Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Vigilance
(2)Vigilance
Nov 30 2007, 11:36 pm
By: Moon)SHieLD(  

Nov 30 2007, 11:36 pm Moon)SHieLD( Post #1



Here's the picture.

Mind you, this is a first draft, so any suggestions would be grateful.

http://s224.photobucket.com/albums/dd107/JasonZhan/?action=view&current=Vigilance10.jpg

Attachments:
(2)Vigilance 1.0.scm
Hits: 4 Size: 92.85kb



None.

Dec 1 2007, 3:46 pm yenku Post #2



Lots of gas. I guess that's okay, I never know if that's a problem with maps like this. But then I think of R-point, and so many people love it despite the abundance.

This map looks pretty cool, makes me think of RoV. I like it.



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Dec 1 2007, 5:37 pm friedleaves Post #3



Me likes. I especially like how there are two ways you can attack the naturals, but zerg can still defend without much difficulty.

GJ. I played it against one of the toss computer AIs I got off of broodwarai.com with me being terran and it was really fun.



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Dec 7 2007, 2:41 am Protogod Post #4



...No naturals?



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Dec 7 2007, 3:17 am Moon)SHieLD( Post #5



Protogod, what are you talking about? I hope you didn't assume that the top right and top left were the starting locations as there is no starting location located there. :flamer:



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Dec 7 2007, 10:15 pm friedleaves Post #6



Well, they do look like mains because they're so big.



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Dec 7 2007, 11:19 pm TitanWing Post #7



Lol, Proto...

I don't see the top expos being used in the typical 1v1 game...not really any solutions though.



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Dec 9 2007, 8:41 pm friedleaves Post #8



I guess players can use them as places to build second bases.

Or Moon can make the map 128x96. But that would take way too much time.



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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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