Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with cash for units
Problem with cash for units
This topic is locked. You can no longer write replies here.
Feb 22 2010, 10:52 pm
By: Dizuki  

Feb 22 2010, 10:52 pm Dizuki Post #1



Ok I'm making a defense map, and as part of the game you get some rewards for every 10 kills you get. Sounds simple right? Wrong! I've tried everything i can think of, going through kill scores, making it so 1 kill gives you 1 gas and 10 gas = your rewards, and a few other methods. Now each one works great, but it only works twice before it breaks. I use the preserve trigger, and yet it doesn't work indefinitely. I remember to subtract the units, still doesn't work. I tried downloading Starcraft X-tra Editor and that helped very little. This trigger is the only thing holding me back, everything works without a hitch, my purchase system works great, my hyper triggers work smoothly. All i need is this. I read some other related forums on this site, but none really answered my question. So What am i doing wrong?



None.

Feb 22 2010, 11:10 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

http://www.staredit.net/wiki/Kills_To_Cash

However what you describe is basically the correct solution. Maybe you're trying to subtract kills instead of kills score, because that's not possible.
Oh and when working with kills score and using exactly x score keep in mind that 2 kills within one trigger loop can happen, even with hypers, due to splash. So you need to have an at least x score trigger too, as a failsafe.




Feb 22 2010, 11:30 pm Lanthanide Post #3



I ended up doing this the brute-force way in my map. It works for me because players generally don't kill hordes and hordes of enemies.

I simply have 500 triggers in the form of:
Player kills at least 1 men
Add 1 ore for player

Player kills at least 2 men
Add 1 ore for player

Player kills at least 3 men
Add 1 ore for player
...

The important part is not to use preserve trigger on any of the triggers. This system handles splash perfectly and doesn't require the 'kill-box' zone or fiddling around with which player has killed the most etc, and registers kills instantly.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:41 am]
Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
[02:41 am]
Oh_Man -- another fun fact iaguz actually joined the clan i was part of - Frenetic Array
[02:40 am]
Symmetry -- Human memory is a fragile, fallible thing
[02:39 am]
Oh_Man -- i realised all his shit was halluc and i wiped out his measly army of fake hallucs and he called GG - yeah thts wat actually happened damn false memory strikes again
[02:38 am]
Oh_Man -- i was zerg, the toss guy did a bunch of hallucinates, and i was like, welp, i guess i'm dead, but i have that mindset of never giving up, so attacked him anyway, then tht was wen
[02:38 am]
Oh_Man -- coz i was actually a zerg main, so wat ACTUALLY happened was a complete reverse of this
[02:37 am]
Oh_Man -- i found an old comment of mine i actually think the idra thing over-ride my own memory
[02:22 am]
Symmetry -- was it idra
[01:52 am]
NudeRaider -- Oh_Man
Oh_Man shouted: and i went on to win the tournament, and a pair of steelseries headphones. i even reember how i won the final match - hallucinated a fck-tonne of units and my opponent thought i had way more than he did and GGed
classic
[02:56 pm]
Oh_Man -- long story short - patience is a virtue!
Please log in to shout.


Members Online: Symmetry