Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: New Trigger Actions!
New Trigger Actions!
Apr 2 2008, 3:26 am
By: O)FaRTy1billion[MM]
Pages: < 1 « 4 5 6 7 813 >
 

Jun 2 2008, 5:49 am A_of-s_t Post #101

aka idmontie

No, I'd rather you finish this.



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Jun 2 2008, 5:38 pm poiuy_qwert Post #102

PyMS and ProTRG developer

Yes I agree with A_of-s_t, this will be one of the best things for modders and mappers alike! Hurry up summer and get here already!!!

Post has been edited 1 time(s), last time on Jun 2 2008, 5:51 pm by poiuy_qwert.




Jun 2 2008, 5:55 pm A_of-s_t Post #103

aka idmontie

Can I at least have the location enabler part so that I can create the most intellegent AI EVAR before the contest ends?



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Jun 2 2008, 6:10 pm Falkoner Post #104



Nuh uh, not the best for mappers, it's not mapping anymore, compression=best :)



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Jun 2 2008, 6:28 pm A_of-s_t Post #105

aka idmontie

Modding includes mapping :}



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Jun 2 2008, 8:29 pm Falkoner Post #106



But not visa versa :P



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Jun 13 2008, 6:09 pm poiuy_qwert Post #107

PyMS and ProTRG developer

Please don't let this die farty!!! We wants it!




Jun 13 2008, 6:16 pm O)FaRTy1billion[MM] Post #108

👻 👾 👽 💪

Want for?
Gimme a trigger editor that can edit them so I don't have to make a text trigger parser. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 13 2008, 6:17 pm poiuy_qwert Post #109

PyMS and ProTRG developer

I already said I would do it. Its a simple 5 minute modification to my trigger editor.




Jun 13 2008, 6:23 pm O)FaRTy1billion[MM] Post #110

👻 👾 👽 💪

And I already sent you the information. >.>



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 13 2008, 6:28 pm poiuy_qwert Post #111

PyMS and ProTRG developer

Yeah I know, but I havn't done it yet because I know you being lazy and working on other projects probably havn't even looked at your code for like a month :P




Jun 13 2008, 6:35 pm O)FaRTy1billion[MM] Post #112

👻 👾 👽 💪

Psh. I've worked on it slightly. >.>
Also are the trigger formats hardcoded into your program?

If anyone needs this for SMC, I'll try to work harder on it. :P

Post has been edited 1 time(s), last time on Jun 13 2008, 8:46 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 14 2008, 5:47 am poiuy_qwert Post #113

PyMS and ProTRG developer

Currently the format is slightly hardcoded.




Jun 24 2008, 5:20 am Cheathunta Post #114



Super Mega Ultimate bump of DOOOM



This stuff does sound pretty cool though



None.

Jun 24 2008, 6:07 am O)FaRTy1billion[MM] Post #115

👻 👾 👽 💪

Yeah, I'm lazy.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 25 2008, 3:45 am MadZombie Post #116



comon man im really looking forward to things like detecting when a unit attacks... and health detection D: somone send fartty some cash over paypal to get this done.



None.

Jun 25 2008, 4:29 am O)FaRTy1billion[MM] Post #117

👻 👾 👽 💪

Write me a trigger editor or make my parser work. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 25 2008, 5:06 am Zell. Post #118







None.

Jun 30 2008, 7:15 pm I)eathBringer Post #119



when can we try this program?



None.

Jun 30 2008, 7:37 pm y10k Post #120



This is getting to be boring T_T



None.

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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