Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Zombie Map Help [Choosing Guns]
Zombie Map Help [Choosing Guns]
Apr 21 2008, 11:42 pm
By: Omega_Marine_  

Apr 21 2008, 11:42 pm Omega_Marine_ Post #1



So, i know all about the ammo stuff. i just need to know, how do you choose a gun.
EX: Take civilian to beacon. say its a pistol(Ghost).

How does the civilian change into a ghost?
HOW!?!?'



None.

Apr 21 2008, 11:50 pm lil-Inferno Post #2

Just here for the pie

Have a center location on the unit that the player has out, and when they do the action to switch guns, move the weapon they have out and move the one they're using to that center location and then center the location on that unit. Here's an example:

Trigger
Players

  • Players you want
  • Conditions

  • Always
  • Actions

  • Center location labeled Center Location on Terran Marine
  • Center location labeled Center Location on Terran Ghost
  • Center location labeled Center Location on Terran Civilian
  • Go on for however many guns there are. . .


  • Trigger
    Players

  • Players you want
  • Conditions

  • Insert Condition here
  • Actions

  • Move 1 Terran Marine to Center Location
  • Move 1 Terran Civilian to Weapons


  • Nude is a lot better at explaining than me ;).

    EDIT: Trigger script didn't work, but you can probably tell what it would be.




    Apr 21 2008, 11:51 pm CeR Post #3



    player brings unit to beacon
    ---
    Remove unit at location/
    Create unit at location?

    ??



    None.

    Apr 22 2008, 12:02 am Echo Post #4



    Quote from CeR
    player brings unit to beacon
    ---
    Remove unit at location/
    Create unit at location?

    ??
    x2
    Trigger
    Players

  • Player X
  • Conditions

  • Player X Brings at least 1 (Civilian) to location A
  • Actions

  • Remove 1 (Civilian) at location A
  • Create 1 (Ghost - Pistol) at Location A
  • Preserve Trigger




  • None.

    Apr 22 2008, 12:09 am Riney Post #5

    Thigh high affectionado

    Theres also much more, 'Complex' systems out there as well. Such as Sprite forms of guns, they would follow your civilian, and you could dual wield (They also stack on top of you, so it looks like 1 unit ;D).

    Its working in one of these two attachments, but I dont have time to check. You WILL need SCMDraft 2 to completely do this, and knowledge of sprite stacking.

    ITs easy, check the triggers, and locations. Then learn how to place a SPRITE ghost, then right click it, properties, select the unit at the bottom, then "Enabled/Disabled".

    Ive yet to see a map fully go along with this concept.

    Attachments:
    Stack RnD.scm
    Hits: 4 Size: 50.17kb
    Stack RnD2.scm
    Hits: 4 Size: 29.01kb



    .riney on Discord.
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    @RineyCat on Twitter

    Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

    Apr 22 2008, 12:59 am stickynote Post #6



    Can someone explain the sprite gunner system?



    None.

    Apr 22 2008, 1:40 am Echo Post #7



    Sprite gunner system makes a unit invisible and stacked with the civilian. So if you keep moving the ghost on the civ, and go near a unit, it would look like the civilian is shooting, when in reality theres a ghost there. It's great for multi-weapons and dual wield effect.



    None.

    Apr 22 2008, 2:01 am stickynote Post #8



    Is there a map for this?

    EDIT: Wow I'm dumb. Forget what I said.



    None.

    Apr 22 2008, 2:40 am Falkoner Post #9



    Of course, one thing that you might not like about it, is that you can see the shadow of the units, it cracks me up, because when a marine is used as the gun, it almost looks like you are being followed by an invisible badger :P



    None.

    Apr 22 2008, 11:59 pm stickynote Post #10



    True, it does look really ugly. However, you could use it like an auto turret, similar to the laser mine.



    None.

    Apr 23 2008, 12:21 am Falkoner Post #11



    But Laser Mine is sexy :P



    None.

    Apr 27 2008, 3:18 am Nukes_are_nice Post #12



    I tried sprite gunners, but it just worked with ghosts and rines, when I tried with hydralisks, it crashed SC. :(



    None.

    Apr 27 2008, 4:10 am Falkoner Post #13



    Yes, some units will crash the game when you try to cloak them, Hydras are one of them.



    None.

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