..It wasn't THAT bad xD But they were really hard to get with low-dmg fast-attacking units - I think the difference is mostly noticeable in that the previous version was invincible to fully-manned marine bunkers (on even upgrades), but the current one dies after a moment
I have a simple 4 player defense style map I made this year but when testing with some buddies he quickly pointed out common errors/glitches in my triggering, It's been so long though I could use a little help.
It's HELLA late here now, I'll either post the map up here soon, or watch your DM's I might send it there, and I'm pretty sure to properly test this I need 2-4 players minimum.
The trigger errors are basic ones I've dealth with before but I'd love to get some refresher tips, as well as additional input for my maps.
I have a simple 4 player defense style map I made this year but when testing with some buddies he quickly pointed out common errors/glitches in my triggering, It's been so long though I could use a little help.
It's HELLA late here now, I'll either post the map up here soon, or watch your DM's I might send it there, and I'm pretty sure to properly test this I need 2-4 players minimum.
The trigger errors are basic ones I've dealth with before but I'd love to get some refresher tips, as well as additional input for my maps.
Thanks in advance!
Look thru your DM's for my info!
I no play coop maps as testing a) not everything can be seen when you play b) different UTC of players
I have a simple 4 player defense style map I made this year but when testing with some buddies he quickly pointed out common errors/glitches in my triggering, It's been so long though I could use a little help.
It's HELLA late here now, I'll either post the map up here soon, or watch your DM's I might send it there, and I'm pretty sure to properly test this I need 2-4 players minimum.
The trigger errors are basic ones I've dealth with before but I'd love to get some refresher tips, as well as additional input for my maps.
Thanks in advance!
Look thru your DM's for my info!
I no play coop maps as testing a) not everything can be seen when you play b) different UTC of players
If you'll make single version I will play it
ps. what the DM?
Sorry got distracted on DM but it doesn't even matter now that you pointed out you test single players only. I have 3-4 really cool but also pretty large map projects I'm working on currently, snd I'll keep you updated on those when I need help thanks!
I just really wish you'd do some testing with me on this one SIMPLE multiplayer defense, its an OYO defense meaning each player is vs. each other, fastest to win all rounds wins. I had another buddy help test it once but he's been offline for a good while. Let me know if you're willing to hop on B.Net with me and do some quick 2 person testing, just you and I! I Would GREATLY appreciate it. If not just hold on I got some single player maps coming semi-soon I'll need help testing.
BTW,question, are you a decent bounder? I have 1-2 maps that are bounds/dodging maps.
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly )