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Post #94184 in Topic SEN Mafia VIII in Forum Null
Post #94177 in Topic File request thread! in Forum General StarCraft
Post #94026 in Topic Obama or McCain? in Forum Serious Discussion
Post #94022 in Topic Obama or McCain? in Forum Serious Discussion
Post #94015 in Topic Obama or McCain? in Forum Serious Discussion
Post #94009 in Topic Obama or McCain? in Forum Serious Discussion
Post #94002 in Topic Obama or McCain? in Forum Serious Discussion
Post #93995 in Topic Obama or McCain? in Forum Serious Discussion
Post #93990 in Topic Obama or McCain? in Forum Serious Discussion
Post #93978 in Topic Obama or McCain? in Forum Serious Discussion
Post #93972 in Topic Obama or McCain? in Forum Serious Discussion
Post #93922 in Topic Mini-Game Party in Forum SC1 Map Production

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[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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