Staredit Network > Forums > SC1 Terrain > Topic: Backward Ramps
Backward Ramps
Dec 12 2009, 1:37 am
By: 13Stallion  

Dec 12 2009, 1:37 am 13Stallion Post #1



Sorry i have to post this even though someone has posted the information about where to download the backward ramps and other doodads of that sort. I spent 15 minutes looking in different threads but couldnt that link. That being said does anyone know where i can dl the backward ramp doodads, b/c im pretty sure scmdraft does not include them automatically. thx in advance



None.

Dec 12 2009, 1:41 am fat_flying_pigs Post #2



http://www.staredit.net/topic/7800/

(u should thank pyane)

I'm quite sure it has backward ramps

U can also just use maps with backward ramps (python) and copy/paste those



None.

Dec 12 2009, 1:55 am 13Stallion Post #3



Molto Grazie! This will come in handy :D



None.

Dec 12 2009, 2:28 am payne Post #4

:payne:

Quote from fat_flying_pigs
http://www.staredit.net/topic/7800/

(u should thank pyane)

I'm quite sure it has backward ramps

U can also just use maps with backward ramps (python) and copy/paste those
Yup, get the Ramps brush and the backwards ramps are at the very start of it if I remember well.



None.

Dec 12 2009, 2:36 am 13Stallion Post #5



hm thanks but the one ramp that im looking for I cant seem to find... lol Im looking for the plain backwards ramp that is the mirrored version of the one used in python but its not in the dled file and I cant find that ramp in python to copy paste. If it cant be found w/e ill use one of the ramps that has a grass base, that will work fine in terms of gameplay i guess



None.

Dec 12 2009, 3:17 am Excalibur Post #6

The sword and the faith

Try these for melees:
http://www.panschk.de/mappage/maplist.php?search=ramp&go=go
Balanced tiles > blending tiles.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
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My stream, live PC building and tech discussion.

Dec 12 2009, 3:50 am 13Stallion Post #7



Quote from Excalibur
Try these for melees:
http://www.panschk.de/mappage/maplist.php?search=ramp&go=go
Balanced tiles > blending tiles.

Wow thanks, they have some epic melee maps over there >_>



None.

Dec 12 2009, 4:21 am Excalibur Post #8

The sword and the faith

Quote from 13Stallion
Quote from Excalibur
Try these for melees:
http://www.panschk.de/mappage/maplist.php?search=ramp&go=go
Balanced tiles > blending tiles.

Wow thanks, they have some epic melee maps over there >_>
I studied at BWMN, it's where I learned to make melee maps. I came back to SEN with what I learned. However since I'm not as good as my BWMN teachers, SEN will never beat BWMN in melee status, even if SCII never comes out.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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