AI in UMS?
Dec 10 2009, 6:48 pm
By: melnikov  

Dec 10 2009, 6:48 pm melnikov Post #1



hi, again me :lol: . i have an array of questions about AI in UMS?
1. could i write my own AI script?
2. could i include and use my own AI Scripts in my maps?
3. is it enought to fire a trigger one time which run Ai Script or this trigger must be fired each time during looping of all triggers?



None.

Dec 10 2009, 6:51 pm Symmetry Post #2

(Killer_Kow)

1. Yes
2. Not without a mod .exe
3. Don't preserve, only run the action once.



:voy: :jaff: :voy: :jaff:

Dec 10 2009, 8:21 pm Super Duper Post #3



@Sym
For #3, you would need to have the script preserve every 120 seconds. Sometimes the A.I gets buggy and doesnt work correctly (I know this for a fact).

Trigger #1:
Condition:
Switch 1 is set

Action:
Add 1 death for Cave-in
Preserve trig

Trigger #2:
Condition:
Player suffers 60 deaths for cave-in
Run A.I script.
Set deaths of cave-in to 0
Preserve trig

Id do this just to be on the same time. However, this all depends how big a role the A.I plays in your map.

Post has been edited 1 time(s), last time on Dec 10 2009, 9:51 pm by Ciara.



None.

Dec 10 2009, 9:44 pm Symmetry Post #4

(Killer_Kow)

Quote from name:Ciara
@Sym
For #3, you would need to have the script preserve every 120 seconds. Sometimes the A.I gets buggy and doesnt work correctly (I know this for a fact).

Trigger #1:
Condition:
Switch 1 is set

Action:
Add 1 death for Cave-in
Preserve trig

Trigger #2:
Condition:
Player suffers 60 deaths for cave-in
Run A.I script.

Id do this just to be on the same time. However, this all depends how big a role the A.I plays in your map.

Absolutely 100% completely false. I don't know how you came to this conclusion. The triggers you posted would only run the action once anyway...



:voy: :jaff: :voy: :jaff:

Dec 12 2009, 3:06 am DavidJCobb Post #5



The AI does get buggy and stop working properly on occasion, but re-running the script won't fix anything. Me, if I have a problem with an AI script, I use a different one...

(This coming from the guy who uses Order>Patrol to create attack waves, and only ever uses AI scripts for random things like building nukes at a silo...)



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-10-25. : 2:35 am]
Symmetry -- Begone!
[2026-10-24. : 11:00 pm]
Symmetry -- https://i.imgur.com/4kK6tCX.mp4 he dancin'
[2026-10-24. : 6:58 pm]
Symmetry -- :deez:
[2026-10-24. : 6:14 pm]
l)ark_ssj9kevin -- :des:
[2026-10-24. : 6:14 pm]
Symmetry -- ah, desc. I tried dsc and des
[2026-10-24. : 6:13 pm]
l)ark_ssj9kevin -- manually editing URL fixes it https://staredit.net/site/members/0/minerals/desc/
[2026-10-24. : 6:12 pm]
l)ark_ssj9kevin -- ya member list sorting by descending broken for all columns tbh
[2026-10-24. : 5:52 pm]
Symmetry -- https://staredit.net/site/members/0/minerals/asc/ why does it sort by ascending and not descending :hurr: and how did that guy get -963 minerals?
[2026-10-24. : 5:47 pm]
Symmetry -- TFW you go to donate to SEN but you can't anymore :(
[2026-10-24. : 5:12 pm]
Symmetry -- The LLMs are coming for our mineral stocks!
Please log in to shout.


Members Online: UndeadStar, NudeRaider