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Post #94642 in Topic Speed Mafia III: Consternation in Forum Null
Post #94625 in Topic SEN Mafia VIII in Forum Null
Post #94624 in Topic Funny/Retarded Personal Incidents in Forum Null
Post #94619 in Topic Funny/Retarded Personal Incidents in Forum Null
Post #94604 in Topic Funny/Retarded Personal Incidents in Forum Null
Post #94594 in Topic Funny/Retarded Personal Incidents in Forum Null
Post #94590 in Topic File request thread! in Forum General StarCraft
Post #94241 in Topic SEN Mafia VIII in Forum Null
Post #94210 in Topic SEN Mafia VIII in Forum Null

Pages: < 1 « 76 77 78 79 80147 >
[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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