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Post #83389 in Topic Past CheF ProductioNz in Forum Clan CheF
Post #82888 in Topic Dungeon Escape in Forum SC1 Map Showcase
Post #82882 in Topic Hotseat in Forum SC1 UMS Theory and Ideas
Post #82846 in Topic Post your clipboard content in Forum Null
Post #82844 in Topic Dungeon Escape in Forum SC1 Map Showcase
Post #82832 in Topic Hotseat in Forum SC1 UMS Theory and Ideas
Post #82827 in Topic Dungeon Escape in Forum SC1 Map Showcase
Post #82541 in Topic Post your clipboard content in Forum Null
Post #82520 in Topic Spells in Forum SC1 UMS Mapmaking Assistance
Post #82466 in Topic Spells in Forum SC1 UMS Mapmaking Assistance
Post #82448 in Topic BoS Bound in Forum SC1 UMS Mapmaking Assistance
Post #82261 in Topic Spells in Forum SC1 UMS Mapmaking Assistance

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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