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Post #344595 in Topic Polygamy in Forum Null
Post #344420 in Topic Polygamy in Forum Null
Post #343888 in Topic Game of SWAG in Forum Null
Post #343859 in Topic Game of SWAG in Forum Null
Post #343649 in Topic Game of SWAG in Forum Null
Post #343047 in Topic I have a few confessions to make in Forum Null
Post #342276 in Topic Chkdraft Project in Forum SC1 Mapping Tools
Post #342056 in Topic "Official" Mafia host order in Forum Null
Post #341300 in Topic Farlap in Forum Technology & Computers
Post #340288 in Topic Simple Mafia: Game Over in Forum Null
Post #340118 in Topic Simple Mafia: Game Over in Forum Null
Post #340094 in Topic Simple Mafia: Game Over in Forum Null
Post #339940 in Topic Simple Mafia: Game Over in Forum Null
Post #339919 in Topic Simple Mafia: Game Over in Forum Null
Post #339547 in Topic Simple Mafia: Game Over in Forum Null

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
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