Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with cash for units
Problem with cash for units
This topic is locked. You can no longer write replies here.
Feb 22 2010, 10:52 pm
By: Dizuki  

Feb 22 2010, 10:52 pm Dizuki Post #1



Ok I'm making a defense map, and as part of the game you get some rewards for every 10 kills you get. Sounds simple right? Wrong! I've tried everything i can think of, going through kill scores, making it so 1 kill gives you 1 gas and 10 gas = your rewards, and a few other methods. Now each one works great, but it only works twice before it breaks. I use the preserve trigger, and yet it doesn't work indefinitely. I remember to subtract the units, still doesn't work. I tried downloading Starcraft X-tra Editor and that helped very little. This trigger is the only thing holding me back, everything works without a hitch, my purchase system works great, my hyper triggers work smoothly. All i need is this. I read some other related forums on this site, but none really answered my question. So What am i doing wrong?



None.

Feb 22 2010, 11:10 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

http://www.staredit.net/wiki/Kills_To_Cash

However what you describe is basically the correct solution. Maybe you're trying to subtract kills instead of kills score, because that's not possible.
Oh and when working with kills score and using exactly x score keep in mind that 2 kills within one trigger loop can happen, even with hypers, due to splash. So you need to have an at least x score trigger too, as a failsafe.




Feb 22 2010, 11:30 pm Lanthanide Post #3



I ended up doing this the brute-force way in my map. It works for me because players generally don't kill hordes and hordes of enemies.

I simply have 500 triggers in the form of:
Player kills at least 1 men
Add 1 ore for player

Player kills at least 2 men
Add 1 ore for player

Player kills at least 3 men
Add 1 ore for player
...

The important part is not to use preserve trigger on any of the triggers. This system handles splash perfectly and doesn't require the 'kill-box' zone or fiddling around with which player has killed the most etc, and registers kills instantly.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: RIVE, Moose