Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to calculate DC timer in seconds with hyper triggers?
How to calculate DC timer in seconds with hyper triggers?
Dec 8 2018, 4:33 pm
By: sethmachine  

Dec 8 2018, 4:33 pm sethmachine Post #1



This is probably a simple calculation, but if I have hyper triggers in my map, how many seconds in real time will it take for a DC to be 0 if it's decremented every cycle?

Code
DC = startValue;

while DC > endValue:
 DC -= 1


Or rather, what's the formula to estimate the seconds it takes if a DC is at some startValue and is decremented by 1 until it reaches an endValue?



None.

Dec 8 2018, 4:40 pm lifebot Post #2



17 DC = 1 real life second
with hyper triggers at #x2.99

Post has been edited 1 time(s), last time on Dec 9 2018, 8:53 am by lifebot.



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Dec 8 2018, 7:33 pm Roy Post #3

An artist's depiction of an Extended Unit Death

Assuming the game speed is on fastest.

A trigger cycle is 84 milliseconds with hyper triggers, so to calculate exactly one second, you divide 1000 milliseconds by 84.

1000 / 84 = ~11.9047619

Therefore, approximately 12 DCs is equivalent to one second.




Dec 9 2018, 1:05 am jjf28 Post #4

Cartography Artisan

Have a math graphic:




TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
Please log in to shout.


Members Online: Moose