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Post #84964 in Topic Left brained or Right brained? in Forum Null
Post #84822 in Topic Left brained or Right brained? in Forum Null
Post #84752 in Topic Post your clipboard content in Forum Null
Post #84325 in Topic Critter Easter Egg in Forum Modding Discussion
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Post #84131 in Topic Release Threads in Forum SC1 Map Showcase
Post #84117 in Topic Hotseat in Forum SC1 UMS Theory and Ideas
Post #83942 in Topic Post your clipboard content in Forum Null
Post #83751 in Topic Storyline in Forum SC1 UMS Mapmaking Assistance
Post #83735 in Topic Post your clipboard content in Forum Null

Pages: < 1 2 3 49 >
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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