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Post #196656 in Topic League of Legends in Forum Games
Post #196500 in Topic League of Legends in Forum Games
Post #196364 in Topic Post your PIX Pt2. in Forum Null
Post #196362 in Topic Post your PIX Pt2. in Forum Null
Post #196347 in Topic Post your PIX Pt2. in Forum Null
Post #196333 in Topic Desktops in Forum Null
Post #196329 in Topic Desktops in Forum Null
Post #196236 in Topic Post your PIX Pt2. in Forum Null
Post #196062 in Topic Speed Mafia XXX: Doodan Mafia in Forum Null
Post #195926 in Topic (2)Oasis in Forum SC1 Melee Map Projects
Post #195690 in Topic (2)Basiq in Forum SC1 Melee Map Projects
Post #195602 in Topic (2)Basiq in Forum SC1 Melee Map Projects
Post #195590 in Topic Backward Ramps in Forum SC1 Terrain
Post #195576 in Topic Backward Ramps in Forum SC1 Terrain
Post #195553 in Topic HoN in Forum Games
Post #195538 in Topic (2)Basiq in Forum SC1 Melee Map Projects
Post #195532 in Topic (4)Territories in Forum SC1 Melee Map Projects
Post #195526 in Topic (4)Territories in Forum SC1 Melee Map Projects
Post #195497 in Topic (2)Basiq in Forum SC1 Melee Map Projects

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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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