Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with cash for units
Problem with cash for units
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Feb 22 2010, 10:52 pm
By: Dizuki  

Feb 22 2010, 10:52 pm Dizuki Post #1



Ok I'm making a defense map, and as part of the game you get some rewards for every 10 kills you get. Sounds simple right? Wrong! I've tried everything i can think of, going through kill scores, making it so 1 kill gives you 1 gas and 10 gas = your rewards, and a few other methods. Now each one works great, but it only works twice before it breaks. I use the preserve trigger, and yet it doesn't work indefinitely. I remember to subtract the units, still doesn't work. I tried downloading Starcraft X-tra Editor and that helped very little. This trigger is the only thing holding me back, everything works without a hitch, my purchase system works great, my hyper triggers work smoothly. All i need is this. I read some other related forums on this site, but none really answered my question. So What am i doing wrong?



None.

Feb 22 2010, 11:10 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

http://www.staredit.net/wiki/Kills_To_Cash

However what you describe is basically the correct solution. Maybe you're trying to subtract kills instead of kills score, because that's not possible.
Oh and when working with kills score and using exactly x score keep in mind that 2 kills within one trigger loop can happen, even with hypers, due to splash. So you need to have an at least x score trigger too, as a failsafe.




Feb 22 2010, 11:30 pm Lanthanide Post #3



I ended up doing this the brute-force way in my map. It works for me because players generally don't kill hordes and hordes of enemies.

I simply have 500 triggers in the form of:
Player kills at least 1 men
Add 1 ore for player

Player kills at least 2 men
Add 1 ore for player

Player kills at least 3 men
Add 1 ore for player
...

The important part is not to use preserve trigger on any of the triggers. This system handles splash perfectly and doesn't require the 'kill-box' zone or fiddling around with which player has killed the most etc, and registers kills instantly.



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[04:30 pm]
Oh_Man -- yeah, probs
[03:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[03:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[02:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-25. : 2:22 pm]
Oh_Man -- https://youtu.be/Lfo4C0xzU04
[2026-9-25. : 12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[2026-9-24. : 11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[2026-9-24. : 10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[2026-9-24. : 8:12 pm]
Ultraviolet -- do you even lift bro?
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