Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Vigilance
(2)Vigilance
Nov 30 2007, 11:36 pm
By: Moon)SHieLD(  

Nov 30 2007, 11:36 pm Moon)SHieLD( Post #1



Here's the picture.

Mind you, this is a first draft, so any suggestions would be grateful.

http://s224.photobucket.com/albums/dd107/JasonZhan/?action=view&current=Vigilance10.jpg

Attachments:
(2)Vigilance 1.0.scm
Hits: 4 Size: 92.85kb



None.

Dec 1 2007, 3:46 pm yenku Post #2



Lots of gas. I guess that's okay, I never know if that's a problem with maps like this. But then I think of R-point, and so many people love it despite the abundance.

This map looks pretty cool, makes me think of RoV. I like it.



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Dec 1 2007, 5:37 pm friedleaves Post #3



Me likes. I especially like how there are two ways you can attack the naturals, but zerg can still defend without much difficulty.

GJ. I played it against one of the toss computer AIs I got off of broodwarai.com with me being terran and it was really fun.



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Dec 7 2007, 2:41 am Protogod Post #4



...No naturals?



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Dec 7 2007, 3:17 am Moon)SHieLD( Post #5



Protogod, what are you talking about? I hope you didn't assume that the top right and top left were the starting locations as there is no starting location located there. :flamer:



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Dec 7 2007, 10:15 pm friedleaves Post #6



Well, they do look like mains because they're so big.



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Dec 7 2007, 11:19 pm TitanWing Post #7



Lol, Proto...

I don't see the top expos being used in the typical 1v1 game...not really any solutions though.



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Dec 9 2007, 8:41 pm friedleaves Post #8



I guess players can use them as places to build second bases.

Or Moon can make the map 128x96. But that would take way too much time.



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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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