There are a couple of interesting things about this map mechanically, one of them being that Black produces units non-stop, as much as his mining rates and number of factories allow him to. I was going for a map where you have to use Zerg units' mobility to create opportunities, and I think I kinda succeeded in that, since the best way to win it is to abuse hydra speed and chip away at each corner without taking losses.
I was surprised at the new cost of hydralisks and creep colonies, so I started with zerglings. I did not immediately understand that colonies can be placed anywhere, and not only on creep. (I saw the tip) It seems to me that I will try to complete each mission several times.
This is the big GRANDdaddy of all the missions I've been making for this project. It was the one that started the whole ball rolling back in July '2018. While it wasn't tame to begin with, with the new (at the time) AI Scripts it has become a veritable Ultra-Violence fest in a 3-way melee between yourself, the feral Garm brood, and the four Overmind-loyalist broods. Combined casualties are usually in the thousands (up to 5000) as the two zerg forces are attacking each other with a vengeance. Playing it may become either frustrating or mighty fun.
BTW the right hand part of the campaign splash screen above refers mostly to the events of this mission where you might field marines and hydralisks side-by-side.
Excellent, that does it for my project (so far...) There are many things borne out of this testing run, and many changes to be made. Thanks Alexander! I recommend that everyone let him go over their campaigns/mods, maybe you'll learn things about them you haven't had known.
Post has been edited 1 time(s), last time on Mar 15 2021, 10:09 am by IlyaSnopchenko.
They were really quite insane originally, when I had them at slightly more HP and with the original Hunter Killer armor - but now, at 0 armor and reasonably burstable HP, they can be killed really quickly under focus fire.
Symmetry -- kinda looks like we need to auto ban all new accounts with 3 numbers at the end lmao
[12:56 am]
Heinermann -- who decided "we're not necessarily anti-bot"? It's worse than spam, it's social engineering to trick people into believing that they are legitimate and get them to click their links
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
it's rather inconvenient actually, as it requires you to transfer it to Custom Score which might even interfere with what you're measuring. But IIRC you can also use EUDs to display it which by now could actually be somewhat convenient.
[2026-11-11. : 9:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
[2026-11-11. : 6:59 pm]
Symmetry -- I just pasted what google ai told me to try to form a feedback loop
UndeadStar shouted: https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope.