AI in UMS?
Dec 10 2009, 6:48 pm
By: melnikov  

Dec 10 2009, 6:48 pm melnikov Post #1



hi, again me :lol: . i have an array of questions about AI in UMS?
1. could i write my own AI script?
2. could i include and use my own AI Scripts in my maps?
3. is it enought to fire a trigger one time which run Ai Script or this trigger must be fired each time during looping of all triggers?



None.

Dec 10 2009, 6:51 pm Symmetry Post #2

Dungeon Master

1. Yes
2. Not without a mod .exe
3. Don't preserve, only run the action once.



:voy: :jaff: :voy: :jaff:

Dec 10 2009, 8:21 pm Super Duper Post #3



@Sym
For #3, you would need to have the script preserve every 120 seconds. Sometimes the A.I gets buggy and doesnt work correctly (I know this for a fact).

Trigger #1:
Condition:
Switch 1 is set

Action:
Add 1 death for Cave-in
Preserve trig

Trigger #2:
Condition:
Player suffers 60 deaths for cave-in
Run A.I script.
Set deaths of cave-in to 0
Preserve trig

Id do this just to be on the same time. However, this all depends how big a role the A.I plays in your map.

Post has been edited 1 time(s), last time on Dec 10 2009, 9:51 pm by Ciara.



None.

Dec 10 2009, 9:44 pm Symmetry Post #4

Dungeon Master

Quote from name:Ciara
@Sym
For #3, you would need to have the script preserve every 120 seconds. Sometimes the A.I gets buggy and doesnt work correctly (I know this for a fact).

Trigger #1:
Condition:
Switch 1 is set

Action:
Add 1 death for Cave-in
Preserve trig

Trigger #2:
Condition:
Player suffers 60 deaths for cave-in
Run A.I script.

Id do this just to be on the same time. However, this all depends how big a role the A.I plays in your map.

Absolutely 100% completely false. I don't know how you came to this conclusion. The triggers you posted would only run the action once anyway...



:voy: :jaff: :voy: :jaff:

Dec 12 2009, 3:06 am DavidJCobb Post #5



The AI does get buggy and stop working properly on occasion, but re-running the script won't fix anything. Me, if I have a problem with an AI script, I use a different one...

(This coming from the guy who uses Order>Patrol to create attack waves, and only ever uses AI scripts for random things like building nukes at a silo...)



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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
Symmetry shouted: Hi not I'm dad
Hi dad, I'm nude
Please log in to shout.


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