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Post #188724 in Topic New system in Forum Technology & Computers
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Post #188419 in Topic Temple Siege M8e in Forum SC1 Map Showcase
Post #188064 in Topic Video game reality in Forum Null
Post #187958 in Topic HoN in Forum Games
Post #187774 in Topic Obesity in Forum Serious Discussion
Post #187762 in Topic The [MM] Van in Forum
Post #187761 in Topic Obesity in Forum Serious Discussion
Post #187752 in Topic Obesity in Forum Serious Discussion
Post #187747 in Topic Obesity in Forum Serious Discussion
Post #187729 in Topic Temple Siege M8e in Forum SC1 Map Showcase
Post #187723 in Topic The [MM] Van in Forum
Post #187722 in Topic The CheF Van in Forum
Post #187692 in Topic Temple Siege M8e in Forum SC1 Map Showcase
Post #187679 in Topic SEN Mafia XV: Gotham City in Forum Null
Post #187673 in Topic SEN Mafia XV: Gotham City in Forum Null
Post #187659 in Topic Temple Siege M8e in Forum SC1 Map Showcase
Post #187658 in Topic SEN Mafia XV: Gotham City in Forum Null
Post #187626 in Topic SEN Mafia XV: Gotham City in Forum Null
Post #187621 in Topic SEN Mafia XV: Gotham City in Forum Null
Post #187392 in Topic Teamspeak 2 (Necro Necro) in Forum Null
Post #187171 in Topic Diplomacy: Empires in Forum SC1 Map Showcase
Post #187153 in Topic Modding Ts Terrain in Forum SC1 Terrain
Post #187037 in Topic HoN in Forum Games
Post #186956 in Topic Halloween in Forum Null
Post #186950 in Topic Halloween in Forum Null
Post #186865 in Topic Your OCD habits in Forum Null
Post #186851 in Topic Modding Ts Terrain in Forum SC1 Terrain
Post #186829 in Topic SEN Mafia XV: Gotham City in Forum Null
Post #186824 in Topic SEN Mafia XV: Gotham City in Forum Null
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[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
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