Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Vigilance
(2)Vigilance
Nov 30 2007, 11:36 pm
By: Moon)SHieLD(  

Nov 30 2007, 11:36 pm Moon)SHieLD( Post #1



Here's the picture.

Mind you, this is a first draft, so any suggestions would be grateful.

http://s224.photobucket.com/albums/dd107/JasonZhan/?action=view&current=Vigilance10.jpg

Attachments:
(2)Vigilance 1.0.scm
Hits: 4 Size: 92.85kb



None.

Dec 1 2007, 3:46 pm yenku Post #2



Lots of gas. I guess that's okay, I never know if that's a problem with maps like this. But then I think of R-point, and so many people love it despite the abundance.

This map looks pretty cool, makes me think of RoV. I like it.



None.

Dec 1 2007, 5:37 pm friedleaves Post #3



Me likes. I especially like how there are two ways you can attack the naturals, but zerg can still defend without much difficulty.

GJ. I played it against one of the toss computer AIs I got off of broodwarai.com with me being terran and it was really fun.



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Dec 7 2007, 2:41 am Protogod Post #4



...No naturals?



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Dec 7 2007, 3:17 am Moon)SHieLD( Post #5



Protogod, what are you talking about? I hope you didn't assume that the top right and top left were the starting locations as there is no starting location located there. :flamer:



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Dec 7 2007, 10:15 pm friedleaves Post #6



Well, they do look like mains because they're so big.



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Dec 7 2007, 11:19 pm TitanWing Post #7



Lol, Proto...

I don't see the top expos being used in the typical 1v1 game...not really any solutions though.



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Dec 9 2007, 8:41 pm friedleaves Post #8



I guess players can use them as places to build second bases.

Or Moon can make the map 128x96. But that would take way too much time.



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