Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to calculate DC timer in seconds with hyper triggers?
How to calculate DC timer in seconds with hyper triggers?
Dec 8 2018, 4:33 pm
By: sethmachine  

Dec 8 2018, 4:33 pm sethmachine Post #1



This is probably a simple calculation, but if I have hyper triggers in my map, how many seconds in real time will it take for a DC to be 0 if it's decremented every cycle?

Code
DC = startValue;

while DC > endValue:
 DC -= 1


Or rather, what's the formula to estimate the seconds it takes if a DC is at some startValue and is decremented by 1 until it reaches an endValue?



None.

Dec 8 2018, 4:40 pm lifebot Post #2



17 DC = 1 real life second
with hyper triggers at #x2.99

Post has been edited 1 time(s), last time on Dec 9 2018, 8:53 am by lifebot.




Dec 8 2018, 7:33 pm Roy Post #3

An artist's depiction of an Extended Unit Death

Assuming the game speed is on fastest.

A trigger cycle is 84 milliseconds with hyper triggers, so to calculate exactly one second, you divide 1000 milliseconds by 84.

1000 / 84 = ~11.9047619

Therefore, approximately 12 DCs is equivalent to one second.




Dec 9 2018, 1:05 am jjf28 Post #4

Cartography Artisan

Have a math graphic:




TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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