Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with cash for units
Problem with cash for units
This topic is locked. You can no longer write replies here.
Feb 22 2010, 10:52 pm
By: Dizuki  

Feb 22 2010, 10:52 pm Dizuki Post #1



Ok I'm making a defense map, and as part of the game you get some rewards for every 10 kills you get. Sounds simple right? Wrong! I've tried everything i can think of, going through kill scores, making it so 1 kill gives you 1 gas and 10 gas = your rewards, and a few other methods. Now each one works great, but it only works twice before it breaks. I use the preserve trigger, and yet it doesn't work indefinitely. I remember to subtract the units, still doesn't work. I tried downloading Starcraft X-tra Editor and that helped very little. This trigger is the only thing holding me back, everything works without a hitch, my purchase system works great, my hyper triggers work smoothly. All i need is this. I read some other related forums on this site, but none really answered my question. So What am i doing wrong?



None.

Feb 22 2010, 11:10 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

http://www.staredit.net/wiki/Kills_To_Cash

However what you describe is basically the correct solution. Maybe you're trying to subtract kills instead of kills score, because that's not possible.
Oh and when working with kills score and using exactly x score keep in mind that 2 kills within one trigger loop can happen, even with hypers, due to splash. So you need to have an at least x score trigger too, as a failsafe.




Feb 22 2010, 11:30 pm Lanthanide Post #3



I ended up doing this the brute-force way in my map. It works for me because players generally don't kill hordes and hordes of enemies.

I simply have 500 triggers in the form of:
Player kills at least 1 men
Add 1 ore for player

Player kills at least 2 men
Add 1 ore for player

Player kills at least 3 men
Add 1 ore for player
...

The important part is not to use preserve trigger on any of the triggers. This system handles splash perfectly and doesn't require the 'kill-box' zone or fiddling around with which player has killed the most etc, and registers kills instantly.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:47 am]
Symmetry -- kinda looks like we need to auto ban all new accounts with 3 numbers at the end lmao
[12:56 am]
Heinermann -- who decided "we're not necessarily anti-bot"? It's worse than spam, it's social engineering to trick people into believing that they are legitimate and get them to click their links
[06:04 pm]
NudeRaider -- ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
it's rather inconvenient actually, as it requires you to transfer it to Custom Score which might even interfere with what you're measuring. But IIRC you can also use EUDs to display it which by now could actually be somewhat convenient.
[2026-11-11. : 9:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
[2026-11-11. : 6:59 pm]
Symmetry -- I just pasted what google ai told me to try to form a feedback loop
[2026-11-11. : 1:24 pm]
NudeRaider -- UndeadStar
UndeadStar shouted: https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope. :)
[2026-11-11. : 8:09 am]
Zycorax -- Greed
[2026-11-11. : 3:25 am]
Symmetry -- why do the oligarchs want our mapping strategies???
[2026-11-11. : 3:24 am]
Symmetry -- the question is why though
[2026-11-11. : 1:10 am]
Butch -- made me feel really sad and stupid and fat
Please log in to shout.


Members Online: DouweHekstra713, Roy, NoortjeVerhoeven631, NikauHarawira276, RIVE