, when you say that with the new systems, you'll shit bricks when you enter one of the 3 places for the guns.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

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[01:31 pm]
l)ark_ssj9kevin -- DarkenedFantasies
DarkenedFantasies shouted: FaRTy1billion Ah, crap! This landing site doesn't have any minerals!
sick refeernce
[10:39 am]
NudeRaider -- Are you frigging kidding me? Such an impactful patch in this economy? https://www.youtube.com/watch?v=fYsP29E-FUs
[09:55 am]
IskatuMesk -- just a wee baby in his crib
[02:55 am]
DarkenedFantasies -- FaRTy1billion
FaRTy1billion shouted: too bad new accounts start with -150 minerals
Ah, crap! This landing site doesn't have any minerals!
[12:34 am]
Symmetry -- in another 6 years
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NudeRaider -- just like you
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Symmetry -- looks like every box is 40 today
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O)FaRTy1billion[MM] -- too bad new accounts start with -150 minerals
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IskatuMesk -- if blud wanted ad revenue hed be putting those reindeer breeding programs front and center and call it Staredit Dot Nut
[2026-5-28. : 9:43 pm]
Symmetry -- gotta start making extra accounts to game the magic boxes
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