Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: New Trigger Actions!
New Trigger Actions!
Apr 2 2008, 3:26 am
By: O)FaRTy1billion[MM]
Pages: < 1 « 3 4 5 6 713 >
 

Apr 16 2008, 8:50 pm O)FaRTy1billion[MM] Post #81

👻 👾 👽 💪

I haven't really added anything since I've been working on some EUD stuff.
I'm going to test a bit with how SC determines if a unit is in the location. If I can't find anything from observation, I'll probably dig through the functions and steal from there. :P Once I figure out a location detection system I'll start adding properties such as those.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 24 2008, 1:04 pm CeR Post #82



wtf..



None.

Apr 25 2008, 12:58 am Symmetry Post #83

Dungeon Master

Quote from CeR
wtf..

WELL SAID.



:voy: :jaff: :voy: :jaff:

Apr 25 2008, 2:17 am A_of-s_t Post #84

aka idmontie

I guess this was just the best April Fools' Joke to be played at SEN.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

Apr 26 2008, 12:43 am O)FaRTy1billion[MM] Post #85

👻 👾 👽 💪

lol ya. I should release it during the summer.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 26 2008, 1:02 am xAlkalix Post #86



it's rule of thumb to never believe anything on april first... even if you witness it.



None.

May 13 2008, 2:29 am poiuy_qwert Post #87

PyMS and ProTRG developer

Hows this going? *hopes its not the typical "its almost finished but im lazy" farty response*




May 13 2008, 8:53 pm O)FaRTy1billion[MM] Post #88

👻 👾 👽 💪

It's almost finished, but I'm lazy. :P

Not really... I have some stuff. I stopped working on it to make a trigger editor that supports it (unless someone wants to do one for me :shifty:)... then I stopped working on that to make an RPG. If you or someone bothers me about it I'll work on it.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 14 2008, 12:10 am FooFighters Post #89



Farty... tisk tisk tisk, you're lazy, i'm lazy, everyone is lazy... [except Moose and ip]
O ya, WORK on it, i want to see these triggers in action, i would love to change the game speed ingame!



None.

May 14 2008, 2:41 am poiuy_qwert Post #90

PyMS and ProTRG developer

I would be happy to include support for this in my trigger editor, would be an easy addition. And yes, we all want this so much >.<




May 14 2008, 2:48 am O)FaRTy1billion[MM] Post #91

👻 👾 👽 💪

Would you like me to send you the specs? It isn't just a continuation of the normal triggers...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 14 2008, 2:51 am poiuy_qwert Post #92

PyMS and ProTRG developer

Oh ok... Whatever, send them.




May 14 2008, 3:14 am O)FaRTy1billion[MM] Post #93

👻 👾 👽 💪

:P I only have 11 so far. I just added SendUnitOrder today.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 31 2008, 10:28 pm FooFighters Post #94



FaRTY, before you are done, i got a good trigger


Condition- If Player's Hp/Energy = ###
Action- Subtract/Add Hp/Energy by ###



None.

May 31 2008, 10:37 pm Falkoner Post #95



I believe he already has that :P



None.

Jun 1 2008, 6:50 pm Ahli Post #96

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

that's the most wanted trigger, or?
as wanted as modifying the kills amount...
I wish blizzard would implement that into 1.16 :D
That would be awesome...




Jun 1 2008, 8:00 pm poiuy_qwert Post #97

PyMS and ProTRG developer

We need more updates!




Jun 1 2008, 10:39 pm I)eathBringer Post #98



farty,can you make a trigger to create\remove\move sprites?



None.

Jun 2 2008, 4:04 am O)FaRTy1billion[MM] Post #99

👻 👾 👽 💪

I was planning on that, but first I need to find sprite handling functions so I don't have to mess with all the images and initialization and such.

Update: I've been lazy and working on other things. :P It's almost summer, so I'll have more time during the day for this. I'll just need to practice not being lazy...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 2 2008, 5:11 am Falkoner Post #100



I'd rather have you finish your compression program than this, so I don't mind :)



None.

Options
Pages: < 1 « 3 4 5 6 713 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Roy